
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Moving items (a basic and necessary action) is terrible. There is no way to be sure where something you are holding will be put. If objects attracted items when dropped, that wouldn't be a problem, but they don't. Nothing is dropped where your crosshairs are looking, but somewhere to the right of it. The tutorial quickly made me realize this is not a mining or sandbox game. It is a puzzle game and hidden object finder -- because you will be trying to work out where things can go and find things you dropped.
the introduction wasn't really a good hook for the game, a bit confusing as well, mid game.
No inventory so making anything is a running back and forth simulator and controls are so annoying that there is an item in the game to make it less annoying
Unfortunately, I cannot recommend this game. The core gameplay loop is fun and there are some interesting ideas, but it's ruined by the poor quality of life choices littered across the game. For example if you want to upgrade your mining setup from one drill to 6 here is what it looks like: 1 minute pondering and planning your setup, 30 minutes shopping for all the parts, 60 minutes digging out a giant hole, 15 minutes putting in access stairs or ramps, 15 minutes building (of which, 14 minutes are spent ferrying stuff from the surface down to your mine site.) So in a total of like 2 hours of playing you spend 1 minute solving a puzzle, 1 minute actually building, and 2 hours of busy work.
Slow progression and beyond tedious, takes way to long to get anything done in the early game which whilst i like the concept kills the fun
the game is full of busy work that stretches the play time immensely and ultimately kills the fun of building -No inventory system for tools or items -in fact, ou can carry only one item at a time -No chest or other similar stacking system, stuff you buy just piles on the floor -Tedious driving from and to stores to purchase each item individually -Even your money is an item that you have to carry around and move from store to store -The tutorial doesnt explain how to connect and built machines, leaving you puzzling out why your automation doesnt work. This is highly frustrating in a game that is already so punishing with experimenting on building anything. -The placement system for items is "clumsy" at best. The crosshair doesnt match the actual position of where you will drop items, its slightly to the right. For lots of interactions it doesnt even make sense to "drop" things, it could simply have implemented to be able to click on the item to be able to transfer what youre holding in your hand (e.g. dirt into a pan) It could have been such an interesting automation building game for digging and expanding a base of operation, but all these issues really ruined the fun and made the game tedious and a tough grind.
An sich wirklich ne coole Game Idee - so Goldschürfen in Alaska - Style. Aber ich komm mit dieser Steuerung einfach nicht klar. Immer nur ein Teil transportieren zu können und dann keine Fix Points zu haben. Damn hat mir leider den Spielspaß versaut.
AN sich ein wirklich schönes und entspanntes Spiel, ich hatte eigentlich vor den ersten Plot vollständig zu leeren, aber es ist einfach ätzend selbst mit der T2 Spitzhacke da 1000x lang zu hauen und kaum voran zu kommen. Des weiteren stört es mit der Zeit massiv da jede einzelne Aktion gefühlt 10 Tastendrücke braucht, da fände ich ein Werkzeuggürtel den man sich mit ein paar münzen holen müsste entspannter. Das man einfach für den Grind gut belohnt wird, das ist leider so 0 der Fall. Ich hab kurz mal mit Pflanzen angefangen und das Bewässern war ein Kramp, manchmal sind die Wassertropfen auch einfach abgeprallt und haben die Pflanze nicht getroffen, dann muss man so 10x bewässern mit den Eimer, hat man so 10 Pflanzen dauert das ein bisschen.
it took 10 minutes for the tutorial to get ♥♥♥♥♥♥ up so i couldnt even sell stuff and really lost the intresst after another 10 minutes. wish i could refund, but to late now since it bought it some time ago.
挺杀时间的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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