
Surrounded by blood freezing phobias intent on absorbing her into oblivion
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a really cool game.Great graphics,badass soundtrack.Though it has some minor bugs,i totally recommend it. For a small company,it's pretty solid so 9/10
This game in my opinion has a lot of potential to become one of the greatest indie games there are in steam. Although it has a lot of bugs, the people who are in charge of this are probably fixing it already. For now the game has some bugs but with his playstyle of attack-dodge and its story I totally recommend to buy it and play it. Although i played it for only one hour I already think this game has potential
Hush looked promising at first - the graphics have a distinctive style that's rather well executed, and the opening is intriguing. However, the controls and combat are terrible. I often seem to take damage without a corresponding enemy attack animation, or sometimes I'll be behind an enemy and it will instantaneously turn through 180 degrees and hit me with no warning. It would also be frustrating that the "dodge" control has to recharge after every use, except that dodging doesn't seem to make much difference anyway. I've attempted to play the first sequence involving combat (the basement) about 20 times and it just feels completely random. It's a shame, because there could be a decent game in there.
Un gioco che nella schermata iniziale riporta 'Play demo' ha già condannato sè stesso. La grafica ed il sonoro sembrano ben fatti, così come la scena di presentazione iniziale, ma la difficoltà del gioco sembra fatta apposta per far passare i minuti di gioco senza dare contenuti e, quindi, risparmiare il lavoro di sviluppo. Questo è uno di quei giochi che sembra far sprecare tempo quando lo si può impiegare con più profitto e soddisfazione in altri giochi. E costa 10€. Raramente dò voti negativi oppure se reputo negativo un gioco spesso non faccio recensione: qui faccio eccezione.
Worst. Controls. Ever.
Great game!I do recommend everyone to play.
Хотите увидеть как НЕ НУЖНО делать игры? Или как ИСПОРТИТЬ визуально неплохо реализованный продукт? Тогда советую вам потратить порядка 3$ на эту игру, запустить её и убедится в том как можно спустить в унитаз интересную идею! Для того что бы это понять мне хватило меньше 10 минут! А ЗА КАКОЕ ВРЕМЯ С ЭТОЙ ЗАДАЧЕЙ СПРАВИШЬСЯ ТЫ??? Хотя скажу честно... что когда эта замечательная затея посетила мою голову, я возлагал на неё более радужный результат... а по факту идейка оказалась даже не "так себе".... P.S: Вы спросите почему я не вернул игру? Не люблю отказываться от результатов проводимых мной экспериментов....
this game is terrible, dont buy it by any mean!
Being a dense block of granite that I am, I had no idea Hush was apparently just a demo until I started actually playing and noticed the obvious where it says “Play Demo” in the main menu. Huh. I have no idea how or where I got the game, but it would still be nice to know that it's not the real deal considering dev is charging 10€ for it. So other than being a candidate for a very short review with its 10-15 minutes of play time, what is Hush? Going by visuals alone you can tell game appears to be an action adventure of the most catch-all type, but I like how it incorporates things like light play aka you need to loosely stick to light sources or bad things will happen to you. This feeds into what brief snippet of the story you get where our titular girl is running away from someone or something and finds herself tumbling down a set of stairs leading to the basement in order to get away. Did I mention she goes there through drawn doors? Yeah, there are fantasy aspects here. There could be something way more foreboding at work, especially when you come across children locked into cells saying “they're safer” in there, but what you'll come across as enemies are weird animated barrels and flying books who have decided to sprout arms and attack our heroine. Which is where Hush's problems really begin – controls and combat. Now, I've read some opinions post fact and while I can see their issues with controls I used my Xbox One gamepad to play and didn't really experience any. What was unavoidable, though, was clunky and inadequate combat which has this “land a punch with your trusty toy, roll away, do the same again” routine instead of an actual combat system. Does that wreck the game or make it unplayable? No, but it's just awkward and shows either incompetence or lack of thought put it into designing something appealing. Which is an issue all you're left with are pretty appealing visuals, for what little we saw of the basement, and a single block dragging puzzle. I could do without that last one. Hell if I know how you should spend your quarter hour or not in this case. It's not a broken game in any real sense and some issues can be alleviated by not using the M&K, but it's real short and needs fleshing out in all departments. This is one of those reviews that will require amending or complete rewrite when/if the game comes out.
I tried to tell my name of this game and she kept yelling at me not to tell her to hush and now im grounded and get spanked every day :(
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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