
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 64% | — | $5.1M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The American S.T.A.L.K.E.R with elements of Far Cry, married with what is basically the best tribute to Terminator besides the actual Terminator games. All thrown together with Metro, by Metro's publishers. As if that wasn't enough, it is built on the crytech engine, an engine whose light-engineer cut his teeth on super-modding gold source for the Russian Paranoia mod, which became the blueprint for STALKER and Metro. And of course, those who loved the last third of Half Life 2, this game was made and expanded on that love just for you. Everything has come together for a perfect storm, but it is still, very, very jank. But is the game bad? No, actually, in fact, the game is really good but is limping most of the time due to some critical flaws. But is the game, from beginning to end, as a complete experience, dreadful? Apparently on release, it was utterly unplayable. It works now and very well, but its also very affordable, has a lot of content and... believe it or not, one of the best story DLCs in gaming. Homefront: The Revolution is overly ambitious and underdelivers what it promised, but it still provides a very fun experience. This is, by far, one of the best depictions outside of milsim sandboxes like Arma, that emulates and presents asymmetrical warfare at its finest. It is mostly entirely urban combat, which they had a wealth of influenced to draw from, considering its development from 2014 to 2016. The Russian annexation of Crimea and subsequent operations in Donbas, as well as Russian intervention on the behalf of the Assad government in Syria, all provided a wealth of inspiration for what a conventional, albeit insurgent-lead war would look like. There is this rather dangerous misunderstanding that insurgents are stupid or they are fighting in cowardly ways because they are incapable of fighting conventionally, or 'fairly', if you consider blowing up a clayhouse with million dollar ordinance to be fair. But the reality is, terrorists are actually very, very smart, many of them have engineering degrees and they are often trained highly in both technical and mechanical knowledge. In fact, compared to the conventional motorized infantry they are facing, they tend to be min-maxxed in certain stats that make them a successful deterrent to occupation and war. Terrorism is war of the poor and war is the terrorism of the rich. This imbalance is best portrayed by how the player is constantly fighting routine patrols of motorized and mechanized assets. You are constantly at a disadvantage, regardless of your difficulty setting. And even when you can John Rambo yourself up and you become a John Connor tier figure (to the point fellow resistance members sing your praises by name, which is a great detail to see) you can still easily get smashed for trying to fight these guys and their quick reaction team reserves without a full squad backing you up, or at least without you being in an advantageous position. The gameplay loop is addicted as long as you play the part. The game will be quickly boring if you use the same tactic over and over again, but really, the joy of this game is customizing your weapons and scouting out an outpost, surveying patrols and equipment with a smartphone camera. And then gathering a bunch of hard cases from a recently liberated strong point and then causing a massive fire fight. Your recruited randoms can hold their own surprisingly well, using AT against vehicles, engaging multiple opponents at once and with extreme prejudice and can take a serious beating before dying like a true urban warrior. Complete with phrases that both inspire vigor in your righteous cause to liberate yourself from an oppressive, autocratic government that is asset stripping your country, while also suddenly and jarringly striking you in the face with some more jingoistic and nationalistic overtones, as one of your buddies screams "America for Americans!" Meanwhile, you plant some explosives on a vent and detonate it via your phone, while the entire compound is balls deep in full bodied combat, you run in, find an advantageous firing position and start laying down a large cone of fire that drops even heavily armoured enemies. You wipe out the rest and begin to sabotage the resource extractor, while dozens of your boys (and gals) swarm in to get in on the fight. In the next area, you are operating in plain sight, in arguably the best 'hide out in the open' stealth gameplay since the Hitman games. Intervene, observe, subvert, attack and run and hide. Whether you are in a red zone or yellow zone, the game is filled with a unique urban atmosphere, claustrophobic streets and wide open local centers violated by brutalist, near-future military infrastructure. And gas! Gas attacks that harbour back some of the deeper lore of the Escape From New York-verse and a surprisingly competent, alternate history plot about North Korean Far East that has effectively co-opted America as the silicon giant and primary military global police force. Oh and honestly, a lot of the aesthetics and the prevalence of a certain motorcycle, honestly makes me think this was intended to be a Terminator game at one point. Even one character has a Connor-like reputation which is subverted later. The base game story is... pretty good! It won't amaze you too much, but the DLCs really start cooking and are far more linear. And honestly, the linear nature of the DLC makes you sort of wish the entire game was like that. Personally, this game would be legendary if it was structured more like the Metro games. The DLCs know this, the publishers Deep Silver know this and it shows in how the DLCs are basically American Metro, down to tunnel-dwelling bandits, a literal intertunnel armoured vehicle fight... I mean, most of the central mechanics of the gameplay are basically the prototype of Metro Exodus'. Is this a bad thing? No, the final DLC is especially great. With an intriguing story to cap off the experience, a new diverse environment that somehow is more effective than the urban ones you are used to, a bit of Half Life 2 energy in there... and an outright cool as hell final hook + environment to explore. Really, the final DLC feels like another game and it really shows how much better it could have been with a lot more linear, polished areas like this. If they ever made a sequel, keep the action linear and confined to how the DLC operated and keep the open world elements like the Yellow Zones, and you'd have a stellar game. All that being said, I really enjoyed Homefront: The Revolution. It is really rough around the edges like a homemade throwing knife, but when it hits, it sticks. Get it cheap, it is often on sale and give it a solid playthrough. Humorously, one of the achievements is bugged, because it requests you to liberate a certain number of strongholds... which is impossible, because there are not that many strongholds in the entire game, lol. Alas, starting a new game will unlock it once you make up the number gap. Its a terrorist simulator. It does a good job of making you second guess your methods. One memory I will carry on from this game forever, is that in the first areas of the first red zone, I saw some KPA with a few civilian prisoners. I routinely, not wanting to lose my squad or die before my next objective, would sent them ALL on fire with a Molotov. At the time, a few non-combatant civilians were a worthy sacrifice instead of possibly losing valuable resistance fighters, or myself, to a combat patrol of the occupying force. But as Walker himself in the game says, "If war was easy, everyone would be doing it."
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was enjoying myself, but unfortunately one mission is fubar. Unless I am extremely stupid, a APC is stuck on a barrel and no matter how many times I reload, it stays stuck, making the mission impossible to clear. Edit: Verified my files and watched a video. A truck was supposed to show up too...which it still isn't.
I bought this game just to play Time Splitters 2 but it even sucks at launching that
So, you stumbled on this game and the first thing you see is the “mixed” reception by gamers (4903 reviews, 68%, 2025 a.D.). But then, you syntonized and found this “voice of freedom” kind of review. I hope you listen to what I am saying and try to figure out if you are indeed free to choose based on other dictations. Do you have the courage to deny the common sense of 32% and just not buy it, but to raise up Homefront - the Revolution straight up to one of your favorite games? If you make the right choice, in all of your freedom, I guarantee you be another person after playing this game. Do not forget to buy the Expansion Pass DLCs to have the complete story (this is a rare case in DLCs recommendation). One note: you have to tweak the graphics to properly run this game. I made those adjustments: - Resolution: 2560 x 1440 - Fullscreen: yes - Antialising: disabled (optional) - Temporal Antialising (TAA): no - Texture Resolution: high - V-Sync: yes - Advanced: o Volumetric Effects: medium (most demanding) o Object: medium (most demanding) o Particles: high o Shading: high o Shadows: high o Shadow Resolution: high o Shadow Filtering: soft o Supersampling: 1x (off) o Anisotropic Filtering: 16x o Vertical FOV: 50 (default => personal preference) o Motion Blur Amount: disabled o Lens Flare: yes (personal preference) o Force Shadow Casting: 5 (I think is the default) I was able to run it with 120 fps in most parts with a RX 7900XT and a 5700x3d AMD processor.
Homefront: The Revolution feels less like a game about foreign occupation and more like a raw, glitchy prophecy of how easily a movement draped in flags can turn neighbors into enemies and freedom slogans into the machinery of repression.
6/7/2026 (haha funny number) Homefront: the Revolution is a reboot to the Homefront series, by Dambuster Studios, who are composed of what used to be FreeRadical, AKA The Timesplitters Devs and also worked on Dead Island 2 after it was in development hell. Originally, the game was to be set a followup called Homefront 2. After the developer of the original game was shut down in 2011, THQ contacted Crytek UK to work on the sequel, only for THQ themselves to go under about two years later. The franchise rights were then sold to Crytek, who in turn sold them - as well as Crytek UK itself - to Deep Silver, who finally managed to release it in 2016 with Dambuster picking up the pieces. The gameplay, surprisingly stayed the same but the story went through some rewrites mainly, such as it being focused on saboteur missions and was more linear. But, onto the story. The game is set in an alternate reality where basically the North Koreans took over the tech trade in the 70s and expanded to being a supergiant in weapons and technology, causing the US to be in crippling debt then basically take over. The game is set in 2029, you play as Ethan Brady, a resistance member as you try to contact a Resistance leader named Benjamin Walker. After a ambush and him getting kidnapped, you team up with the main group to make your way to a Boston's City Hall to rescue him. The story was a main complaint, as you were playing as a character rescuing the hero. It's honestly not that bad, but it's an alright game story-wise. Some of the characters are jerks, which is expected from people from Boston but the game is simple and tries to keep the flow going as you play through it. But SPOILER, the issue is that the game ends on a cliffhanger for the DLCs. And the ending of that ALSO leaves on a cliffhanger. Story gets honestly a 6/10 It has it's issues but it's alright. I enjoyed playing through it. Gameplay, yeesh. This was one of the big issues with it. On launch, the gameplay was broken as hell. It needed more time in the oven. There were softlock issues, bugs, NPCs spawning ontop of you or behind you and LOD issues up the ass. Now, the game is fixed up some more, but still had some issues with it. The game is set in semi-open world zones, 4 Residential Zones and 4 DMZs. It feels more like a Farcry bootleg honestly. You got some cool gun customization where you can swap parts in real-time, like being able to make a Pistol into a SMG or Pneumatic Pistol, swap a Battlerifle kit into a Sniper and such. It's a cool mechanic, and the gunplay feels alright. The AI though sucks. Mainly enemies target players only, such as a resistance member could be in plain sight of a Ship's light flying around but wouldn't do squat, meanwhile if it sees the player, it would target the them immediately. Also, the resistance members are useless as their aim sucks. The zones are cool though, as you have DMZ zones where you move through destroyed streets and avoid patrols, and Residential Zones where it's spy and saboteur work, and you build up influence in each zone until you hit the big KPA base or progress the story. Also some sidemissions, vehicles to drive around in DMZs and lots of neat unlockables. Sadly though, there isn't any Story Coop. You got Resistance mode, a 4 Player Coop mode where you go on missions simular to Farcry 3 Coop which is very dead. I never played it so I sadly can't say much on it. And also, the game features a remake of Timesplitters 2, which is a bonus. Dambuster was working on a TS2 Remake since 2014, but wasn't able to get it released so it was put with Homefront TR as a demo, being only the Chicago and Sibera level. However, a cheatcode was datamined in 2024 that made it fully playable, but not finished as 2 levels cause the game to crash and has some visual bugs. Theres a mod to basically make the full remake playable with bug fixes and even just make it the default game in this, so if you wanna play a HD Remake of Timesplitters 2, here ya go. Gameplay gets a 6/10 It's pretty solid as most of the bugs have been squashed, but it gets a bit repetitive as it's a lot of "Do this mission to get meter up, then finish event in Zone". But honestly, it's alright. Plus, a point to the Timesplitters 2 Remake. I hope Dambuster considers making a HD Collection someday honestly. As for how the game runs, it runs fine. I've had no hiccups or crashes. And visually holds up. It runs on the Crytek engine and makes use of diffuse maps and has that 2015s visuals where it just looks like a PS4 game. lol I think it looks fine and runs fine honestly. Verdict : It's alright. The game's story is a bit stinky and the gameplay is still a bit rough, but I enjoyed my time with it. The game is a bit of a cluster of ideas but it holds its own pretty well, and Dambuster did a good job fixing up what was abandoned like with Dead Island 2. Also, DAMN STILL, That Timesplitters 2 Remake, UGH It is so good. Why didn't they finish it?! Why is stuck here?! I rate the game a 8/10 It's solid, the story sucks at moments but the gameplay is better then launch, but the story is repetitive and kinda has a loop that gets annoying. The DLCs are more linear and feel better, but still has it's issues. Pick it up if your curious, or wanna try it out, or wanna play Timesplitters 2 HD lol
This is probably the most horrendously optimised game I have played in ages, framerates drop from 165 to 30 at random, it's a coin flip how the fps will be when you look at certain directions
Don't go in expecting anything amazing, but it's good for what it is. It's obvious that a lot of love and care went into it and there's an attention to detail you don't often see in these types of games. Plays like an urban Far Cry in a dystopian setting. Overall decent experience. And yeah, there's Timesplitters 2.
[h3] Disparos unidos recibe un poco de su propia medicina, el juego. [/h3] Esta weno, una norcorea con tecnologia avanzada invade y ocupa a los yankis. Nosotros y 3 gatos locos tenemos que hacer que la gente se levante en armas a la vez que tratamos de sabotear a las fuerzas de ocupacion y a los soretes de los colaboradores. La historia como ven, esta flama, y la jugue con los 2 DLCs que continuan la historia mas alla del juego base, Aftermath y Beyond the walls. En total me llevo casi 20 horas, sin hacer misiones secundarias. Los graficos estan re bien todavia para 2026 y la ambientacion es de lo mejorcito del juego, sobretodo cuando empieza tranqui y a medida que la gente se atreve a rebelarse la gente sale a hacer bardo. No todo es color de rosa claro, tiene sus bugs y la IA de los enemigos muy viva no es. Pero creo que lo re vale, en oferta queda re barato en bundle con los 3 DLCs de historia (expansion pass). Una lastima no poder jugar del otro bando tho.
i love timesplitters 2
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