
Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's ok for a while, but it falls apart in the second half. There isn't much depth and even though its a shorter RPG (20ish hours) the lack of content drags it down, and what content there is gets repetitive quickly. Main quest is influenced from 90s and early 2000s RPGs but all the twists and turns have been done many times over, while side quests are mostly just collectathons. There's this rather tiresome side quest near the end of the game that is locked behind doing a bunch of resource gathering side quests 5 times before continuing it, and another step is locked behind doing the gardening which is just watering the plants forever until they level up it's so boring. There's this UI oversight that is tiresome to deal with. When you need to warp you have to warp back to the base first, then you can warp to the other warp areas. This gets annoying as it just adds extra load screens and waste some time. I was planning on getting 100% in the game but I just lost interest, the added side quests aren't fun and the combat gets boring once you have nothing to level up (combat level caps at 20).
I would not recommend this game simply for the fact that it lacks depth. I went in expecting a pretty cool turn based RPG. I will give it that, it is a turn based RPG. It is very dumbed-down and noob friendly. What I mean by noob friendly. The game quite literally holds your hand and makes it so boss fights are the easiest thing on the planet. Basically you just have to figure out which character and stance you need to be in and the boss melts.
Раньше Humble Bundle чаще всего раздавали всякое говно за минимальную цену. Этого отребья в библиотеке оказалось слишком много. Не претит ни жанр, ни что-либо глубже. Больше похоже на мультфильм для детей дошкольного возраста. Мусор.
A very generic JRPG with not a whole lot going for it. It seems like a valiant effort at creating a JRPG experience, but fails in most regards. Visually, I am not a fan. I realize this is originally a 2016 game, but even then I would have considered these character models ugly and stiff. Sometimes the game's environments are pleasant to look at despite this, but the lack of enemy variety and very lackluster spell and ability animations don't help in this regard. The combat UI is also needlessly complicated. Rather than giving us a simple ability list like JRPGs have done for ages, they opted for a four-way directional system. You have to press one of your controller's face buttons to select an ability, then press the same one again to confirm it. As a result, you can only see four abilities at a time. The game limits you to 8 per stance, but most characters can't even fill up these 8 slots, and the ones that can only do so because they get upgraded versions of the old ones (i.e. Fire vs Fire+). It's serviceable, but I don't understand why we had to reinvent a worse wheel. Speaking of combat, there are a number of things I dislike. Many abilities are just the same thing in a different flavor. One character's main abilities are literally just different elements of essentially the same attack. Each character has two stances, but this frequently feels like a useless mechanic. To change stances, you have to give up an ENTIRE TURN to do so. While there is a talent you can use to reduce the time penalty of changing stances, it doesn't help enough to make it feel worth it. The healer, for example, has a standard healer stance and a buff stance. I barely used the buff stance because wasting two entire turns to change into it and then change back when I needed to heal was too dangerous to do in fights that actually mattered and the fights that didn't matter were too short to bother. If you played Sea of Stars and hated how few abilities were in the game, you will dislike Earthlock even more. Character balance also seems terrible. There is one character whose intended role seems to be a tank and a support damage dealer. The only problem is her tank role is often completely useless in boss fights because bosses are taunt immune, which her entire tank stance revolves around. Even in standard fights her tank stance feels useless because it's counter attack based, but only works against physical attacks that come from grounded foes. If the foe uses an spell, ranged attack, or melee attacks while flying, she can't counterattack or the counterattack simply misses. In fact, the two "tank" characters are probably the worst in the game, offering terrible damage and very little ability to actually tank. One offers some decent buffs, but the game never seemed to require its use. The best part about the game are its bosses, but they feel more like a puzzle you have to trial and error. You will encounter one shot mechanics that can only be solved by having a specific character in your party, sometimes with specific talents equipped. If you didn't bring that character, you're SOL and have to restart the fight. If you've read other reviews, you've probably read about the game's quick travel system, which can be done through save points. I'll echo these sentiments that the warp system needed to be streamlined. In order to warp somewhere, you first have to warp back to your base then warp to the destination you want. I'm not sure why this extra step was needed. Finally, the story and characters are so generic, they feel like the cliff notes of a fully fleshed out RPG. Hell, the "big bad" doesn't even reveal itself until the very end where its appearance and ultimate demise is over in the blink of an eye. Filled with tropes you have seen hundreds of times, Earthlock does little to stand out. Save your money and time. There are TONS of JRPGs out there to play, and this one is not worth your time.
Tanto en el estilo artístico como en el jugable, Earthlock recuerda a los juegos de rol en 3D; es resultón y aunque se le ven rápidamente las carencias, tanto en los escenarios como en la cámara libre, no empañan demasiado la experiencia. Donde creo que le ha faltado algo de pulido son en los sistemas de recolección de recursos y combate, los cuales en un primer momento se pueden hacer engorrosos; de igual forma, la gestión de menús y opciones de combate podrían estar mejor finalizadas. La historia, al menos en lo que he podido disfrutar, es cliché, pero no por ello deja de ser entretenida, y en mi opinión, son los protagonistas y las sinergias entre ellos es lo que le dan fuerza a ésta. Es un juego que evoca al pasado, y que a pesar de no ser redondo, sigue siendo una aventura disfrutable.
没有即时存档,想存档的话,必须要找存档点,跑一半想退出了,是往回走,还是继续往前都不好办
Some RPGs are really aggressive about not telling you how some of the fundamental mechanics work. This is one of them. Some abilities have icons that say they're magic + physical + some kind of magic + some kind of physical. Which stat do they scale off of? Which enemies take extra damage? Which enemies take less? Which damage type takes priority? You'll never know. This game won't tell you. There is no information online. Why would you play a JRPG with these restrictions?
Fairly straightforward turn based RPG. Not too complex. I enjoyed the first 37 hours then reached level 20 and it felt like a bit of a slog towards the last few hours I played. It would be nice if the lower level monsters would flee from the party like other games I have played. It just makes for tedious and unnecessary battles since there is really no reason to grind after level 20. The attribute perks felt a bit underwhelming as increasing any stat didn't seem to have any affect on combat. I had a person with fairly maxed out defense and yet seemed to take damage comparable to someone with far less of a defense stat. The weapons that you can craft don't seem to make much difference either. The only thing that really helped was leveling up and once you reach level 20, well, there isn't much to do for character progression. The ability perks are nice. The revive after KO is extremely helpful. The graphics are nice and fairly detailed. The lore isn't too deep and the story is interesting but nothing really new. The characters aren't fleshed out and there I didn't really connect with any one of them in particular. At least no one was overly annoying. It is too bad that most of the good unlocks come late in the game and some of them are unneeded by the time you get them. All in all, I enjoyed most of it and would recommend if you like JRPG turn-based style games with not too complex gameplay.
遊戲類型:冒險回合制RPG 1.遊戲本身15小時內就能通關,算小品遊戲,但缺點非常多,優點是氛圍與場景融入的還不錯,配合BGM帶入感很好,算是極少數且個人很喜歡的優點。 2.遊戲商店頁面沒有支援中文,但內有支援簡體中文,且有一個極大的問題機翻嚴重,加上很多專有名詞,剛開始劇情難懂不容易帶入世界觀算正常。 3.戰鬥是傳統回合制,但數值成長、怪物數值與角色平衡都很糟糕,不外乎會遇到幾種狀況,開場出大地圖直接被小怪輾、遊戲敵人莫名強度膨脹以及硬要把群技綁大招等等情況,不過除了尾王以外,大多數的王都可以練等用等級輾壓來過。 4.本遊戲有農場島嶼,算是核心系統,角色彈藥與藥水材料全來自種植系統,所以玩這款要有習慣常到島嶼收成的習慣,另外裝備及天賦也買不到全都要自己製作。 5.角色平衡也不太好,基本上就是男女主+兔豬+狗狗的組合最佳,再加上敵人有飛空與地面兩種模式,造成近戰嚴重貶值。 6.狗狗的探險寶藏是爛系統。 7.我想開場機翻看不懂劇情+回合制慢節奏+技能爛+大地圖死很大會直接勸退大部分玩家吧,所以不推薦給正常玩家,除非很愛傳統回合制RPG的人,且跟我一樣喜歡這種風格氛圍,最重要的是忍受度接納度要高,要能包容遊戲各種糟糕體驗再來考慮此款遊戲。 個人喜愛程度:★★☆☆☆
I cautiously recommend this game. The beginning of the game really charms you with great environment art and nostalgic turn-based battles. Over time, however, the plot doesn't really 'take off' and the characters remain quite generic, while the battles become exceedingly present and challenging. This game shows all the developers' passion for 90s' JRPGs and their potential, so I hope the sequel will pave a more original path and deliver more memorable characters and stories!
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Audience
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Norwegian, Polish, Portuguese - Brazil, Russian, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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