
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
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About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 840 reviews with recorded playtime.
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful game, difficult and challenging yet possible. I love this game wholeheartedly, I highly recommend.
It's Hollow Knight but too long and more annoying areas
太好玩辣
Originally bought on Switch 2, I had to buy it again though to support what an awesome game this is!!! Top 3 games of all time for me, I've 100%ed the game 5 different times and I'm looking forward to even more challenge runs and eventual mods. Never had any performance issues, and the impeccably designed boss fights are addicting
jogo da minha vida, perfeitinho amo mt
The art it very nice and the combat is fast and responsive if you would play this I would recomend using a controller. 10/10
断断续续打了一个多月总算是通关了 TC真的是有用心在做游戏的,各种小巧思小细节塞满了整个游戏,让你感觉TC这7年是真的没偷懒的 整体来讲这一代比上一代进步还是很大的,不管是从体量,精细程度还是从动作模组之类的,这一点从丝之歌皮肤制作的困难可见一斑(笑) 虽然刚开服那会争议很大,比如什么难度过高,太缺钱,汉化差之类的,但是真正做的不好的地方TC也有在改,几个补丁下去加上修车组汉化转正之后游戏整体的体验是非常舒服的,难度高的问题也是因为开服那会攻略不全容易走错路(喜欢我开局右转猎人小径吗),路线选得好基本纯爽了,从我个人来说我是先进圣堡再进工厂所以没有感受到缺钱,然后直接摸进低语书库拿油,能去了就直奔腐殖渠拿花环,打格洛的时候已经是三钉九血,一遍过了也没体验到三百六十五里路,总之大部分的恶意都因为路线的选择消失了 地图设计这一块其实还是挺巧妙的,每个地方都有很多小细节来契合这张图的风格,典型如腐汁泽,“我们的恨意永世不灭”,从这个恨出发就能理解为什么这张图的恶意这么大了,再加上BGM和蚤托邦那一块地方都说明了腐汁泽原来的环境是很好的,从这也能理解恨的原因了。要说哪里不好就是TC为了契合地图导致有些地方恶意有点大,玩家玩起来有点破防,比如猎者小径和腐汁泽的假椅子 还有就是意难平老爷子了吧,在第三幕到处奔波战斗,疲惫也阻挡不了它的脚步,最后还得亲手把它打了,心中真的有点苦涩在的,在我这里是能和奎若相当的地位 最后,这款游戏,如果你能沉下心来认真去感受它,而不是单纯被地图恶意的表象给蒙蔽,那么它一定能给你一个十分独特且享受的体验 PS:海悲丝什么时候出,好想玩
Merecía el goty
super
GIT GOOD
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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