
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing
Первая часть легендарной франшизы Нептунии. Сама Нептуния - это классикал RPG, а первая часть является максимально стандартной, но и при этом местами заставляет попотеть. Перейдем к плюсам. Сюжет: Достаточно прост и понятен каждому. Кратко: 4 богини правят Игромиром и уже на протяжении уже большего количества времени сражаются с друг другом, чтобы завоевать себе страну. И однажды в этом сражении наша героиня, с несущим именем всей франшизе Нептуния проигрывает сражение, теряет силы и вообще падает с неба. Там ее спасает первая и в будущем лучшая подруга Компа, которая учится на врача. Она помогает Нептунии и тут начинается основной игровой процесс. Геймплей: Классическая RPG или простыми словами - пошаговая боевка. Также есть физ и маг урон, мана, навыки, комбо, ультимейты, предметы, снаряжение. В общем говоря - классика. Сами сражения и требования у игры (т.е сложность сражения с нпс и боссами) меняется просто и понятно. В начале покажется, что враги не сбалансированы, поэтому придется чуть чуть пофармить уровень, чтобы стать сильнее. Потом заметете, как после фарма становится играть легче. Также на некоторых боссах придется немножко попотеть, но на то и RPG. Графика: 2015 год господа и именно такая графика задает вайб и уют в этой серии игр (в 4 основных частях). Поэтому и не лагает и потянет любой тостер. Единственный минус - фпс лок. Можно пойти в инет и скачать мод на фпс лок и будет вам и 120 и сколько угодно фпс, а так строго 60, но для меня это не являлось проблемой. Музыка: Фентези приключение аниме. И веселые, и устрашающие, и загадочные мелодии будут сопровождать игрока, во время диалогов и сражений. Отдельно хочу отметить музыку в меню, на карте. Из основных 4 частей это самый динамичный трек. Закачаешься :) Персонажи: Что сама главная героиня, что и остальные персонажи - супер! Богини, которые каждая из них является особенной и у каждой есть своя фишка и второстепенные персонажи. Даже персонажи с отсылками есть на игры, фильмы, сериалы и так далее. Отдельный плюс за потрясающий японский дубляж. Все актеры супер круто постарались и оживили каждого героя. Ведь голоса у персонажа достаточно знаменитые (чего стоит потрясающий каст) А теперь перейдем к минусам Баланс: Говоря ранее, про фарм и ощущения дизбаланса в начале заставляет играть, немножко глубоко вздыхая , но это не является причиной для минуса. Дело в том, что (с одной стороны это спойлер, с другой мини предупреждение для тех, которые не совершат такую же ошибку как я). Короче говоря, в финальном боссе есть достаточно строгий доступ для его успешного прохождения. И дело в том, что при определенном уровне босс будет почти шотать вас, а ваши персонажи будут наносить малый урон. Из за этого в конце пришлось +- пофармить мобов по кругу и это отняло у меня достаточно немало (последние 3-4 часа этим и пришлось заниматься). По поводу определенного уровня, чтобы объяснить это, я перейду ко второму минусу. Система скриптов: Как ни странно, но скрипты есть во всех сюжетных играх и это факт. Но здесь скрипты не на рандом файты или ваншоты, а как раз система уровней, а если говорить прямо - система защиты. Дело в том, что покупая предметы, которые как раз дают эту защиту они будут работать, но не с боссами. Вот представьте: проходишь всю игру без какого либо огромного кол-ва фарма, на скилле, с предметами, доп квестами и т.д. И все проходится в момент до финального босса, когда казалось бы - разброс должен быть не гигантским, но нет. И тут приходится фармить до определенного уровня, чтобы начать выживать и наносить хоть какой то урон. Возможно что то я не так понял, но после огромного кол-ва попыток сомнения возникают. Но да ладно, может и показалось. Итог: легендарная и классическая RPG Нептуния, которая подойдет абсолютно всем игрокам пошаговых боевок, а также тем, кто любит простоту и вайб, а местами постараться. В эту часть можно играть кому угодно (не нужно смотреть экранизации или что то знать заранее. Это специальная отдельная часть, со своим сюжетом, которая вводит игрока и дает ему понятия, что да и как играть в это, а вот остальные 3 - это уже основные части, идущие друг за другу, с одним сюжетом). Также присутствует разный и смешной юмор. 8,5/10. И не забывайте сохраняться по чаще :)
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom jogo
エリア型シンボルエンカウント式RPG☆ やり込み度の高い、可愛く面白いRPGでした♪ ひと昔前の作品なので多少不親切な点もありますが、昨今の親切すぎるゲームと比べると味があって良いと思います。 何も見ず自力攻略でプレイすると1~2つ程エリア(ダンジョン)をスルーしてしまいがちなので注意が必要かも⁉ ストーリーやエンディングには影響しませんが、少し勿体ない気がします。 昔好きだったソシャゲのマナシスリフレインに少し似ており(あちらはARPGでしたが)最後まで非常に楽しめました! システム面や仕様上、雑で大雑把な人には不向ですがコツコツゆっくりRPGを遊びたい人にお勧めです☆彡
I love Nep-Nep, IF and Noire
full text didn't fit https://milkandhate.wordpress.com/2026/01/26/%e8%b6%85%e6%ac%a1%e6%ac%a1%e5%85%83%e3%82%b2%e3%82%a4%e3%83%a0-%e3%83%8d%e3%83%97%e3%83%86%e3%83%a5%e3%83%bc%e3%83%8crebirth1-cho-ji-jigen-game-neptune-rebirth-1/ English subtitles. The stupid translation ignored repeated part naming it the same as the original. This one should be something something like hyper dimensionmension, as the original name for the remake was punned upon: hyper next foundation to hyper next next foundation. It's a ♥♥♥ game so of course it's just a Wizardry clone. Which means a grindy dungcrawler from the late 1970s with no choices. But this remake is probably the least cuckservocuck take on the genre. In a paradigm where you refuse to catch up with the rest of the world, or at least progress to the next step of evolution and make a CRPG. The first original old game is very close to a basic dungcrawler — the 70s static line combat, the 70s empty dungeons with random encounters, etc. At least the dungeon were real-time. Grid crawlers only make sense if it's Eye of the Beholder types, with real combat instead of encounters. This re-make is a proper re-make. Not HD, re-release, or remaster. The core gameplay is different, and reportedly parts of the story are rewritten. The combat is still based on encounters, but the enemies are not random. You can see them patrolling the dungeons. You can try to attack them first for some bonus, or fumble the attack so the enemy gets the first turn. You can pick your battle formations, and the enemies have theirs. Each unit has a range they can walk in one turn, each weapon has AoE. So even with the simplest swords you can adjust your positioning to strike several enemies at the same time. And then some spells and weapons have a bigger AoE. But no matter how much this game is better than a stock dungcrawler, it is still one. The core of the combat is all meaningless exceless sheets of meaningless stats and numbers you barely have any control over. Most fights of your level is beating the enemy with a stick for hundreds of times with no impact no satisfaction. The offer to split every attack into four phases plus one and three ways, but that is meaningless. The difference is miniscule but the waste of time is quadrupled (quintupled). Especially with how you cannot specialize the characters with that many useless stats. Or with how you don't have meaningful fights or a proper bestiary, either fillable or filled. The spells have terrible descriptions, the buffs and debuffs are so miniscule and impactless they feel like a waste of a turn. The usable items are barely worth wasting your brain power on. The equippable items are also a part of this system of overwhelmingly meaningless stats. And most of the choices are very linear upgrades. Nothing is explained in the game. And none of it matters anyway. If you ever encounter a strong enemy, you can't even know if it's a strong enemy of your level, or a weak enemy that just extremely overlevels you. If you play the main story you barely even encounter anything strong. If something is giving you trouble just go grind somewhere and return stronger. Which also is meaningless, everything outside the main story is just meaningless grind. The craftable items you may need grind resources for are weaker than non-craftable items. If your life goal is not to ask grok to put a miner into a bikini, you do not need to craft the bikini armour in this game. Most of the costumes either do not change the stats, or lower them. The only costumes boosting stats (which also are split bikini overwear) are for side semi-secret character. Everything that is not the main campaign is just pointless turbo grind of endlessly respawning enemies, repeat that ad nauseam. Or bc nauseam. Because the level cap is 99, and you can hit it super fast by grinding kinda weak monsters that give tons of XP for a not that very long time. ... There are a lot of missable side-content things in the game. And a lot of them are even tied into the DLCs. So if you missed them the first time, you have to complete new game+ for a chance to miss them again. What a deranged idea to give you blueprint for a late game dungeon in the late game, that requires grind of late-game enemies for late-game materials, but the only way to get the additional blueprints for it is to have it unlocked in the very early game chapters. ... For the story the game has a verbose VN with at least i tiny bit of animation. It's not Dragon Commander, but it is better than the usual cardboard cutouts with no yapping animation and no sound at all. The main gimmick is that this is a sci-fi parody of the so-called "console wars" (not sure if a cripple fight can even be called a "war") where the main machines are presented as waifus. And you can tell that it is fantasy, because the protagonist is an unreleased refresh prototype of Sega Mega Drive II going against, xbawks that sold a little, wii that was sold to nursing homes, and PS2 which anyone bought only to watch low-res low-quality video on an old CRT screen instead of getting PC and downloading movies from DC++. What is this, Brasil? The secondary characters are the companies in this business and sometimes even specific brands. So Compile Heart supports their own game inside this game, Idea Factory who published the first game is only horny for xbawks, and Felistella that made this game doesn't even appear until the third re-make. ... Being a ♥♥♥ weeb game it's made of ♥♥♥♥ and sticks. The GUIs are insanely bad and made by aliens to torture humans. The controls layout is absolutely deranged and inhumane. The game runs only in low-res wide-screen, and you cannot run it natively on a 4 by 3 screen, or letterbox it. The only choice is to play in a tiny low-res window. There are no graphical options. The game loses gamepads if you ever disconnect them, even with it being shut down, so you have to switch controls in the menu each time. The sound volume settings are insufficient. The main game, and even the true ending are fine. It's not too long and you can finish it if you want to finish it. As far as dungcrawlers go, especially doubly grindy ♥♥♥ ones, it is fine. It even offers upgraded more dynamic combat mechanics. But the game rears it's ugly ♥♥♥ head, if you want to engage with the achievements or DLCs. Almost all the achievements don't ask anything hard even the old level cap can be grinded very fast. But the achievement to earn 100 mil cash requires several deranged days of thankless mindless grinding. Meanwhile the DLCs add high-level dungeons with no story related content or any though about progression. You have to grind boars for weeks of real time just to be allowed to participate in very bad uncontent you paid for. And you also have to buy other DLCs to buy DLCs. High level dungeons do not include level-cap increase. It is sold separately. If you buy the most expensive Hyperdimension Neptunia Re;Birth1 Digital Complete Set / デジタルコンプリートエディション / 完全豪華組合包 you get less than a half of the DLCs. Basically almost as low as a third of them. You have to buy the rest separately.
Haha my favorite part of Hyperdimension Neptunia Re;Birth1 is when Neptune said it's Nep nep time and Nep'd all over! Truely this is the most peak Nep-fiction in all of history! 10/10 would Neppu! again (the 100 million credits achievement DID make me want to kms tho)
Pretty fun game. The personifications of the various consoles and games are all very cute and the game is full of various gaming references that were fun to recognize. The characters are absolutely hilarious, I had a blast reading through the story.
In the desert I saw a creature, naked, bestial, Who, squatting upon the ground, Held his heart in his hands, And ate of it. I said, “Is it good, friend?” “It is bitter—bitter,” he answered; “But I like it “Because it is bitter, “And because it is my heart.” In The Desert - Stephen Crane
Was fun, stupid but fun, the best kind of fun if you really think about it...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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