
HunterX is an action-adventure game full of spirited battles. Use various styles of weapons and magic to experience your own fighting style and explore a great world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 601reviews | 80% | — | $221.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 sentences could define this game: [b]A great nothing-burger[/b] [b]2 steps forward, 1 step back[/b] To explain the first - this game has almost no story whatsoever, almost no puzzles or quests or goals inciting your way forward. Levels are generic. Enemies are quite good. Now, the second - it has many great updates over past metroidvanias, like: - no damage from touching enemies, you don't have to time guards, you can destroy enemy projectiles (even with dash), you can move with charged attack but it also kept some: - health potions take long to apply, you have to stay still using potions and attacks, save points are far from bossfights, quackload of boring unnecessary leveling options, few portals Also, it seems like there is a boss behind every corner. All of them are visually quite good, but very identical one to another in their fighting pattern. Overall, this game has some upgrades and fighting is smoother and feels better than in other metroidvanias. But beside that it is a barren field, no feature making it outstanding. 7.5/10
This dev is consistent to say the least. They seem to use a grab bag of 3D assets that don't always look like they should be in the same game, and the story line is pretty basic, but combat is fun with snappy controls that keep me coming back for more. As long as you know what to expect it's a fun game. Similar in style to 3000th Duel, but much easier.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avaliação: Bom. Um metroidvania bem simples em todos os aspectos com elementos de soulslike, uma história praticamente nula e muito foco em gameplay e exploração. E foi pela simplicidade que embalei do começo ao fim no mesmo dia, bem divertido. Destaco as lutas de chefe que deram algum trabalho jogando no Normal e o backtracking bem construído do mapa.
По моему впечатлению, эта игра лучше, чем Bloodstained. Несмотря на недостатки, эта игра куда больше похожа на те самые Castlevania с Nintendo DS.
Серия самых коротких рецензий: Очень хорошая (7.5 из 10) P.S.: Расшифровка: Трэш — знакомиться с игрой рекомендуется исключительно тем, кто в диком восторге от описания, скриншотов и продолжительности. Остальным, из контакта с этой игрой, только тыкать палкой, как ♥♥♥♥♥♥♥♥♥♥ку на дороге. Так себе — в основном, эта игра предлагает меньше, чем вы увидите из описания и скриншотов. Рекомендуется только тем, кому вышеперечисленные критерии окажутся «зашибись». Нормальная — неплохая игра своего жанра. Сами судите по описанию, скриншотам и продолжительности. Игра, примерно, соответствует своему наполнению. Хорошая — весьма неплохой представитель своего жанра. Многие могут найти тут «свой шедевр». Зачастую, игра приятно соответствует своему описанию и скриншотам. Отличная — эти игры, зачастую, превосходят свои первые впечатления, основанные на описании и скриншотах (в расчёт не берём репутацию, ибо «тот кто знает, тот поймёт»). Отличные представители своего жанра.
[Final paragraph has some Spoilers] Recommended if you like metroidvanias with a challenging restriction on moveset, so what do I mean? At first I was quite annoyed by the janky movement, but grew to being used to it. You have to be very careful with your positioning and dodges as they are limited by stamina and have freeze frames (for air dashing). The attack/combo cycle is also limited to either 2-hit or 3-hit cycles depending on your positioning, meaning you can't pull off infinite combo stunts with super precise controls, but you can create powerful chains if you know how to manipulate the character using her jumps and dashes while attacking You don't really need magic, but they will come in handy in a variety of ways. I personally never used much of it unless in boss fights. There is one major con, and I can't say if this is a design choice or flaw - map design is rather poor. Even though areas are contiguous, there is no colour seperation on the interface so it can get awfully confusing about where certain places are. If this doesn't bother you, then the sparse placement of save points and warp zones sometimes will. MC has limited mobility upgrades, and having to trek long distances to get anywhere, especially trying to 100% clear the map and obtain treasures, can be a test of patience. Not to mention if you die to bosses and the save point is far... yeah, it WILL test your patience. [SPOILERS] Some stats to consider for replay value. 1st Run - 15 hours (After each completed run, Karma points gained increases in next run) 2nd Run - 9 hours (Full stat/skill tree upgrade acquired) 3rd Run - 7 hours (All items acquired, final grade weapon can only be acquired mid of 3rd run) 4th Run - (all achievements acquired) (Hint: There are no hidden walls, proceed with ease not having to doubt every wall you see)
왜 3D 고집했는지 의문인 게임 게임이 똥이어도 그래픽이라도 이쁘면 좀 봐줄만한데 그것조차 아니니 할 이유가 없는 게임이다
Im usually not a fan of Metroidvanias but this one got me hooked. Loved the combat and upgrade systems!
Good metroidvania game, reminds me of Castlevania SoTN and Bloodstain but more simple and less variation. Good game nonetheless.
I'm not a hard core gamer, and I'm often too tired to play hard core boss fights. This game's default difficulty is like tailored made for me. Perfect metroidvania. Not too easy, not too hard. Combat has a good flow. Platforming is easy but still beats 3D action games with constant running. I fell in love with this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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