
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.1Kreviews | 61% | — | $7.6M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] Disparos unidos recibe un poco de su propia medicina, el juego. [/h3] Esta weno, una norcorea con tecnologia avanzada invade y ocupa a los yankis. Nosotros y 3 gatos locos tenemos que hacer que la gente se levante en armas a la vez que tratamos de sabotear a las fuerzas de ocupacion y a los soretes de los colaboradores. La historia como ven, esta flama, y la jugue con los 2 DLCs que continuan la historia mas alla del juego base, Aftermath y Beyond the walls. En total me llevo casi 20 horas, sin hacer misiones secundarias. Los graficos estan re bien todavia para 2026 y la ambientacion es de lo mejorcito del juego, sobretodo cuando empieza tranqui y a medida que la gente se atreve a rebelarse la gente sale a hacer bardo. No todo es color de rosa claro, tiene sus bugs y la IA de los enemigos muy viva no es. Pero creo que lo re vale, en oferta queda re barato en bundle con los 3 DLCs de historia (expansion pass). Una lastima no poder jugar del otro bando tho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love timesplitters 2
pas mal du tout pour un jeu soi-disant nul. Il y a vraiment beaucoup de rageux blasés dans ce monde.
I really don't understand the hate. This game is actually really pretty good. Perfect? No. but I've easily gotten enough value for it, and I've honestly enjoyed it thus far. I'm near the end after 11 hours, And considering that I only paid $2.99 for the base game? I'll say I got my money's worth. The story is pretty good, it's basic, if you've played Farcry, you'll likely enjoy this. Stealth is okay, the progression, while open world is still relatively linear, but it's open enough to keep you going. Performance is good, the game has relatively few bugs that I've seen. Equipment progression is pretty good, basic, but for it's time, it's still enough. I like the game, overall. is it like the first one? no, but the first one was criminally short. This one has replayability, and it's difficult enough to get you to come back again at some point. The story is solid, not unforgettable overall, but it'll stick with you in parts. There's a twist in the story that's pretty alright. Not much else to say. I'm not sure what this game costs regularly, but you'd be doing yourself a disservice by not picking it up while it's on sale.
I primarily bought this for Timesplitters 2 but played the actual game out of a morbid curiosity, as I did enjoy the first one but had only heard unfavourable stuff about this one. This game is proof that not everything needs to be open world, as this game just felt bloated as a result of it, despite being rather short for an open world title. The content was not interesting (the side content being even less interesting made it worse that there was main story missions that force you to do side content), the guns were not satisfying to shoot, the modification system didn't make anything more interesting, and generally speaking this is just not worth your time. It also does not run well for a 10 year old game, I can't get it above 40fps at 1080p with far newer equipment than this game was made for.
I was under the impression that this was pretty low quality, but I caught it on sale for not even five bucks, so I figured why not. I was very wrong. It feels like Far Cry 5/6, but a bit grittier. There is constant combat going on between guerilla forces and the KPA (hostiles) which makes the world feel very alive. Between that and how bleak and torn down the city is, the game does a GREAT job of demonstrating a massive rebellion against an occupying force in a way that the more recent Far Cry games struggle to. The graphics are very solid, and the game runs smooth. I have yet to encounter any bugs. Night time is genuinely dark, and you actually need to use your flashlight to see adequately. In most games, you can see just fine at night. The gunplay itself is great, and outside of the rather unrealistic (but VERY fun) weapon conversions, it feels fairly realistic for what the game is. Not fully arcadey, but not super tactical/milsimmy feeling. Most of the time I'm using the battle rifle with a holographic sight. Quick time to kill, perfectly capable at any range. If the game had reduced UI and a slightly quicker time to kill, it could function well as a tactical shooter. Stealth combat is great, and the game gives you a good assortment of quiet weapons to do the job. TLDR: If you like modern Far Cry and Ghost Recon, you'll be a fan of this one! I have yet to beat the game, but it seems like it will be north of 20 hours long.
Игра стоит вашего внимания если вам: 1.Нравится захватывать Аванпосты 2.И когда обучение быстро отпускает ваши яй.. Вас и отправляет в мир Мир тут кстати по секторам 3 красных и 3 желтых. В красном стандартный шутер в желтых попытка в стелс В целом игра развлекает вас активностями вроде захвата и обороны важных точек, рандомных патрулей (которые иногда могут как появится в 10 метрах от вас так и испарится) Механику с оружием считаю интересной и дает "тактические" возможности ну или по крайней мере выбрать то оружие которое вам по вкусу или с ним просто весело. Ах да сюжет....Сюжет тут есть.... ну по крайней мере половину игры он неплох. В ДЛС в прицепе не так плохи как могли бы быть. Но Су...Но Дана =_=" зачем её придумали непонятно
Homefront: The Revolution is an open-world FPS developed by Dambuster Studios and released in 2016. It is the second game in the franchise, but not a direct sequel. "Happiness In Slavery" After the economic collapse of the United States in 2025, North Korea, now a technological superpower thanks to the APEX corporation, invades and occupies the country under the pretext of "humanitarian aid." In reality, it colonizes the USA, exploits its resources, and violently represses any form of resistance. A true dictatorship takes hold in the land of the free! The action is set in Philadelphia (sometimes called "Philly") in 2029, four years after the beginning of the occupation. The city is divided into multiple zones controlled by the Korean People’s Army (the KPA, nicknamed the "Norks"): dense "yellow zones" under tight militia surveillance, and "red zones" supposedly off-limits to the population, where the civil war is secretly brewing. "Television Rules the Nation" The "Norks" maintain their grip on the USA through heavy propaganda and excessive brutality toward civilians. They hammer home disinformation about the resistance, labeling it as terrorism, while demanding absolute collaboration with the regime via loudspeakers, giant screens, state-controlled radio, and television. Surveillance is total. Militia patrol everywhere, security cameras swarm every street corner, and drones are everywhere. Any attempt at uprising is brutally crushed. The KPA carries out arbitrary arrests and sometimes public executions. "Rebel Rebel" You play as Ethan Brady, a promising new member of the Resistance. His team is ambushed during a raid by the occupying forces. The sole survivor, Brady is saved at the last moment by Benjamin Walker, the charismatic and beloved leader of the resistance. Walker is wounded in combat and captured by the "Norks." Your mission is to try to free Walker and spark a real Revolution to drive the North Koreans out of Philadelphia. "Where's the Revolution?" Brady is suddenly plunged into the heart of a complex modern urban guerrilla war, four years into the occupation. Surviving in a hostile city is no longer a simple challenge, it is a matter of life and death at every street corner. You must win the trust of an oppressed population that has lost everything, liberate Philly district by district by turning fear into collective anger. Every conquered sector becomes a rear base for the resistance. You have to inspire the inhabitants to rise up for real and coordinate large-scale operations: sabotaging power plants, hacking surveillance networks, infiltrating KPA bases, and launching open combat when the hour of revolt finally strikes. "Where The Streets Have No Name" (U2) Philly is not just a backdrop. It is a city split into two very distinct visual styles. The yellow zones still show an almost normal life: typical American row houses, open shops, rooftop gardens, but everything feels cold with giant KPA posters everywhere and loudspeakers blasting propaganda non-stop. The red zones, on the other hand, are total chaos: ruins, rubble, burned-out cars, black smoke, and abandoned corpses. Between the two, you move by climbing rooftops, through sewers, or via the subway. The open world truly gives the rare sensation of modern guerrilla warfare and, paradoxically, of freedom. Every street can become a battlefield or a place for clandestine operations. "Karma Police" (Radiohead) The revolution begins in secrecy. You don’t just shoot Norks left and right, at least not until you’ve made real progress in each zone. Liberating a district starts with whispered conversations with terrified civilians, handing out makeshift weapons, and turning their silent rage into concrete action. Secondary missions are actually just as vital as the main campaign. Sabotaging a surveillance drone without alerting the whole area, intercepting a propaganda convoy before it spreads another lie, or exfiltrating people before they are sent to a camp, these are all ways to help the population and prove your worth to the Resistance. The militia is ruthless. If you get spotted, the KPA locks down the entire sector, brings out the heavy artillery, imposes a curfew, and executes offenders. Too much discretion and the inhabitants stay paralyzed, with little motivation to revolt. You have to get your hands dirty, and some will not make it. "B.Y.O.B." Clandestinity demands it: don’t expect cutting-edge weapons and gear like the KPA has. Weapon choice is quite limited, and everything is makeshift. Besides the basic pistol, you only get two main weapons from a selection that includes assault rifle, shotgun, combat rifle, crossbow, and rocket launcher. But that’s not all! Every weapon is fully customizable, barrel, sights, and other cool attachments. Even better, you can completely convert one weapon into another even more badass version, like turning the pistol into a silent SMG or the assault rifle into a powerful heavy machine gun. You can also upgrade their stats at resistance weapon shops. Still not enough? You can buy and craft Molotovs, bombs, hacking tools, or diversions, some remotely activated or attached to a small remote-controlled car. "Sweet Sacrifice" (Evanescence) Because we have to talk about the technical issues, right? Dambuster Studios clearly aimed too high. The game is very detailed, with beautiful lighting effects, smoke, rain, and more. But for a 2016 title, it was as stable as the North Korean regime: regular framerate drops, erratic AI spawns, occasional collision bugs, poor draw distance, etc. You can feel the engine struggled compared to something like Crysis, but it doesn’t ruin the overall experience. Let’s just say it’s the price you pay for an ambition that seems bigger than its means. "Declare Independence" What a pleasant surprise Homefront: The Revolution turned out to be! Immersive, fun, generous, this is a very enjoyable game you would be wrong to miss. Especially if you can forgive its pacing issues and technical problems. [spoiler] "World in My Eyes" "The Voice of Freedom" is a prequel DLC that puts us in the shoes of Benjamin Walker, right before the events of the main game. We play as the charismatic leader of the resistance who infiltrates "Philly" by night to try to spark the revolution against the Norks. it is a short, raw, heavily scripted adventure, with fights against a new bandit faction (the 9-0) in addition to the KPA. The atmosphere is still just as oppressive, and the pleasure of playing the intro from another point of view is enjoyable, but it goes by very quickly and we are left wanting more. A good little addition if we loved the base game and want to know more about the beginning of the insurrection. "Uprising" "Aftermath" is the second DLC for Homefront: The Revolution, which takes place right after the events of the main game. We play as Ethan Brady, tasked with freeing Benjamin Walker from the clutches of the Norks, who is now broadcasting pro-KPA propaganda after being tortured. The story fleshes out Walker’s character well while finally giving a voice to Ethan, making him de facto more charismatic. This mission is as brief as it is intense, and overall very enjoyable. "The Day That Never Comes" "Beyond the Walls" is the third and final DLC for Homefront: The Revolution. It continues the storyline right after the events of Aftermath. We still play as Ethan Brady, who sets out to find a NATO agent sent to rally external reinforcements and deliver one last blow to the KPA occupation. Forget the “concrete jungle” that the base game and its two previous expansions had accustomed us to. Here we are in Beckton Lake, a small rural village that still feels hostile because the KPA presence remains strong. This final adventure is linear like the other two, but more intense, and it wraps up in about two hours. [/spoiler]
que rabia, de verdad, el juego tiene varios problemas diferentes con los crasheos, que se congele, y que no se guarde bien, de verdad que he hecho de todo y es triste por que el juego es un maldito 10/10 pero simplemente se muere todo el tiempo, no aguanto más. update 2: He hallado una solución parcial, la carpeta de ''homefront2'' tiene una carpeta llamada ''temp'' si la renombras, el juego no la halla y crea una nueva, esto es una forma segura de limpiar archivos temporales, lo hago cada ciertas horas de juego o cuando empieza a dar problemas y evita momentaneamente los freezeos y crasheos más fuertes, pero reitero, no es una solución completa al problema, si prefieres un juego totalmente estable, mejor omite. De poder tolerar esto o probar suerte de que no se crashee, realmente Homefront The Revolution es un juego increíble, amaría jugarlo sin problemas técnicos, pues es uno de los mejores Shooters que he probado, en serio, narrativa, ambientación, detalle, jugabilidad, gráficos, este juego destaca en demasiados aspectos y está muy bien cuidado, es muy bello y tiene mucha personalidad.
As others have noted, this is a very frustrating game with the minimal checkpoints and such. Not putting in manual saves makes it needlessly difficult. There also doesn't appear to be any mods to allow manual saves and having to start over to a check point from last October is aggravating. Yes I can allegedly save at ammo lockers, but this doesn't address losing so much progress every time I die. I don't mind difficult games, I get tired of needless repetition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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