
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
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About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 920 reviews with recorded playtime.
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
JUEGAZO 10/10, LOS QUE NO SABEN APRECIAR ESTA OBRA DE ARTE NO TIENEN IDEA DE GAMEPLAY, AL INICIO PARECE INJUSTA LA DIFICULTAD PERO ES CUESTION DE ENTENDER BIEN EL GENERO, SI UN BOSS SE TE COMPLICA ES MEJOR SALIR A EXPLORAR EL MAPA ANTES DE SEGUIR COMO CABEZA DURA MURIENDO, HAY QUE ENTENDER A LO QUE VAN LOS METROIVANIA
really liked it much more complex than the original, has real build customization, though some parts can be tedious and there seems to be less choice in how difficult you want your playthrough to be (like path of pain or godhome), overall liked it
peak
Es la mejor maravilla que he probado en mi perrisima existencia. Después de Hollow Knight, por supuesto.
成长路线过难,奖励稀少,前期几乎没有增加玩家输出的手段,只能靠普通攻击一点一点磨死小怪,而且小怪的血都比第一代作品的小怪厚不少,打得特别憋屈。
Exquisita experiencia audiovisual, excelentes personajes secundarios, excelentes enemigos y jefes, hermoso soundtrack, excelentes diseños, increíbles escenarios, historia 10/10, no hay mas palabras para definir esta obra de arte mas que excelente, totalmente recomendado, vale cada centavo. PSDT: que buena está Lace
Juegazo
总的来说80%是史,只有20%稍微好些,相比于上一作,主角数值是差不多的,但怪的数值高的没妈了,跑图是逆天的,篝火还是少得离谱的,byd的作者无能只能设计出一块一块粪坑让玩家买单,又要类魂的boss又要蔚蓝的跑图,你他妈有那能力吗!为了增加玩家游戏时间,只能猛堆数值加上那毫无设计但又恶意满满的跑图,纯折磨,如果你觉得生活太如意了可以入手玩,否则一概不推荐
good ig its a bit hard i get it its supposed to be but after hollow knight its still pretty hard even though it still has the same feel
Great game, 10/10 even.. then i reached coral tower.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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