
Design your battleship and fight your way through unforgiving space. This is a tale of a lone spaceship on a centuries-long mission. As the captain, you´ll make strategic decisions, explore unknown sectors, meet allies and enemies, gather resources, technology and crew. To battle stations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved Faster Than Light and I was very happy to see a fresh take on the genre. Actually my expectations were exceeded due to the [b]strategic freedom[/b] you are given: the fact you can move the ship during combat adds a huge amount of depth since [b]you have to devise different fighting tactics depending on your ship design[/b]. For instance you can build a heavy fortress based on defense and powerful short range weapons. Running from enemies won't be an option and evasive movements will be effective only against slow weapons, but it's the enemy who has to be afraid of getting near you: the defense turrets will neutralize projectile attacks, shields+armor+rotation will help against the rest together with repair modules to keep you healthy. Meanwhile, your cannons whoever tries to molest you. But what if you prefer speed and evasion? No problem, build a fast ship with long range weapons to stay at a safe distance and the enemy will never get to you. [b]Do you like both firepower and speed and feel a little reckless Han-Solo style? The word "safety" is not in your vocabulary?[/b] Put together a glass cannon ship for quick incursions and leave the kids at home. Just don't forget to mind your positioning and approaching/evading techniques if you like to live. Your arsenal: monodirectional weapons, omnidirectional weapons, fighters, drones, bombs, missiles, the only lethal thing you won't have is disco music from the 60s. [b]With the wide array of modules available[/b], many of which I didn't discover yet, [b]possibilities seem endless[/b]. [b]Crew management is an additional layer[/b]: each crewmember has its own skills, perks and defects. They can level up and improve, but ultimately they die by old age and are replaced by new members with different characteristics. Can you feel the tension? Every couple of system jumps you'll find yourself wondering: [b]will this super useful crewmember survive the next travel?[/b] Do I try to keep a high quality crew by acquiring extra members, research ways to extend their lifespan and planning carefully my journey? Do I sacrifice many crews to explore the universe? This review is getting long, huh? [b]After playing Voidship just a couple hours I have so much to say and this proves that the game offers a ton of depth and replayability.[/b] Add to that the maps generated randomly. And did I mention [b]modding[/b] possibilities? I have to investigate about it, but only the word "[i]modding[/i]" makes me wet. [b]Voidship is without a shade of doubt an addictive little gem, the best gift you should make yourself right now.[/b]
While the concept for this game is excellent I can't recommend it for one reason: Not enough content. There are only a few (~10) randomly generated events that exist at all, with each system being a random combination of them + 5 story events which don't scale with difficulty progression. There are 3 factions of enemies with different styles of fighting, and allies that are just copies of one of the enemies but friendly. The amount of available modules for your ship is decent, but not huge, and you're limited to a 5x5 box of modules whose positioning is only relevant for shielding and nothing else. Also, making the same choice in the same event will produce the same guaranteed result more often than not. The ability to use both RTS and WASD modes is good, but somewhat buggy and missing useful functionality: In WASD mode you lose the ability to use different weapons independently and using module targeting in RTS screws up your defense turrets for some reason (almost certainly a bug) If it goes heavily on sale maybe pick it up for a few bucks but that's it. Not a ton of replayability here despite being a roguelike.
I bought the game cause i loved the screenshots, but then I realized I am one of "those few" that don't like FTL and I did notice the resemblance. So I started sorta cold, but now I have to confess I am warming up a lot with my ship getting stronger and better equipped and battles getting bloodiers. The game is polished, well executed and very pleasant in visuals, UX and gameplay in general. I absolutely adore the enemies AIs. Whilte simple there's such a good variety of behavioral patterns that make some battles very challenging. The crew mechanic is very nice, i like the idea of them getting older and more skilled and also dying. I also do like a lot the society management in the ship, it's simple but gives a pleasant additional flavor. You see, dragged in by screenshot, then almost scared away by the genre, then hooked again by a very well executed game. Well done, will definitely play more of it.
There is both a lot to like and a lot to be desired about this game. Voidship: The Long Journey is about a ship with a name of your choosing traversing the galaxy after humanities empire is brought to heel by an ancient alien race. You travel the galaxy building your ship as you go along, in the hopes of rebuilding humanity. Voidship is interesting, for those who have played FTL: Faster Than Light you may find this to be very similar in that you’re the captain of a ship traveling the galaxy trying to save the Terran Empire what sets this apart from FTL is the fact that you can build your own ship, lack of crew customization, space travel taking YEARS to do, (don’t worry it’s not real time) but your officers are going to die of old age (explaining the lack of character customization.) One thing I did like is this new tradition system, it doesn’t look to developed but to think that the political sphere of your ship can change is very interesting. The customization is decent allowing you to fit different modules on your ship to fit your play style (me personally hitting the enemy hard and fast) but outside of that there is no customization, sure you can name the ship, but there’s no paint selection thruster colors, etc. The games combat is going to get very repetitive it claims to have complex strategic gameplay but not really you have several special abilities that your crew and some modules give you but out side of that you just avoid being shot, the AI takes care of combat for you. Overall, I was personally disappointed by this game, as I prefer open world, open ended games that allow you to go out and do your own thing, this game is not that. If you liked FTL you may like this, you may not, I think it’s up to the player to decide.
Many space games are too slow and tedious to learn, [u]but not this one![/u] This is probably the only game I have played where the tutorial is as thrilling as the game itself. As soon as you have assembled your crew the game throws you right into the action and from there onward every battle is an exciting challenge. [b]Things I like the most:[/b] [list] [*] So many ways to design your ship. [*] Huge variety of ship modules (most you have to unlock first). [*] Massive battles with a lot of drones, rockets and lasers everywhere. [*] Strategic decisions between the battles don't take much time but are still impactful. [/list] One problem of this game is that it is really hard to put down. There is always some new module you have just unlocked and need to try out. And of course once you have finished a run you want to start the next one right away. So far I have played it just for few hours, but it is already my money worth! Honestly, this game is more fun than most AAA titles.
Pick it up on sale -- for me, $5 was the sweet spot. The game is buggy (looping sound effects, accidentally nuking yourself while picking story dialogue options, etc), and has some broken mechanics, such as: - enemy capital ships spawning directly in front of you in some random encounters - ramming-type vessels destroying your ship within the first few seconds of a battle (not an exaggeration: I once died immediately after the battle started, before I could start moving) But, it's got an interesting story, and can help you pass an hour or two.
I'm not into RTS games and yet i enjoy Voidship. Ship to ship battles require some tactical micro-management at times (pause and give orders) other times you can play it real time without issues. Ship and crew customization are both worth a peek as well.
So much potential in this game but it just became tedious and boring. - The ship building works well - Good selection of weapons and different paths to have a successful battleship - Missions aren't varied (destroy, destroy with friends, destroy with fog of war) - RPG elements are simplistic and a little annoying - mission guidance is lacking A good attempt but I lost interest...
Quite fun for the first 1~2 hours, but as you play, you will encounter tougher encounters that WILL destroy your ship parts leaving you unable to replace those broken parts. From there, you will go on a downward spiral of scrapping by. A lot of the parts are expensive and not to mention, depends on your luck to unlock them. Its a 5/10 for me
I remember being annoyed at this game when I first played it and dropped it. So I came back years later to give it another chance. Right away, it irritated me again as the one time it spawned decent characters, it screwed up the tutorial and left me being attacked in manual mode while telling me "no no, you totally auto-attack, it's fiiiine". Started a new run only for every character to have awful penalties, but it requires you to equip them all. Beat tutorial sector, fly to the 2nd area, on the way "Congrats, your crewman has leveled up!" and... okay sure, that's nice- Before I even got to the destination, still the same trip, "bad news, that crewman who just leveled up? dead now." This game feels miserable to play when doing stuff like that to you constantly. Heck, one time I was trying to reroll a new start, it managed to kill my crewman before the tutorial sector even started and told me I had to wait 5 years for a new one to be trained. Most of the gameplay and exploration itself I've gotten to has been... okay at best? But adding all of that just makes this a miserable experience.
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