
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 423.2Kreviews | 89% | — | $144M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Valió la pena cada momento jugado 10/10
好玩
juegazo en especial si lo jugas con las manos. es muy complicado con la nariz
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 Don't misunderstand me. It's by no means a bad game. starting off with the best: The platforming and general movement in this game is supreme. In some areas it feels just as snappy and satisfying as Celeste which is in fact the highest praise I can give any platformer. The art and animation is even more gorgeous than in hollow knight and especially the area design is unique and memorable. it works great with the beautiful score. 10/10 music and art. However: Compared to Hollow Knight the characters in Silksong feel less developed or interesting. I couldn't care less about 90% of them. You have the exceptions like Sherma or Shakra but most bugs in shops, in towns or quests could be swapped out for some other one and I probably wouldn't notice. Their dialogue feels generic, the characters indistinct and unintriguing. In some areas, namely Bilewater and Sinner's Road the area mechanics, enemies and/or bench-positions just create environments so unfun and straight up frustrating to navigate and explore that it doesn't feel worth it. You're just happy to be out of there. most of the areas are good though. 8/10 the bosses: This is a frustrating one. This game will give you one of the best bossfights ever created (Cogwork Dancers) then turn around and slap you in the face with Trobbio (pure RNG, little skill expression, long downtime just waiting for the guy to materialize again). It gives you bosses like Lace, Widow or the Last Judge (all great) and in the same act includes the least fun bosses anyone could have ever imagined - Beastfly, Skull Tyrant or the Mossmothers. Turns out: Just making everything hit for double damage is not the type of difficulty that makes a game fun. Making every boss also spawn in additional enemies isn't fun either. Again, HK was just better in this respect. most bosses were self sufficient. and found difficulty in their attack patterns, not only 2x damage. Imagine if Hornet in Kingdoms Edge had just been the same as Hornet in Greenpath but she dealt 2x damage and she spawns Primal Aspids. This is how the difficulaty feels in some Silksong bosses. Every boss in Silksong is a real time commitment (for me between ~1/2 to more than 2 hours) and I just can't quite justify spending that time when I either don't feel like skill is even a relevant factor or the "difficulty" is just a lot of HP, double damage and external enemies. Call it a skill issue but I just won't be bothered. 5/10 TL;DR: This games exploration, movement and visual design create a beautiful world you want to go explore (for the most part anyways). Some areas' mechanics and enemies are better at retaining this fun of exploration than others. The bosses are sadly somewhat of a mixed bag in terms of quality. While all pose a very significant challenge to the player some just aren't fun or rewarding, feeling like more of a test of endurance than of skill. The plot and narrative is almost insultingly explicit. Many characters feel boring and interchangeable. The shopkeepers might as well be vending machines.
This is the Shovel Knight: Specter of Torment of the HK series. More movement, more options, fancier platforming, everything feels more fluid and more satisfying. The art is beautiful, the music is incredible, and the storyline just keeps surprising. Even 50 hours in, I keep thinking "how is there still so much of this game that I haven't found?" The only parts that I dislike are 1. The amount of health the enemies have. Almost every enemy seems to be too tough in my opinion, and it gets to the point where I feel that bosses aren't hard because of their attacks, they're hard because you have to sit there dodging everything for so long that you are bound to mess up at some point because they don't die fast enough. I think Hollow Knight bosses are much more satisfying and much less draining to fight due to their perfect health-difficulty ratio. 2. The exploration/secrets. Maybe this is a skill issue on my end, but I find myself frequently stuck and unable to figure out what I need to do to continue. I've had to look up or ask for help in order to find secret doors and areas that I feel are very difficult to spot sometimes. Again, I might just be impatient and unobservant, but I feel like the navigation is even more difficult than some other games that I've played in the past and gotten annoyed with. All in all, its a great game and I highly recommend it. Have fun exploring the wonders of Pharloom, Child With Needle!
JOGASO
好玩
悲海无期QAQ
Highly recomend
O melhor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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