
Morkredd is a tense, physics-based co-op puzzle game for one to two players combining skill-based puzzle-solving, a challenging balance of light and shadow, and a dark world full of secrets to unlock.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 158reviews | 72% | — | $47.6K |
| $19.99 | 499ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game concept that should have stayed a concept. I played it solo and I cannot recommend anybody to do that. What they've done for the single player mode is to make it so you control both characters at the same time, which ends up being "we have Brothers - A tale of two sons at home" with none of the charm and the fun. Constant, constant one hit deaths stemming from awkward controls and janky physics, and the devs expect you to master it to get the achievements for 'don't die in this part of the game'. It's probably better in co-op, but the controls and the situations the game puts you in right away are awful to control on your own at the same time. It doesn't help that both characters - small black silhouettes - look very similar to each other, leading to lots of situations of 'Oh ♥♥♥♥, which one of these is my left stick and which one of these is my right stick?', leading to a lot of deaths in timed situations (like a third of the puzzles). They even try to imitate another popular indie game with a similar style ([spoiler]Inside[/spoiler]), down to the 'twist' at the end, but fail to do so well because [spoiler]the power-up fantasy at the end still leaves you with a lot of one-shot scenarios, ending up not providing the obviously desired effect of making you feel strong and limitless.[/spoiler] The game left me more frustrated than satisfied, and I don't think that's fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played it solo. Great atmosphere, but the gameplay ruined it for me. Controlling both characters alone makes the shadow mechanic more frustrating than anything. The puzzles themselves are not that hard, the controls are the real challenge, and not in a good way. The ball movement is especially awful and feels unpredictable. I can see this working better in co-op, but solo it’s just a chore. The ending was also confusing and underwhelming. Nice mood but frustrating game.
nice short game (coop) creative team and good puzzles of light and shadow they say no thanks to year 2020 is it because COVID-19 pandemic ? xD dlc add some challenges but nothing about the story one big bad thing for me is no chapter select after you beat the game !!!!
If you ever have a friend over and you got nothing to do , this is a decent game for shared/split screen co-op , otherwise it's really annoying playing it single player cause you have to control 2 characters simultaneously.
拿好了,这是giao哥给你补的🥚
Completed the game in coop in under 2 hours. Overall the game is alright, but we got bored pretty quickly because the puzzles were too easy and moving the orb got tedious.
Коротенькая, с мало понятной сюжетной завязкой, но при этом довольно атмосферная головоломка на двоих. Особенно радует неожиданное геймплейное преображение под конец и резких переход от медленной борьбы с физикой шара и окружением, к практически экшену. итог 6.5/10 и с учетом малого количества игр подобного характера с возможностью игры с одного устройства, могу рекомендовать к прохождению.
pas très bien
Atmospheric and slow-paced light puzzle game. Recommend playing the split screen coop experience.
If LIMBO, INSIDE, & "Brothers: A Tale of Two Sons" had a baby. Short, but all enjoyable. I played solo, but you can co-op also. For once I finished a game the same year I bought it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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