
HunterX is an action-adventure game full of spirited battles. Use various styles of weapons and magic to experience your own fighting style and explore a great world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 660reviews | 80% | — | $222.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a game that looks like a quick asset flip it's not bad. This game focuses on combat over platforming, with the later being kept to a minimal and there are no pitfalls in the game. The RPG elements and spell variety add a nice customization to combat that would otherwise be too basic. This uses soulslike mechanics so your xp/money are the same and when you die you go back to your checkpoint. I'm getting rather tired of this being incorporated in so many action games nowadays as it doesn't really add any extra challenge to the game it just adds a slightly inconvenient chore if you ever die. You have to be careful with your positioning and timing your dodges as they are limited by stamina so you can't just spam roll around. Timing your dashes with magic and power attacks can lead to some heavy hitting combo work which felt satisfying throughout the game. Worth checking out on sale,
I'm not a hard core gamer, and I'm often too tired to play hard core boss fights. This game's default difficulty is like tailored made for me. Perfect metroidvania. Not too easy, not too hard. Combat has a good flow. Platforming is easy but still beats 3D action games with constant running. I fell in love with this one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아니 보스가 공격모션일때 무적상태인건 도대체 누가 생각해낸거임? 때릴 시간을 줘야 뭘 하던가 말던가 할거아냐 천년만년 죽을때까지 피하기만해야됨?
No passion in this game, generic and boring sometimes, difficulty is ok, some bosses is not, mechanic and RPG system is just flat bad, exploration is: air jump, air dash, double air dash, double air dash. Each time you don't have next one, you are blocked and have to backtracking and try to find wtf. You got parry, but there is only a few bosses than you can parry.
Классная игрушка! Брать - гамать!)
Игра полный шлак кривая!
Clunky, ugly, uninspired. The "story" is as interesting as watching grass grow.
自キャラの攻撃判定がおかしい これ当たってるだろ!って攻撃がスカリまくってストレスが溜まる ザンギエフと戦ってるような気分になる
소규모의 인디개발사지만 게임의 재미에 충실했고 충분한 잠재력이 보인다 다른 후속작들도 많이 내다오
got bored. same repetitive gp loop, shallow combat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 148 | 84% | $16.99 | |
| $84.7K | 241 | 89% | $14.99 | |
| $600K | 1.3K | 82% | $9.99 | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $1M | 2.1K | 83% | $24.99 | |
| $835K | 6.8K | 85% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $222.3K | 389 | 73% | $34.99 | |
| $222.3K | 705 | 50% | $29.99 | |
| $222.2K | 1K | 77% | $5.99 | |
| $222.4K | 348 | 67% | $24.99 | |
| $222.4K | 1.6K | 98% | $6.99 | |
| $222.4K | 439 | 86% | $23.99 |