
Morkredd is a tense, physics-based co-op puzzle game for one to two players combining skill-based puzzle-solving, a challenging balance of light and shadow, and a dark world full of secrets to unlock.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game concept that should have stayed a concept. I played it solo and I cannot recommend anybody to do that. What they've done for the single player mode is to make it so you control both characters at the same time, which ends up being "we have Brothers - A tale of two sons at home" with none of the charm and the fun. Constant, constant one hit deaths stemming from awkward controls and janky physics, and the devs expect you to master it to get the achievements for 'don't die in this part of the game'. It's probably better in co-op, but the controls and the situations the game puts you in right away are awful to control on your own at the same time. It doesn't help that both characters - small black silhouettes - look very similar to each other, leading to lots of situations of 'Oh ♥♥♥♥, which one of these is my left stick and which one of these is my right stick?', leading to a lot of deaths in timed situations (like a third of the puzzles). They even try to imitate another popular indie game with a similar style ([spoiler]Inside[/spoiler]), down to the 'twist' at the end, but fail to do so well because [spoiler]the power-up fantasy at the end still leaves you with a lot of one-shot scenarios, ending up not providing the obviously desired effect of making you feel strong and limitless.[/spoiler] The game left me more frustrated than satisfied, and I don't think that's fun.
If you ever have a friend over and you got nothing to do , this is a decent game for shared/split screen co-op , otherwise it's really annoying playing it single player cause you have to control 2 characters simultaneously.
nice short game (coop) creative team and good puzzles of light and shadow they say no thanks to year 2020 is it because COVID-19 pandemic ? xD dlc add some challenges but nothing about the story one big bad thing for me is no chapter select after you beat the game !!!!
Played it solo. Great atmosphere, but the gameplay ruined it for me. Controlling both characters alone makes the shadow mechanic more frustrating than anything. The puzzles themselves are not that hard, the controls are the real challenge, and not in a good way. The ball movement is especially awful and feels unpredictable. I can see this working better in co-op, but solo it’s just a chore. The ending was also confusing and underwhelming. Nice mood but frustrating game.
Completed the game in coop in under 2 hours. Overall the game is alright, but we got bored pretty quickly because the puzzles were too easy and moving the orb got tedious.
拿好了,这是giao哥给你补的🥚
Atmospheric and slow-paced light puzzle game. Recommend playing the split screen coop experience.
If LIMBO, INSIDE, & "Brothers: A Tale of Two Sons" had a baby. Short, but all enjoyable. I played solo, but you can co-op also. For once I finished a game the same year I bought it.
Коротенькая, с мало понятной сюжетной завязкой, но при этом довольно атмосферная головоломка на двоих. Особенно радует неожиданное геймплейное преображение под конец и резких переход от медленной борьбы с физикой шара и окружением, к практически экшену. итог 6.5/10 и с учетом малого количества игр подобного характера с возможностью игры с одного устройства, могу рекомендовать к прохождению.
Mi amigo, con el que juego a Morkredd dijo que si publico una reseña sobre el juego y obtiene 100 'Me Gusta' y 20 Premios, me comprará una caja de cerveza y un whisky. Así que dejaré esto aquí
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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