
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nepnep
เกมส์สนุกมาก
新人提醒:游戏前期建议多花点时间打怪刷级 否则可能连第二章BOSS都过不去
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手柄适配得什么玩意
tiene mucho carisma, es un juego bastante divertido y aunque tenga un grindeo excesivo para algunos bosses no se termina haciendo tan tedioso como creia
很好的游戏,角色都很可爱,感觉战斗没有网上说的那么差,我觉得很好玩。 另外数值我倒是觉得不算离谱,毕竟哪有不刷的jrpg,六十多级也顺利通关(很极限,建议三个角色都70级以上)。真结局需要打最终boss前每个国家信仰度20以上,其他为0,想打的话很好刷。不过我个人更喜欢普通结局。
Fun game, however if you play with keyboard and mouse you will experience clunky movements. Still a fun game tho recommend.
好玩 无需多言
挺好玩的,剧情很轻松搞笑,人物画风很棒,人物和技能也挺丰富的。如果是只看看剧情,普通通关的话还好,但是要刷什么等级金钱道具那就有得小无聊了。
《超次元游戏海王星》的故事发生在名为“游戏业界”的奇幻世界,这里由四位女神统治着四块大陆:紫耀之都、黑土边域、白露之滨与绿荫箱庭。众所周知,在日本业界万物皆可娘化,游戏里的四位女神及其伙伴,都是现实中游戏主机与厂商的拟人化。主角涅普图努代表世嘉未正式发售的“海王星”主机,诺瓦露是PS3,普兰对应任天堂Wii,贝露则是XBOX360。就这样,一群性格各异的少女们,展开一段充满欢乐的奇妙冒险。 [h2] 剧情和美术 [/h2] 该作可以说是一款萌系的粉丝向盛宴。剧情中充斥着无处不在的“梗”与幽默感,角色对话充满无厘头的趣味性,而剧情也经常打破“第四面墙”,吐槽游戏行业的现状、JRPG的经典刷宝套路(这不就是这个游戏吗),这种自嘲精神让了解背景的玩家会心一笑。整个游戏就是一场对游戏发展史的解构与重构,若是对这方面有所了解,那么这款游戏一定能让你会心一笑。 作为一款二次元游戏,人设和画风自然是重要的一环。游戏虽说是老游戏但画风并不过时,放在现在来看,动态的角色立绘也十分可爱,角色设计充满魅力。此外,剧情拥有全程日语配音,而且声优多为一线知名声优,如为命运石之门中牧濑红莉栖配音的今井麻美,可以说阵容十分豪华。 [h2] 玩法 [/h2] 在玩法上,游戏采用了独特的“半回合制”系统,在指令回合制基础上,引入了可微调攻击角度的设定。通过走位,原本的单体攻击也能够打到多个敌人,使游戏拥有了一定的策略性。 然而作为一款经典的JRPG,即使在玩法上有一定的创新,但本质上它仍旧是一个刷刷刷游戏。游戏的怪物数值略显夸张,因此从开头开始就需要不停的刷怪练级,但敌人种类有限,后期会出现许多换皮怪,导致刷级、刷素材的过程很容易变得机械和疲惫。 此外,作为主机移植作品,这个游戏的键鼠适配略差,对键鼠党很不友好,一定要使用手柄才能得到正常体验,进入游戏前也会有相应的提示。 [h2] 总结 [/h2] 总的来说,《超次元游戏海王星》是一款优缺点都极其突出的游戏。它有着轻松有梗的剧情,日式萌系画风的妹子,和豪华的配音与可爱的角色互动贴贴,但它在怪物数值等方面的表现算不上理想。简单来说,这是一个挑人的游戏,如果是它的目标受众,你会乐于沉浸在这个吐槽不断的游戏业界之中;如果不是,那么它可能很难让你坚持到领略其全部魅力的时刻。 [quote] 欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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