
Honeycomb: The World Beyond is a sci-fi survival adventure set on the vibrant alien planet of Sota7. Adapt by building your base and crafting essential tools. Explore diverse biomes and use your bioengineering experience to uncover mysteries and secure humanity's future.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #51, worst RU #89 · 10 markets collected
US · last 30 days
About
Welcome to the world of Honeycomb! Step into the role of Hennessy, a bioengineer sent to an alien world in search of knowledge that could help secure humanity’s future. Your mission for EON Corp will take you across the vibrant wilderness of Sota7 - a planet filled with unfamiliar ecosystems, extraordinary lifeforms, valuable resources, and dangers you were never trained for.
Sota7 may be beautiful, but it is not harmless. Some creatures may tolerate your presence. Others won’t. Learn when to approach, when to keep your distance, and when running is the smartest experiment you can perform.
From vast open landscapes to hidden underground caverns, Sota7 is home to diverse biomes filled with strange plants and creatures. Study the world around you, learn how its ecosystems work, and uncover the properties of newly discovered species. Curiosity is one of your greatest tools - but on Sota7, getting too close can have consequences.
Discovery is only the beginning. Use bioengineering to synthesize unique plant properties and manipulate animal DNA to trigger fascinating physical changes. Experiment with different combinations, analyze the results, and use what you learn to push your research further. The right breakthrough could change your mission - or humanity’s future.
But a scientist needs more than a notebook. Gather resources and establish a base where you can live, work, craft, and conduct experiments. Expand your facilities as your research grows and use your tools to help turn your designs into a functioning base of operations. Build what you need, where you need it, and prepare for longer expeditions into the unknown.
Every expedition is an opportunity. Search Sota7 for useful materials, craft the equipment you need, and keep an eye out for resources that can improve your chances of survival. The deeper you venture, the more you’ll need to understand the planet - and prepare for what might be waiting there. Because remember - the environment isn’t always your best friend.
Exploration - Sota7 has vast, diverse biomes, each with different plants and animals for you to discover. Scan various flora and fauna to learn more about this world and how you can adapt to survive in it.
Crossbreeding - as an EON-certified bioengineer, you are qualified to perform various experiments, from synthesizing plant properties to mutating animal traits! And who knows, maybe the answer to Earth’s Eco Crisis lies on Sota7?
Building - a scientist, especially on an alien planet, needs their base of operations. IVS will provide you with blueprints needed to live comfortably and efficiently.
Survival - as beautiful as Sota7 is, it is still a completely new world with its own rules and adversities. Perform research in order to discover how to make sure you don’t perish during your mission.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game so bad. I loved the demo. It's cute, I'll give it that... It's like terrestrial subnautica. But I have some issues that make me regret my purchase. Many people have already criticized the frustrating controls, and the grind of scanning things. Those could be fixed in future patches. But what I fear cannot be fixed is how deep the colonial mindset is. Zero regard for local ecology--- the game has you crossbreeding animal species right away (outside of a controlled lab setting). I also came across a unique looking object, and rather than leave it where it was, the game cut-scened me into taking it without any further study! Also, I wish the critters were more alien. They look far too familiar (there's a bear). And I'm confused why there are bees in my house--- did I BRING them?! Why would I be introducing Earth species to this planet?! If they're native to Sota7, why would they be called BEES?! I HAVE SO MANY QUESTIONS about the scientific reasoning in this game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese +1 more
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i've had some fun with this game so far, but it does have severe problems i believe should have been accounted for before it got to 1.0. Most important for me is that the map filter function is completely non-functional and sometimes hides map icons at random so I can no longer find things when I want them. The survival system is unbalanced to the point that it's more convenient to warf down whatever raw food you find than bother cooking anything. It feels like the devs didn't spend any time playing their own game.
So, this is a tentative recommend for me and probably suggest waiting a bit more on picking it up. But it is a very chill and nicely polished game with very cute and interesting fauna and flora. The Base building kinda feels like Subnautica on land and gets the job done. Pretty simple exploration and resource collection. But quite the varied and well crafted map that does run pretty well. Now honestly I am still early, only a few hours into the game. So currently my only real issue with the game is the crashing. It does have some sparse random crashing but the majority is during base building. If you pick it up in this state, try and manually save like every 30-60 seconds as it randomly crashes seemingly at random while trying to redesign your base. Like I had 2 crashes in the first 2 hours. In 15 mins of redesigning my base and expanding it, I've crashed about 10+ times. Still I don't want to give it a downvote for one issue they may be able to hopefully iron out quickly here, so keep an eye out if you are interested in this. I would also appreciate a bit more random stuff being added for scanning the flora besides just the functional plants, though that's more a wish for continued development. Hope this helps ^^
Kinda gives a subnautica but on land vibe but you get to interact and play with animals also. So far i'm enjoying it and haven't run into any issues.
First off, I have been waiting for this game for years on my wishlist and I have not been disappointed. I am currently 20 hours or so into it (I have been playing a ton since it downloaded yesterday). I love the survival genre and this is a fantastic cozy edition that really threads the needle between having in depth systems and zones to explore and building a base but also its way more forgiving than more hostile iterations. A lot of reviews compare it to Subnautica and then seem to be mad that there's no reaper leviathan equivalent. It's a totally different sub-genre. I love the mechanics of tracking down different subspecies of plants and cross breeding them to get something that is more filling. I am really hoping that eventually we'll be able to do more with the insect and small animal life as well. Butterfly and Amphibian DLC please? Oh and maybe more farming options with animal friends? I don't know what people are talking about with there not being enough content. There are multiple zones to explore, tons of animals who all have their own behavior and looks and can be cross bred with other similar ones from different zones to get a third one. There's an over-arcing story that's actually pretty compelling and some lore about the corporate hellscape that the protagonist came from. The voice acting is top notch. I own other games from the developer so it was marked down to 20 bucks for me and I have zero regrets. Solarpunk cozy space biologist survival game is absolutely a niche game I personally needed and wanted in my life.
It's in Alpha EA... but it is selling for about twice what I would expect to pay for something, and about three times what I would expect for a game in EA like this. So what's wrong with it? Very limited content, slow progress and play, limited range of build options, and very simplistic play, overall. Resources all spawn on a very small area of interest that gets map-marked, and you end up having to go to the same places every day to get enough stuff to make things. Food spoilage is very punishing, with most food rotting in your inventory within a few minutes of being picked up, and many will rot on the vine before you get to them. Hostile animals occur relatively early on, and close to spawn, and are impossible to deal with early game. Mid-game, the weapon and darts to deal with them is prohibitively expensive, so you would only use it if you absolutely had to to get a certain resource or some such, but I have not seen any hostile creatures guarding resources I couldn't get somewhere else. This would have been a very fun problem to solve, but the devs missed the mark on this. Overall it feels plays "Baby's first survival game" and feels like the devs have never actually played other survival games, but instead read a poorly machine-translated review of several survival games, and kind of just made a less-than-ideal interpretation of that... Lots of room to improve, and I will revisit in the future, but in the current state and vision of the game that I see, its a no, from me dawg. 2/10. Would rather play Satisfactory again.
Очередной "шедевр" оптимизации. Графике лет 15, а требования вполне по текущему железу.
I have been playing for a few hours now and I have to say, I am quite enjoying the experience! Much like Subnautica and No Man's Sky, the scanning and utilizing of the environment is huge, but with Honeycomb, its takes more of a scientist's perspective rather than a survivor's or scavenger's. Theres lots to do and there are a few modes to play from. From a balanced story and gameplay to a customizeble mode. There are many things to explore if you are someone like me who gets distracted from the main quests easily and just tends to wander the landscape. I Absolutely love the map designs as they change while you build, adding your own creations into the scenery rather than just icons on a map. The voice acting is fun, the ambience is wonderful and overall I enjoy the world the creators have built. My only issue so far are a few bugs here and there but the creators have made a community board for those who want to report them and keep in contact with the devs. I hope that this game can become something even more wonderful as the community grows. I'm really looking forward to it! 9/10
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I'm also missing 1 of 13 plants — and I'm still recommending this game My partner and I are past 16 hours and still going. There's easily 30+ hours in here. This is a recommendation, and a friendly note to anyone reading the mixed score and hesitating. Yes, the bugs are real Let me get this out of the way, because I don't want to be the guy who pretends the game is flawless. Base building has genuine problems: pull out a module and connected devices won't re-link to another power or water source, and there's no feedback telling you why a piece won't place. The map filter is unreliable. It costs less to craft a new tool than to repair the one you have, which is backwards. People had crashes while building, though that one seems patched already. All of that is fair, all of it should be reported, and the devs are clearly reading — they've replied to a lot of reviews already. Please send this stuff through the in-game feedback button in the main menu too, because that's where it actually lands in front of them. But here's my honest question: does any of that make this a game you shouldn't buy? Bugs get patched. A month from now that list is shorter. Let's keep some perspective. Cyberpunk 2077 launched so broken that Sony pulled it from the PlayStation Store entirely and CDPR started handing out refunds. NPCs spawning out of thin air, cars falling through the road, quests dead in the water, the whole thing barely running on the consoles it was sold for. Today it's one of the most loved games on Steam and people write essays about it. Same game. They just kept working on it. Honeycomb isn't in that hole to begin with. The things that permanently ruin a game aren't here. Your character doesn't glitch through the world. Quests don't hard-break. I've never been stuck with no way forward. This is a small studio shipping a game that runs, with a rough edge or two and devs who are already replying to reviews and pushing patches. That is not a "don't buy." That's a launch. The 13 plants thing — I'm stuck too I'm missing one of the 13 plants myself. I think it's inside a cave, and I lost my chance to scan it because I forgot to do it while I was in there. The gate is closed to me now and I haven't found another way in. Maybe there is one, maybe there isn't. So I'm in the exact same spot as someone who left a Not Recommended over it. I just landed somewhere else: it's one collectible in a game that gave me sixteen good hours, and it's the kind of thing a patch fixes. If you're hunting it, scan everything while you're inside a cave the first time. Don't do what I did. The expectation problem Most of the negative reviews I read weren't about bugs at all. They were about the game not being the game someone pictured. It isn't Sims, it isn't a no-pressure cozy builder, and it isn't a total freedom sandbox where you ignore the story and roleplay your own character. If that's what you want, that's completely valid — Satisfactory scratches the crafting itch without the survival pressure, and you'll be much happier there. But "it's not the genre I hoped for" isn't the same as "it's bad," and a review written after 30 minutes is telling people about your expectations, not about the game. "I can't play a male character," "I can't fly," "I can't befriend every animal" — those are wishlist notes for the devs. My worry is simple. If the score sits low, I wouldn't buy this game either, even if it's genuinely great, because how would I know? We've all watched that happen. KSP 2. Studios lose the will to keep building something the store page says nobody wants. I know the fair counter: by the time you've played 20 hours and formed a real opinion, the refund window is long gone. So watch a YouTuber play for an hour before you buy, rather than buying, bouncing off in two hours, and posting a 1/10. The learning curve, and how to get through it This is what I think most people are actually reacting to. The game isn't unfair, it just expects you to prepare, and it doesn't tell you that loudly enough. Immunity and bacteria are the whole early game. The bacteria load gets significantly more dangerous the further into the map you push. Watch the indicator in the top left corner. If you don't have your immunity/bacteria machine on you — crafted at the fabricators — you will barely survive a full day out there. A lot of food gives around +25% immunity, so cook it and carry it. Sweet trarax is your go-to. Make a lot early, 8 or more, and farm them over your first couple of days. That's your food and your survival in the opening hours, full stop. Build a sleeping bag so you can actually get through the night. Keep about 6 Baxauite on you. That's enough to throw up a multiroom with a door and no power, which is all you need. You'll build a lot of these over a run — treat them as bacteria buffers and nothing else. Some guide descriptions are genuinely confusing. It took me far too long to realise the maintain kit and the repair kit are the same thing. That's worth fixing, and it's going through the in-game feedback button. For reference: 3 deaths in 16 hours, and all three were me walking too close to the horned thing. Verdict Recommended. Unfinished in places, and the devs have work to do — but the world, the creatures and the bioengineering are worth your time, and it's only going to get better. Read the guides, scan before you poke, give it more than one evening, and it opens up properly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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