
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 89% | — | $7.6M |
| $29.99 | 363ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]几度让我玩困了[/b][/h1] 不算推荐。本作在剧情、回合制玩法和角色养成方面都还可以,但游戏的缺点又同时让我的游戏体验倍感折磨。 本作的剧情设定在英雄联盟主宇宙的破败之咒与光明哨兵事件之间,讲述了破败王首次复活的过程,以及女枪等英雄集结冒险、经历成长蜕变,最终打败破败王、保护比尔吉沃特的故事。 剧情质量上来说本作表现还不错(毕竟有光明哨兵“珠玉在前”),剧情完整,众英雄在本作故事中人设也没崩,通过CG、过场动画和休息对话进一步丰富了他们的人物塑造。笔墨比较多的是成长三人组——亚索打破了心魔、阿狸接受了自我、俄洛伊坚定了信仰。剩下的女枪莎拉女王风范依旧,但由于光明哨兵发生的事情,给她添了一个稍微有说服力的前情提要(才怪)。当然,还有傻乐呵、令人安心的布隆和“失去人性”却绝对坚定的派克。 反派一方的普朗克、锤石和破败王的剧情比重并不多,破败王的所作所为和动机依旧是与伊苏尔德重逢,但制作组为他的形象增添了一种解读可行性——既他对伊苏尔德的爱,到底是纯爱至盲目,亦或本就是扭曲的控制欲,这也让后续光明哨兵剧情中伊苏尔德的决定有了更合理的解释。 当然本作的剧情也有缺憾的地方,连莱卓斯都出场了(虽然是被当成了悬赏的怪物,挺好打的),和暗影岛、破败王强相关的复仇之矛卡莉斯塔和人马赫卡里姆依旧缺席,这实在是有些说不过去。 [hr][/hr] 本作的玩法是3人小队、基于推拉条的回合制战斗,引入了LOL兵线概念,将技能效果分为三路——均衡路无特殊效果,速度路有着更快的行动优先级但效能降低,强能路则相反。部分敌人存在特殊buff,需要使用速度/强能路技能才能驱散。 同时每场战斗都有场地效果,非英雄专属的buff敌我共享,debuff仅针对我方英雄。所以一场战斗中,buff的覆盖率、行动的优先级和敌人的特殊效果都需要考量,本作的回合制玩法来说是具有一定策略性深度的。 角色养成方面,分为装备、技能和符文(天赋)——装备分为武器、护甲、戒指、项链和饰品5个部位,武器和护甲能附魔词条。角色的每个技能有两条专精路线,总计20个专精点需做出合适取舍。符文的养成方式和技能类似,当对应符文树点到了一定程度还会有累计奖励加成。 以上养成让每个角色的构筑方向有所区分,生存位俄洛伊、布隆、阿里可以又能抗/奶又能打,输出位女枪、派克、亚索可以走直伤/dot、物/法伤的路线。技能和符文可以随意洗点,装备养成虽然不能继承效果,但地图全走一遭材料也不会缺。总体上来说,本作的角色养成足够灵活,可以根据不同的敌人、boss随时替换不同的构筑。 [hr][/hr] 但即便如此,本作的游戏体验依旧算不上出色,游戏的缺点虽不致命但足够折磨人。 游戏中不乏各种支线任务、奖励收集需要来回跑图,但游戏的行动效率实在感人——堪比步行模拟器的移动速度,以及非常非常少的传送点,这使得游戏的探索跑图环节非常无聊。除去到了脚本点,一路上各英雄们也没有任何对话来缓解探索地图的沉闷感。本作的剧情其实并不算长,这也间接导致了游戏剧情体验上的不连贯,我经常打着打着就在想这张图怎么这么大这么漫长?前面的剧情讲到哪了? 游戏只有2个自动存档位,且没有时间间隔的自动存档,所以非常需要手动进行存档,防止打怪翻车、可能存在的运行错误等问题造成游戏进度损失。 探索地图时的各解谜要素都有特定的英雄才能触发,但只有在休息点才能切换队员。但游戏中不是每个地图都有休息点,当刚需某个英雄但不在小队中时,往往只能硬走回其他地图的休息点替换,非常麻烦。 本作UI设计是一坨屎,各种基础功能例如装备、技能、任务、符文等是没有独立快捷键的,任务列表功能甚至塞到了地图里。主线、支线的任务指引没有做区分,跨海域的任务甚至会出现指引错误的问题。 游戏技能描述有着非常多的专属名词,但没有做划词弹出信息或统一二级菜单进一步解释这些名词的效果,一定要在实战环境中按Q查看模式才能得到进一步的解释。明明可以在平常准备阶段就能解释清楚的东西,何必多此一举呢? 护盾格挡伤害判定成谜,有些时候角色身上是有护盾的,但敌人攻击直接无视了护盾。问题是敌人的攻击效果都是用大量、中量的量词来进行描述,我无法判断是不是有的敌人的技能是真的无视护盾。 总结,如果没有英雄联盟IP的加持,本作各种低级的设计失误足够消磨游玩的专注力。但之所以我还是给了蓝评,完全是因为在游戏通关后重温了光明哨兵的剧情——嗯,剧情救了这款游戏!所以对LOL背景故事有些了解或者感兴趣的玩家可以一试。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| — |
| — |
| — |
| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Information / Review English [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3577632111 Ruined King: A League of Legends Story™ falls into the adventure role-playing genre, developed by Airship Syndicate. [h1] Gameplay / Story [/h1] Ruined King: A League of Legends Story takes you to the dark realms of Bilgewater and the Shadow Isles. The game begins with the story of Viego, a king who lost his wife and his mind. We then slip into the shoes of the pirate Miss Fortune and delve into her very personal story of revenge and power. We gradually get to know the other members of our six-person squad. In addition to the red-haired pirate queen, priestess Illaoi, the muscle-bound Braum, the swordsman Yasuo, assassin Pyke, and the fox mage Ahri join forces to fight against the same enemy, both together and for their own goals. You will also meet other champions from the MOBA throughout the game. In story mode, you'll be finished with the story after about 25 hours if you simply win or skip every fight—and the trend is rising, as there are still small puzzles to solve and fishing to try at least once. These are reflected in the combat system. With up to three champions, you compete in turn-based encounters against a variety of enemies. Each of your fighters has an individual skill set that parallels the abilities in LoL. In total, you can unlock up to 15 active and passive skills for Braum, Ahri, and the like. During a fight, you'll see an action bar with the order of all abilities that will be cast. When it's your turn, you can choose which of the three lanes you want to cast the spell in. In addition to a balanced normal bar, there's the damage lane, where your ability does more damage but triggers later in the fight, and the tempo lane, where you sacrifice some damage to cast the spell as quickly as possible—not a new concept, but extremely effective in this game. [h1] Pros [/h1] + Dark story + Many well-known heroes + Beautiful graphics and soundtrack + Many different equipment and crafting systems + Humorous heroes + Varied combat system + Collectibles + Achievements and trading cards [h1] Cons [/h1] - Long walking distances despite fast travel [h1] Conclusion [/h1] Ruined King: A League of Legends Story™ combines a profound story, which stands out in a timeless and sketchy art style. A clear recommendation for fans or anyone who wants to experience a gripping/dark story. [h1] Information / Review Deutsch [/h1] Ruined King: A League of Legends Story™ fällt in das Genre Abenteuer-Rollenspiel, welches von Airship Syndicate entwickelt wurde. https://steamcommunity.com/sharedfiles/filedetails/?id=3577632111 [h1] Gameplay / Geschichte [/h1] Ruined King: A League of Legends Story schlägt euch in die düsteren Gegenden von Bilgewasser und den Schatteninseln. Das Spiel beginnt mit der Rahmenhandlung von Viego, einem König, der seine Frau und dazu seinen Verstand verlor. Danach schlüpfen wir in die Haut der Piratin Miss Fortune und tauchen in ihre ganz persönliche Story um Rache und Macht. Nach und nach lernen wir die anderen Mitglieder unserer sechsköpfigen Truppe kennen. Neben der rothaarigen Piratenkönigin schließen sich Priesterin Illaoi, der muskelbepackte Braum, der Schwertkämpfer Yasuo, Assassine Pyke und die Fuchsmagierin Ahri zusammen, um gemeinsam, aber auch für ihre eigenen Ziele gegen denselben Feind zu kämpfen. Andere Champions aus dem MOBA trefft ihr ebenfalls im Laufe des Spiels. Im Storymodus seid ihr ungefähr nach 25 Stunden mit der Geschichte fertig, wenn ihr einfach jeden Kampf gewinnt oder überspringt - Tendenz eher steigend, immerhin müssen kleine Rätsel gelöst und das Angeln zumindest einmal ausprobiert werden. Diese findet ihr im Kampfsystem wieder. Mit bis zu drei Champions tretet ihr in rundenbasierten Begegnungen gegen unterschiedlichste Feinde an. Jeder eurer Kämpfer hat ein individuelles Skill-Set, das Parallelen zu den Fähigkeiten in LoL aufweist. Insgesamt könnt ihr für Braum, Ahri und Co. bis zu 15 aktive und passive Skills freischalten. Während eines Kampfes seht ihr eine Aktionsleiste mit der Reihenfolge aller noch eintreffenden Fähigkeiten. Seid ihr an der Reihe, könnt ihr euch aussuchen, in welcher der drei Lanes ihr den Zauber spielen wollt. Neben einer ausgewogenen normalen Leiste gibt es die Schadenslane, bei der eure Fähigkeit mehr Schaden anrichtet, dafür aber später im Kampfgeschehen ausgelöst wird und die Tempolane, bei der ihr etwas Schaden opfert, um den Zauber möglichst schnell auszuspielen - kein neues Konzept, aber äußerst wirkungsvoll in diesem Game. [h1] Pro [/h1] + düstere Geschichte + viele bekannte Helden + schöne Grafiken und Soundtrack + viele verschiedene Ausrüstungen und Craftsystem + Humor der Helden + abwechslungsreiches Kampfsystem + Sammelgegstände + Errungenschaften und Sammelkarten [h1] Kontra [/h1] - lange Laufwege trotz Schnellreise [h1] Fazit [/h1] Ruined King: A League of Legends Story™ kombiniert eine tiefgründige Geschichte, welche verpackt in einem zeitlosen und skizzenartigen Artstyle heraussticht. Klare Kaufempfehlung für Fans oder wer eine packende/düstere Gesichte erleben möchte.
Ruined King is a game that I have mixed feelings about. I would give it a mixed rating if I could on Steam but since that’s not an option, I will just not recommend it as it not a game for everyone. Riot Forge, the publisher of the game has ended development of any games in 2024 leaving this game in a situation where it will not be getting anymore updates in future, not content updates mind you but the bug fixes that this game seriously needs. You can go to forums and see for yourself how many bugs and soft locks there still are in the game, with its last patch being in 2023. Now while you can say that other than the one soft lock that stops you from unlocking a level 3 ultimate others are mostly minor ones that you can ignore such as quest markers or map not updating after a quest or getting stuck in floor and having to reload an older save but for most people this is a deal breaker that you have multiple bugs ruining the game experience. There are even bugs that many players may never notice. For example, in my playthrough, the Tomb Trader's inventory refreshed indefinitely when it was supposed to be limited. Another issue caused a random armor piece to duplicate itself every time I sold it, meaning it would immediately reappear in my inventory. Your playthrough of this game will have bugs most of which you cannot do anything about but just ignore while others will require you to reload back a save. I understand the appeal of this game to people that want to play something related to all the interesting characters and stories that are present in the World of Runeterra but don’t want to play league or any of the other live service games associated with said universe but this game just isn’t the one you're looking for. The presentation and art style along with the voice acting is great but then you get to the gameplay depth and turn based rpg elements that you expect this game to have and it falls flat. To be clear, the gameplay isn’t bad. The lane system is good; you get to choose how you will execute your skills like faster casting in speed lane or more damage in power lane. However, the game never meaningfully expands on this concept with additional mechanics such as multi-lane attacks, combo abilities, or more advanced interactions. It is just those two mechanics throughout the game. Same is true for the enemies and bosses which all create a small hazard zone in one or all three lanes which you take damage or debuff for being in. On topic of enemies, they seem to have run out of budget with them as they are just recolors of the same enemy models that you fight in an area; like the same 3d model and all just changing their colors from green to red. They have different attacks it’s just the model for a higher-level area is just recolored version of the same asset. There is enemy variety with regions and at least the bosses are different not so much in mechanics but the designs at least; apart from the last second boss which does has unique mechanics. It is just an average game and while I have 48 hours and full completion on it, I understand that this isn’t the game for everyone. To be fair, I've played far buggier games, such as the Fallout and Elder Scrolls titles, so bugs alone aren't a deal breaker for me. The main difference as to why I can recommend those much buggier games over this game is simply the community behind said games. What I mean here is if you don’t want to play the base versions of those games like me you can just go online and download the unofficial patch mod which fixes most of the game breaking bugs while for this game there is nothing as the community will not just support a game that the publisher backed out of when it’s not making money like their live service games for Riot. Most people don’t want bugs in their paid for games knowing they will never be fixed whether it be from the developers or modders. The discussion posts about people asking about broken quests or soft locking themselves tells you all you need to know. I bought this game close to when it released; would I still buy it today knowing its state, no. If you are interested, I would say buy it on a bigger sale than the 75% off that it goes on.
É incrível que a riot consegue fazer tudo relacionado ao lol interessante e legal, menos o próprio lol
Разработчики позволили мне наслаждаться League of Legends без необходимости играть в League of Legends — это здорово.😊
we are never going to see this again from riot sadly. its a great game and made with love. every TBS fan should play. RIP riot. we loved you we will miss you for what you were.
[h1] Análisis sin spoiler [/h1] [table] [tr] [th] 🟩Lo bueno[/th] [th] 🟥Lo malo[/th] [/tr] [tr] [td] [list] [*]Este sistema añade una capa táctica extra al combate por turnos: no solo eliges la habilidad, sino también el momento y la intensidad para usarla. [*]Cada campeón tiene un estilo único, con mecánicas específicas y roles bien definidos (daño, tanque, soporte). No son solo relleno; sus habilidades encajan perfectamente con lo que esperas de ellos, fomentando estrategias variadas. [*]Aunque es un spin-off de League of Legends, lo disfrutas sin necesidad de conocer mucho del universo. Los elementos de LoL sirven más como ambientación que como requisito para seguir la historia. [*]Los gráficos, el diseño de entornos y la ambientación en Bilgewater y las Shadow Isles son visualmente atractivos y evocadores, creando una atmósfera inmersiva y llena de personalidad. [*]No es un título corto: puedes invertir muchas horas en misiones secundarias(no son tan buenas), exploración de zonas, crafteo y más, lo que extiende la experiencia de manera gratificante. [*]Puedes especializar habilidades con puntos, elegir caminos diferentes (más daño, curación o defensas), y forjar equipo con encantamientos, ofreciendo una gran libertad para adaptar tu estilo de juego. [/td] [td] [list] [*]Algunas áreas requieren regresar o atravesar zonas ya exploradas, lo que puede hacer que la exploración se sienta repetitiva y menos atractiva en ciertos momentos. [*]La dificultad del juego es bastante accesible, incluso en los modos más altos. Esto puede decepcionar a quienes buscan un verdadero desafío, ya que no representa una gran prueba. [/list] [/td] [/tr] [/table] [table] [tr] [th]🟧Rendimiento y bugs. [/th] [th]Mi Pc[/th] [/tr] [tr] [td] Resolución 2560 x 1440 p, gráficos en ultra tuve más de 240, de hecho lo limite a 240 que es lo que da mi monitor. [/td] [td] [list] [*]Ultra Core 7 265k [*]32 GB RAM 5200 MHZ DDR5 [*]RTX 4070 TI [/list] [/td] [/tr] [/table] [table] [tr] [th] [h1] [b] Sigueme como mentor:[/b] [/h1] https://store.steampowered.com/curator/45035031/ [/th] [/tr] [/table] [i][h1] Comentario personal [/h1][/i] [i][h2] Para pasar el tiempo y ser un fan del lol podría resultarte interesante, no aporta nada nuevo al medio pero no está mal. [/h2][/i] [h1]Calificación 7 de 10 estrellas [/h1] ⭐⭐⭐⭐⭐⭐⭐
[h1] 亚索有法力值了,爷青结 [/h1] LOVE RUINS ALL! 永失吾爱,举目破败! 凡有活物,皆为臣属! 痛,太痛了!痛贯天灵! 失落多年的一顶王冠 从他唯一的挚爱身上剥夺 在于死地中重生 她是唯一的星光 看顾着我的长路 自她离去 前方只剩黑暗 爱 是何等的渺茫又脆弱 伊苏尔德 我的爱人 我记得她沉入水中 然后 然后就 伊苏尔德已经不在 徒留我一人流连 我仍能听见她的哭喊 佛耶戈 救我 茫茫大雾 是我无穷无尽 无边无际的哀痛 她唇角的一弯 笑意中的温柔 她的双眼 映出一整个 令我平和欢喜的世界 她在黑雾尽头 亭亭而待 爱 才是最深重的罪孽 若是世界将我的至美无情剥夺 毁灭便是它理所应当的结局 我会从死亡的血口中将她夺回 无人可以违逆 即便是命运 世界将我无情毁弃 现在我将以痛报之 破败之王 从此降临 她将再次傍我左右 母仪天下 而我 也将不再破败如死灰 现在 听我号令 天下破败 破败之王 谁敢轻慢 我将荼毒世间 一切都难逃厄运 引颈就戮 世上无人可以阻拦我 我的苦痛 无人能免 凡有活物 皆为臣属 伊苏尔德 滔天的血海 你可曾看见 为你 我甘愿如此 为你 无所不做 我 正是必然 我必定与她重逢 我的爱人 我的最爱 我的王后 我那焦土一般破败的心啊 我所求的何其简单 但我却要为之不惜一切 “佛耶戈” “我已爱你至最后一刻” “难道还不够吗” “让我安息吧” “不要——” 😨😅😓😥😔😭🤡 🤡🤡🤡🤡🤡🤡🤡
[h2] ''Bu oyun bir şansı hak ediyor'' [/h2] Direk söyleyeyim, sıra tabanlı sistemi sevmiyorsanız bu oyundan zevk alamayacaksınız, ha ama eğer seviyorsanız bu oyuna kesinlikle bir şans vermeniz gerek. Üstünde LoL takısı olması gözünüzü korkutmasın, oyunun LoL'le tek bağlantısı hikayesi ve hikayeden bağımsız olarak oldukça keyifli ve ortalama üstü bir oyun Ruined King. Kanımca oyunu ortalama üstü yapan yönlerini ve eksilerini sıralayayım; -Artılar- •Kombat Ruined King'in düz sıra tabanlı sistemi koyup geçmek yerine kendince bir yorum getirmeyi çalışması oldukça takdir edilesi. Bu bahsettiğim yorum koridor sistemi: Her karakterin sahip olduğu bir mana miktarı var, bu manadan harcayarak seçtiğiniz koridorda gerçekleşecek bir saldırı da yapabiliyorsunuz ya da sıra tabanlı sistemde aşina olduğumuz sıra geldiğinde direk yaptığı hızlı saldırılar da. Bu hızlı saldırılar sadece bulunduğunuz savaşta geçerli geçici mana görevi gören gayret puanı kazanmanızı ve manadan yemeden özelliklerinizi kullanmanıza yarıyor. Savaşın temeli de bu aslında, hızlı saldırılarla gayret kas ve koridor seçip asıl hasarı verecek büyük saldırını planla. Bu koridorlar 3 tane: hız, denge ve güç koridoru olmak üzere. Oyunun başında seçtiğin koridor sadece saldırının hızını ve hasarını değiştirse de ilerleyip karakter özelliklerini geliştirip, yeni rünler takıp, ekipman özellikleri edindikçe giderek derinleşiyor ve özelliklerin bambaşka işlevler kazandırıyorlar, harbiden kurcalaması keyifli bir sistem. Tabii minik bir handikap var bu sistemde, normal ve kolay zorlukta kullanmanıza ihtiyaç olmuyor. Ben normal zorlukta başlamıştım dedim en dengelisi o olur diye, oyunun 5. 6. saatine doğru baktım geleni geçeni hızlı saldırılarla kesiyom, onca sistem var kullanmıyorum, çektim en zora ve harbiden başta tökezlesem de ilerki vadede çok daha fazla keyif aldım. Oyun beni taktik kurmak, optimal bir build yapmak ve düşmanın zaaflarına ve güçlü yönlerine dikkat etmek zorunda bıraktı. E sıra tabanlı sistemide keyifli yapan bu zaten. •Build Çeşidi ve Özelleştirebilirlik Oyunun başında karakterler -özellikle genel olarak hasar odaklı olan 4'lü- benzer hissettirse de karakterlere seviye atlatıp yeni ekipmanlar edindikçe karakter birbirlerinden iyice farklılaşıp istediğiniz yöne çekilebilir oluyor. Oyun bu alanda 2 çok iyi karar vermiş; ilki sadece savaşa götürdüğünüz değil tüm ekibin aynı miktarda deneyim puanı alması, ikincisi ise deneyim puanıyla yükselttiğiniz yetenekleri herhangi bir yaptırım olmadan istediğiniz kadar yeniden dağıtabilmeniz. Bu sayede hem istediğiniz gibi deneysel takılıp hangisi sizin için daha iyi deneyebiliyor ve düşük seviye kalma derdi olmadan kafanıza göre karakter değiştirebiliyorsunuz. •Yerelleştirme Malum sonuçta LoL çatısı altında geliştirilmiş bir oyun bu ve takdir edersiniz ki LoL ülkemizde baya popüler. E böyle olunca tıpkı LoL'de olduğu gibi burda da Riot oyunu tamamen dublajıyla beraber Türkçe yapmış. İlk başta bir garipsesem de alışınca ve sadece düz çevirmeyip deyimlere kadar yerelleştirilince ben baya sevdim dublajını. Karakterler düz metin okuyormuş gibi hiç gelmedi, özellikle Braum'a bayıldım. Braum şifa alınca ''Nerdeyse ayran kadar güzel'' demesi ya da Illaoi krit atınca ''Otur aşağı'' demesi gülümseten detaylar. -Eksiler- •Hikaye Dediğim gibi oyun hikayesi olsun olmasın keyifli olsa da sonuçta bir hikaye var ve LoL evrenine aşina olmayan adam hikayeden çok bir şey anlamaz. Ha ben LoL'ün kendisinden haz etmesem de evreni ilgimi çektiğinden bir de üstüne Dora Özsoy diye bir nimetimiz olduğundan LoL'ün evrenini baya biliyordum, buna rağmen hikaye benim çok ilgimi çekemedi. Dediğim gibi hikaye çok da önemli değil de yine de ne döndüğünü anlayayım diyorsanız, şöyle bir 1-2 saat ayırıp lore videosu -Tavsiyem Dora Stratera- izlemeniz olur. •Düşman Çeşitliliği Süresine göre kesinlikle yeterince düşman çeşitliliği olduğunu düşünmüyorum oyunda. Gerçekten çoğu zaman yeni diye sunulan düşmanlar bile aynı düşmanın 1 yeni özellikle re-skin edilmiş hali oluyor üstüne üstlük oyunun başında boss diye gelen düşmanlar sonradan mob olarak karşımıza çıkıyor, hatta nispeten kısa bir oyun olmasına rağmen oyun önümüze re-skin boss bile koyuyor, hoş değil. •Atmosfer ve Müzikler Şunu aradan çıkarayım, oyunun kombat müzikleri harbiden çok güzel ve akılda kalıcılar -bkz. Settling the Score- ama aynı durum gezerkenki müzikler için geçerli değil maalesef. Bu durum gezdiğimiz bölgelerin çok da ilgi çekici olmaması ve karakterin [i] ''koşarken'' [/i] bile çok yavaş hissettirmesiyle birleşince açıkçası ne bir yerde gezmek keyif verdi ne de bir yeri keşfetmek. Böyle olunca eğer yan içerik tüketiyorsanız bolca backtracking yapacağınız oyunda -Çeşitli hızlı seyahat imkanlarına rağmen- bir yerden bir yere gitmek işkence gibi hissettirdi bana. Kısaca birçok eksiğine rağmen keyifli kombatı ve derinliği ile ortalama üstü ve sıra tabanlı oyun seven herkesin bir şans vermesi gereken bir oyun bence Ruined King. Stüdyo bu oyunla potansiyelleri olduğunu kanıtlamıştı, yani en azından sonraki projelerini merakla beklerdim. Stüdyonun yakınlarda kapatılmış olması gerçekten üzücü.
You would NOT enjoy this game if: - You don’t care about League of Legends or the heroes featured here - You dislike generic turn-based combat that becomes very repetitive toward the endgame You WOULD enjoy this game if: - You grab it cheap during a sale - You’re a League of Legends fan and want to learn more about its world and characters, seeing them interacts with each others The story itself is pretty mid, nothing special. I’d rate it a 7/10, though the game’s length drags it down to a 6/10 overall for me. Also, the game have 0 replayability - Once you finish it, there’s little to no reason to come back.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 9 | 89% | $11.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $933.3K | 7.4K | 87% | $5.99 | |
| $131.3K | 1.2K | 91% | $5.99 | |
| $101K | 311 | 76% | $14.99 | |
| $89.3K | 508 | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 10.4K | 95% | $19.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 |