
HordeZ is a fast VR rail shooter in the spirit of Doom and House of the Dead: blast waves of zombies and demons, survive each level and turn your VR headset into a full‑on arcade shooting range.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Available for Arcades on SpringboardVR
You are thrown into a dark world where waves of zombies and other demonic enemies keep coming at you, and your job is simple: stay alive, clear each level and create as much digital carnage as possible.
You play as a member of an elite squad equipped with everything you need for VR mayhem: a katana, pistols, machine guns, grenades and more. Every shot and every headshot depends on your own hands and reflexes — HordeZ plays like a true VR shooting range where aiming and speed are all that matters. It is not a complex survival simulator, but a straightforward, fast‑paced arcade experience that delivers the kind of bloody action fans of classic zombie shooters know and enjoy.
If you want more adrenaline, you raise the difficulty and step into hardcore. If you want to share the chaos, you invite a friend to co‑op and fight off the hordes together. All your results are recorded on global leaderboards, so every run is a chance to climb higher and prove you really know how to shoot in VR.store.steampowered
Features of HordeZ
Arcade VR rail shooter with waves of zombies and demons
8 levels with different scenes and enemy setups
5 types of weapons: katana, pistols, machine guns, grenades and more
6 enemy types with different behavior and threat levels
5 difficulty levels — from beginner to true hardcore
Co‑op mode: play HordeZ together with a friend in VR
Global leaderboards for score hunters
Room‑scale VR and standing mode support
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
guzel
Macht mega bock im koop
果断差评 有病吗 ????说实话 这几把傻逼 游戏就vive刚买的 时候 玩了一会后来碰都没碰过 现在莫名其妙的玩不了 了????? 一直重复更新安装,,,果断删除。开发商真他妈没脑子!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game
Its got a wonderful retro arcade feel to it. it also feels pretty abandoned sadly, if it had just a little bit more love from the Dev's it'd be something wonderful. you move a little bit too slow at times, enemies sometimes get stuck, grenade throwing into those rings is next to impossible. that glowing cage around you makes it hard to enjoy that being said this is a very fun easy to pickup VR shooting game. dual weilding pistols or assult rifles makes you feel pretty badass. The environments are lovely! a great retro feel that isn't hard at all on a computer. they're gritty and dark, sometimes hellish, sometimes almost like a normal place. the guns feel fantastic. i love the idea of a grabber tool to picking dropped items or that option to just shoot them.
Pas mal, on tire du Zombie, plusieurs modes de déplacement, vous pouvez adapter à votre sensibilité de motion sickness : Déplacements lents, téléportation programmée etc... l'ambiance est sympathique et çà fait peur qd même. Des vagues et des vagues. Une étape après Survival VR avant d'acheter Brooken Haven. J'ai aimé mais y a mieux plus cher et plus récent aussi.
HordeZ is a compact virtual reality action game that embraces the uncomplicated excitement of an old-fashioned arcade shooting gallery. Developed and published by Zenz VR, it places considerably more importance on aiming, reflexes, and relentless combat than on exploration or storytelling. Its inspiration comes from the spirit of zombie shooters and rail shooters such as House of the Dead, with some of the demonic imagery and aggressive pacing associated with games like Doom. The result is a deliberately straightforward experience in which the main attraction is entering VR, grabbing weapons, and destroying increasingly threatening groups of enemies. The premise establishes a world being consumed by a demonic invasion. Humanity is being transformed into mindless servants by supernatural entities while portals continue opening between the human and demonic realms. The player belongs to an elite force sent to contain the disaster, close the portals, and eliminate whatever has been corrupted. This background gives the stages some context, but HordeZ never attempts to turn its premise into an elaborate narrative adventure. Storytelling remains secondary to action, which is appropriate for a game structured around short, intense shooting encounters. Combat is where HordeZ makes the strongest impression. Instead of relying on traditional mouse or controller aiming, the VR design makes accuracy dependent on the player's physical movements. Enemies continually approach while the player aims and fires using tracked controls, creating the feeling of standing inside an interactive shooting range. Headshots reward accuracy and become especially useful when the number of enemies increases. This physical approach makes even a relatively simple encounter more engaging because successfully placing shots is directly connected to the player's coordination rather than an abstract aiming mechanic. The weapon selection reinforces the arcade philosophy. Five weapon types are available, including pistols, machine guns, grenades, and a katana. Firearms provide the foundation for most encounters, while grenades are useful when groups become difficult to control and the katana adds a more immediate option for close-range situations. Four different pickups also appear throughout the experience. There is not enough equipment here to support complicated character builds or extensive experimentation, but that was clearly never the objective. HordeZ wants players concentrating on enemies rather than spending large amounts of time managing inventories. Its content is divided across eight levels featuring different scenes and enemy arrangements, with six monster types providing the opposition. The relatively small enemy roster means recognizable patterns eventually become apparent, and players expecting a lengthy campaign may find the overall selection modest. However, five difficulty levels significantly alter the challenge, ranging from an approachable beginner setting to a much more demanding hardcore experience. Increasing the difficulty makes quick aiming, efficient weapon use, and situational awareness considerably more important. Replayability also comes from the global leaderboard system. HordeZ is well suited to score chasing because its simple mechanics make improvement easy to understand. A better run comes from greater accuracy, quicker reactions, improved familiarity with enemy appearances, and more efficient survival. This creates an arcade mentality where finishing a stage does not necessarily represent the end goal. Players interested in mastering the shooting mechanics can repeatedly return to improve their performance rather than treating every level as something that only needs to be completed once. Cooperative multiplayer is one of the game's more attractive additions. Fighting the hordes with another player complements the chaotic nature of the action and makes repeated sessions more entertaining. Coordinating attacks while zombies and demons approach from the surrounding environment gives the otherwise simple combat additional energy. The game supports single-player as well, so cooperation is not mandatory, but its arcade structure arguably becomes more enjoyable when the carnage is shared. Visually and atmospherically, HordeZ favors darkness, gore, zombies, and demonic imagery instead of subtle horror. It is less concerned with frightening the player through carefully constructed suspense and more interested in surrounding them with threatening targets. VR nevertheless makes enemies feel more immediate because their scale and proximity are naturally more convincing inside a headset. The result sits somewhere between horror and exaggerated action, with the unsettling setting primarily serving the shooting mechanics. The game's greatest weakness is also a consequence of its focused design. Eight levels, six enemy types, and five weapon categories cannot provide the variety of a much larger shooter. There is little reason to expect extensive exploration, elaborate progression, sophisticated character development, or a deep narrative campaign. Players who enjoy mastering arcade-style challenges can get considerably more value from the difficulty settings and leaderboards, while those who primarily want constant new content may exhaust its possibilities much sooner. Steam Deck compatibility is particularly important to clarify because HordeZ is listed as a VR-only game. It requires a SteamVR environment and is designed around standing or room-scale virtual reality with tracked controller interaction. It therefore should not be considered a conventional Steam Deck game that can simply be installed and comfortably played using the handheld's built-in display and controls. Although a Steam Deck may be capable of unusual experimental setups through external hardware and software, HordeZ has no standard native handheld gameplay mode. Anyone buying it specifically for ordinary Steam Deck play should regard it as unsuitable. Ultimately, HordeZ works best when judged as a dedicated VR arcade shooter rather than as a full-scale FPS campaign. Its physical aiming, satisfying headshots, varied weapon functions, escalating difficulty, co-op support, and leaderboard competition form a solid foundation for repeated bursts of zombie and demon destruction. Its limited amount of content and narrow mechanical scope prevent it from becoming a particularly deep experience, but the simplicity is also part of its charm. For players who appreciate shooting galleries and early room-scale VR action games, HordeZ remains an entertaining example of how effectively a basic arcade formula can translate into virtual reality. Rating: 8/10
This is a really straight-forward, all-out fun game. Zombies run at you, you shoot them. Simple. The on-rails navigation systems makes it great if your play area is a bit confined, and graphics are not too shabby. In the higher levels you actually get quite a good workout, especially if you run out of ammo and have to use the katanas.
It plays well. It has online co-op. It's free.
Un rail-shooter moche et ennuyeux. Installé, essayé, désinstallé...
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