
Surrounded by blood freezing phobias intent on absorbing her into oblivion
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This type of atmosfere on a cartony game like this is very interesting... a mix of 2 diferent worlds. The gameplay is solid, nothing expectacular but solid. The only problem with this game is the very high dificulty that makes this very frustrading to play, hence the mixed reviews. With a dificulty option, that problem would be solved and gamers would enjoy this game properly. The game has very potencial...
This game just so p* me off that the only recomendations is - no to it. I would say; it does not matter if it's a big company or not the game MUST be playable and give you some joy. I stuck in the first two minuts of game play. I tried many times but the best thing I can do is run untill dead end where ghost catches me anyway. Cutscens are unskipable and I cannot stand them already. I dont know how to look around - for this reason very often cannot see what's going on. Current conclusion: wait for cards to drop and uninstall...
What can I say, after going through an endless corridor we arrive at a basement. What goes after that? Two room, and the rest... I really don't know, because for the dozen times I tried to eventually kill all the possessed barrels and briefcases and keep playing the game I failed. The controls are plain bad.. although updated they seem kinda stiff. Although we swipe "GoGo", the monsters are only hit on a specific position, and there's no feedback when we hit a monster, why not adding a crash sound? Why the monsters are so hard to kill? The combat, well, spinning around monsters trying to dodge them and at the same attack them is pretty boring and difficult. Did not like.
controles tudo bugado não da para pula as fala do jogo
Its shame but i must say big NO!!!!!!! to this game! this game had so much potencial but its ruined by bad checkpoints , controls dont listen and camera :( its rly shame i want this game so much :( :(
Looks nice. Keyboard controls do not work properly since a key to hit is missing. 360 controller works fine. It takes way too long between a roll and a hit. And between a hit and a roll. Should be more fluid. Nice graphics, ok soundtrack. As for now the game is not recommendable.
Tags: Casual - Maze Related Additional Tags: Delete Local Content & Remove from Library TLDR: The game calls itself a demo straight from the menu screen. Barebones level design. Abuses darkness to hide lack of assets. Nonsensical setting. Levels are empty corridors with a few barrels thrown about. There are lighted hotspots but everyone is in pitch darkness which you have no choice but to cross into which depletes your health. The goal is go from hotspot to hotspot until you finally manage to complete the keyhunt to open the level's door. Combat is against foes that dont make sense (barrel monsters?), the combat feel very floaty and not kinetic at all.
Hush: Into the Darkness é um jogo que cumpre com o que promete: a exploração dos medos da nossa infância e fá-lo com a mistura perfeita entre essa exploração e um ambiente único e envolvente. A história torna-se algo fundamental para este jogo e muito interessante. Infelizmente alguns problemas fazem com que Hush não consiga ter mais destaque, mas os constantes updates feitos ao jogo e a atenção por parte da produtora são mais que louvar e o jogo melhorou bastante desde o seu lançamento. Um jogo a ter em atenção. Como português, estou mais que orgulhoso por este projecto existir e estou a gostar bastante da experiência. Análise no Youtube: https://www.youtube.com/watch?v=S11wXmX0JYg
Initially looking at this game, I was really intrigued. The game looked really interesting and different so I thought I'd try it out. As much as I wanted to like this game, I just couldn't. The combat is probably the worst aspect of this game (not to say I couldn't find more wrong with it) the mechanics are just...off. For one your character is extremely slow in attacking which is a fatal flaw in my opinion, and although you can figure out the enemie's attack patterns and (more or less) dodge their attacks I've found that some things that definitely shouldn't have hit me have (I think this is due to the animation being off) Another thing that bothered me was that you have to wait several seconds before you are allowed to roll/dodge again whIch I feel like puts you at a further disadvantage since your character is so slow. I really want to see more of this game the combat is just so grueling I couldn't get through it
Please fix control issues
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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