
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.7M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Смешанный чувства. В который раз уже прохожу партию, и решаю, что больше не буду. Но раз за разом возвращаюсь вновь и вновь. Вообще люблю серию цивилизаций ещё со второй цивы. В 4ю и 5ю наиграно чуть ли не под 1000 часов в каждую. Но конечно же к механикам цивы много вопросов. И вот На многие - отвечает Humankind. Многие аспекты здесь сделаны продуманнее, чем в Циве. В общем то, не побоюсь заявить, что почти все механики в этой игре круче соответствующих в Циве. В чем проблемы, так это в эндгейме, и наверное в балансе применимо к ИИ. Сколько я не играл, скорее всего ближе к финальным эпохам ИИ перестаёт представлять для тебя серьёзный вызов. Если воюет, то сливает ВСЁ, и далее хоть голыми руками бери. И вот ЭТОт аспект портит всё впечатление. В какой то из игр я специально целую эпоху не переходил далее, чтоб дать противнику Фору. Или, например я ни разу не видел, чтоб ИИ пытался пользоваться Ядерным оружием, или качественно юзал боевую авиацию! И несмотря на всё сказанное, возвращаюсь в игру снова и снова, и надеюсь, что когда нибудь ИИ всё таки допилят. Да, у Амплитудов конечно есть более свежэие продукты, типа эндлес ледженд3 , которая насколько понимаю, имеет более высокие отзывы, и считается более продвинутой. Но я не люблю ми не понимаю в стратегиях всякое фентези и прочую муть, так что моё мнение - нахрен это всякое фентези, лучше бы хьюманкайнд 2 запилили!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Switching cultures during the game is an odd concept and it doesn't work. It feels like the culture switching was tacked on just to make Humankind distinct from Civ. If they had just made Humankind a game like Civ with better combat, I would have liked it. But now Firaxis has stolen the culture switching and built Civ 7 around it proving a second time the concept doesn't work.
Basically the best turn-based pseudohistorical 4X. Without trying to bash any other games in the genre, Humankind just does what I want from them better than they do.
This is a get the high score to win 4x game. compared to civ this game realies more heavily on combat and bullying your way to victory. There are no traditional civ victory conditions like culture, science, or diplomatic, save for domination. Instead the game has multiple different end game conditions such as research all techs, turn limit, and render planet uninhabitable through pollution. The winner is whoever gains the most fame (score points) which can be garnered through all the standard 4x activities. The age switching mechanics might be immersion breaking if you are the type of player to roleplay as a civ. However the idea is to stack combos and multipliers higher and higher with each switch. If you like that sort of 4x play, definitely try it out.
It's much much better than civ, because battles actually have more strategy and tech disparity really can be felt in the battles. I got addicted to this game so much more than Civ 6. I really wish the best for this game and it's next development. I think a more in depth exploration in battle formations, longer gameplays for more time to stay in one era, or even modes that force 1 -2 era and expand on their tech trees and strategy. This game is so fun because the battles are a bit better, but i just wish it can be even more Incredible!
虽然第一局都没玩完,但我不想从游戏机制方面评价这个游戏。 系统什么的,策略什么的,各有所好。 原则上,我不想推荐这游戏,我给它的评价就是“缺乏常识” 什么常识?东亚文化的常识。 整个东亚区,中国只有周和明两个时代,DLC加了个汉,没了。 唐呢?这不是民粹的问题,唐在世界史上是绕不过去的文化好吧? 日韩地区也是缺少中世纪,不说早期,平安京和高丽王朝都被吃了? 真正的问题是,这些都砍掉以后,整个东亚,从远古到文艺复兴,加起来都没几个,这就是你们的人类史? 这是西方史吧? 而最搞笑的就是,这些最该有的没有,却做了个加勒比海盗进去? 它配吗?它算什么文明?什么文化?强盗文化吗?有国家吗?有民族吗? ------------------------------------------------- 然后我又翻了一下DLC包 资料片勉强补了一个汉,唯一的 但,大洋洲有单独包 完整时代链 非洲有单独包 至少各时代都有 美洲也有单独包 硬凑也凑满了6个时代 亚洲,继续晾着。 这是傲慢,西方人的傲慢,对整个东方文化的傲慢
Olha, eu gosto demais de jogos de estratégia massiva. Eu joguei CIV6 por mais de 3 mil horas. Sou fã do gênero. Comprei Humankind acreditando ser um jogo que aprendeu com os erros e acertos do CIV. Precisou de muitos mods para o Civ ficar legal. Eu achei que Humankind poderia vir com muitas melhorias. Bem, o jogo tem algumas coisas boas; uma imersão narrativa maior; inclusive, no decorrer do jogo, ocorrem alguns eventos que dão ao jogador a oportunidade de fazer escolhas, cada uma com um efeito bom e ruim; tem uma diversidade maior de civicos, políticas e eventos; usar os exércitos juntos também é legal. A forma como o Congresso foi feito ficou bom também. Na verdade, o aspecto diplomático do jogo é bem superior ao CIV6. Outra melhoria é a inteligência da IA; toma boas decisões, mesmo em dificuldades medianas. Gostei da possibilidade de você construir uma maravilha ou um edifício emblemático usando a produção de várias cidades, e você não precisa mais ter medo de alguém fazer uma maravilha na sua frente; você pode reivindica-la e depois construir quando quiser. Eu também gostei da ideia de você perder população na cidade sempre que produzir uma unidade militar, isso faz muito sentido na verdade. Isso e outras coisinhas ganharam minha aprovação. Minha insatisfação começa quando eu percebo que não tenho liberdade de escolher os ladrilhos do meu território. Os ladrilhos já vêm definidos no mapa. Você pode fundar um posto avançado e tem acesso á um grupo específico de ladrilhos já predefinidos pelo jogo. Nisso eles pecaram muito. Poderiam ter permitido o jogador comprar ladrilhos assim como no CIV. A forma como as batalhas acontecem ficou muito ruim. Não por causa da decisão de criar uma área de mobilização para cada batalha, mas sim porque as áreas são criadas pelo próprio jogo; você tem que mobilizar seu exército dentro dos ladrilhos escolhidos pelo jogo, isso é horrível. Aconteceu várias vezes de a batalha ser definida, os ladrilhos escolhidos, e a minha bandeira (precisava mesmo de bandeira?) ficar posicionada em um terreno fraco, que não oferece nenhuma vantagem na batalha. Então, para proteger minha bandeira eu sou obrigado á ocupar aquele ladrilho (que o jogo escolheu para posiciona-la). Então essas predefinições do jogo me trouxeram muita insatisfação. Outro problema é a falta de informações detalhadas sobre as coisas que estão acontecendo com você. Muitos eventos acontecem, ou efeitos positivos ou negativos, e você não consegue entender a origem. A interface não é legal, e são poucas as opções de configuração de interface. Às vezes, uma batalha começa do nada, em um terreno onde não havia nenhuma cidade independente ou inimiga. Eu já tenho que entrar na luta, sem antes ver QUEM me atacou, ou de onde veio e etc. Se o jogo me informasse que era uma unidade rebelde, eu até aceitaria, mas nem essa informação eu consigo ter antes. Isso é só um exemplo. Mas se você jogar por muito tempo verá uma série de situações ocorrendo, e você não consegue compreendê-las. As informações existem, mas são muito genéricas. Acho que a falta de informação e controle ao jogador, é um dos maiores problemas de Humankind. Em jogos desse gênero é fundamental o jogador ter PREVISIBILIDADE, e isso faltou muito na minha experiência. Eu penso que pode ser um jogo divertido para aquele que nunca jogou esse gênero. Mas, se você já jogou CIV6, acho que você vai sentir mais frustração do que prazer. Bom, no geral, posso dizer que CIV6 tem uma jogabilidade bem mais clara e prática; e Humankind tem uma IA melhor e uma diplomacia muito boa.
Often unfairly compared to the Civilisation series, but Humankind makes more than enough radically unique decisions that sets it well apart from its contemporaries, even its siblings in the Endless franchise. There are still some aspects that are massively unbalanced (especially bombing, bombardment, and Machu Picchu), but it is a very fun experience for us.
Fantastic. Almost all the main issues people had have been fixed because the devs did their job and fixed them. They also give you free stuff sometimes which is really cool....Its not Civ...which will not be fixed ever, so get over it..... It is points based and that's fundamentally different. New ownership may change that the devs actually do their jobs, but I have loved this game. please note: I would play with rivers on high (lakes small) though as map gen is just better that way.
Played a few sessions really trying to give it a fair chance but no cheese. Was playing it a few notches above "normal" difficulty (empire difficulty) expecting it to be challenging-ish without knowing the mechanics of the game in-depth but nope, the AI kept on folding like wet tissue. After entering delayed ancient era (getting all the bonuses from stone age) I dominated each game I tried, no matter if playing aggressively or passively. The game components look and sound really good... until you start playing the game and they just don't work really well, one turn you might struggle with wealth and then after 10 turns you have more money than you can spend. Same story for any other resource, it just feels like playing in some kind of creative mode with infinite resources. The whole selling point of going through the ages and changing civilizations just makes it hard to care about the civilizations you pick (despite the art looking pretty good). The leaders are even more forgettable, lacking any real distinction between each other, not to mention their STALE voice lines and lack of personalities. The victory condition of fame makes the game even less fun, forcing you to delay your age advancement to farm more points (encouraging passive play instead of being aggressive). Sometimes it's just way too easy to be able to advance to age n even though you barely did any research in age n-1. The combat can be fun due to being more tactical than other x4 games (see civ series) but trying to start a war, the grudges system and everything in between is just teeeedious. You can't start a war until you chase down a billion enemy units in neutral territory and/or run around with your agents collecting intel "drops". Everything that's tied to those systems is just counter-intuitive and that's coming from someone who spent thousands of hours playing x4s and excel spreadsheet games. Narrator and overall sound design (-leaders voice lines) is the best part of the game (maybe that's where all the budget went lol), but good x4 needs good gameplay mechanics first and foremost. TLDR; lots of good ideas, bad execution ---> just go play one of the endless games or other x4s.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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