
Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities, and game-changing new powers stolen from ruthless Overlords.
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About
You play as Ada, a reactivated Shaper tasked with reclaiming New Elysium from the cunning Overlords and their corrupted robots. Using advanced weapons and unique abilities, you will shoot & smash your way through dangerous towers and defeat the Overlords to put an end to their corruption of the city.

Gun down hordes of enemy machines with relentless and punishing close-range combat in which every bot destroyed makes you stronger.
Face the Overlords and adapt to their evolving powers and tactics by mastering highly customizable weapons, movement, and combat abilities.

Steal the Overlords’ Cores and harness their powers to craft and transform both your playstyle and appearance.
Unlock new weapons, abilities and talents to permanently increase your survivability and maximize your combat potential with every run.

Deploy your own traps, power-ups and hacks in each Overlord’s tower to turn the tides of battle in your favor.
Explore vibrant nostalgia-inspired locations to discover hidden upgrades and weapons throughout.
Be warned! Just as you grow stronger by defeating Overlords, the journey ahead will also become more challenging.

Defy the Overlords and save the city to the might of adrenaline-pumping rock music that will have you diving head-on and fist-first into action.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, Simplified Chinese*, Traditional Chinese*, Russian*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Strictly talking about the gameplay this game is definitely enjoyable, while the guns are a bit mixed especially since You're likely to just use the automatic weapons due to easier usage. the bosses that it has is actually pretty well done and gives good enough chaos in the fight while still being clear on how to fight them. But that's also where it kinda just ends. The game, in my opinion, is lacking in content. You fight through the exact same boss set (but you can choose whom to fight first) to fight the final boss. Granted or in the game defense, I'm still stuck unlocking difficulty modifiers 4 so maybe there's actually more content within it if I just play more. But fr, had the game has another set of bosses (or 2) it might've made replaying a run not boring to do.
One of the most underrated rogue likes I've ever seen. Honestly give me the same kind of adrenaline you get from games like Doom Eternal. Don't know why this isn't more popular. Play this!
Roboquest inspired FPS roguelike with some good innovations in mechanics and upgrade potential. However runs are definitely too long but you can save and quit and come back. Good game.
I saw someone say Megaman + Returnal and that's the best explanation I can think of.
The visuals are great, and the art style is fantastic all the way. The sound design is flawless, with shot effects for weapons sounding particularly engaging and satisfying. But unfortunately this feels more like a proof of concept than a fleshed-out idea. "Could we make Mega Man as a FPS?" was the question they asked, but forgot that every game needs some sort of a hook to make you want to play more. The power-ups seldom feel exciting or playful. The long-term progression does not feel impactful or satisfying. Without one of those becoming a standout game feature, every playthrough just feels....OK. It was fun to shoot things, but after the run is done so is the interest to dive back in for another go. This game has shown this dev team can make remarkably functioning games, they just need to bring someone in to incorporate better systems to keep players coming back.
ENG : This game is a mix of cartoon-style graphics and Doom. If you're looking for a fun, stress-relieving game to take your mind off things, I'd say give it a try. TR : Bu oyun dooma benzeyen kafa dağıtmalık ve stres atmalık bir oyun arıyorsanız ve bu tarz oyunları seviyorsanız tavsiye ederim .
Very underrated roguelike shooter, highly recommend!
I will preface by saying I've never had a game run as smooth and at such great consistent high quality settings on my PC without any stuttering or other issues. Kudos to the programmers for pulling that off. HOWEVER, the game has no idea what it wants to be. The grind to unlock new weapons feels like something straight out of a microtransaction-filled mobile game since the ability to level up your base stats by meager numbers is tied to the same currency you use to unlock new weapons to find on your run. Do you want to have decent health or do you want to be able to use a new gun that you need to buy to unlock? If you want to have both you need to keep replaying the same maps over and over, fighting the same enemies over and over and over, with the same weapons over and over and over, and the random map puzzles can lock you out of loot when you least expect it if you don't have split second decision-making which forces you to memorize different hallways when they spawn so you don't soft-lock your run from loot. On the note of speed, there are times that it feels like the game wants you to go fast because of the timer on your HUD and the existence of dash resets but your momentum is capped. There's barely any build variance for speed and it feels more awkward with their DOOM 2016 inspired takedown system that wants you to melee enemies at low health for shield regeneration as the only base way of healing while slowing down time the moment you do EVERY time you do it without I-frames which, when paired with the awkward momentum, begs the question of how slow or fast this game wants you to take it especially when this play style punishes you for overkilling enemies with your guns which are the main selling point for build construction; another thing this game does horribly. You can choose to rip modifiers from guns to attach to one you have at the cost of losing that gun for either use as is or for scrap (the currency used within a run) which SOUNDS cool until you realize not all modifiers work for all guns. Yes, you can't build a fun build in a genre about making fun builds. This game would have been better if it was a contained campaign like ULTRAKILL with a roguelite side-mode, but instead we get something that distinctly misunderstands why ULTRAKILL, DOOM 2016, and roguelite games are popular. Even with my short playtime, it somehow failed to feel fun to replay despite being a roguelite wherein replaying IS the point. It's by far the worst feeling first-person roguelite I have ever played, and despite how polished it is, it's mechanically terrible and feels like wasted potential.
Battle Shapers if a Fun FPS Action Roguelike. The story isn't deep, but the game mechanics are. It's Not a perfect game, but it's a Fun game that I jump into whenever I want to relax. Worth the price. Once you get past the first couple of hours and attempts, the game mechanics grow and grow. Lots of well developed mechanics. Everything isn't given to you right from the start. You gain new abilities and the progression is paced out really well where nothing gets stale or boring. There are a seemingly endless variety of abilities, upgradeable weapons, and tools to unlock. The possibilities and combinations are well designed. The gunplay and movements are fast, fluid, and fun. At first I didn't know if I would like the art style. But I find it fresh and light. Possible endless replay ability. I picked this up on sale $10, it was definitely worth the price I paid. Very Playable on the Steam Deck at lower setting. Supports controllers just fine. But just like most FPS games, I found it best played with a keyboard and mouse.
Fun af
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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