
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 423Kreviews | 89% | — | $144M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well worth your money
jogo bão
我说你们给差评的真的玩过类银吗,一群没玩过类银的看丝之歌热度高全跑来玩了,有没有想过这个类型游戏不适合你们,类银就是难度高啊。丝之歌无论画面还是音乐,设计,剧情都不输前作好吧。以及期待dlc
Media

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| $101.6M | 561.9K | 97% | $14.99 | |
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than first hollow knight imo, sometimes ragebaits you into hating it, I hate going into bilewater-it disagrees with my soul. Every other location pretty good. Mount Fay sequence goated. Hornet better protag, gameplay fire, many different styles you can try out. I love this game :D
Я не то, чтобы очень хорошо умею играть в платформеры, т.к. трогала только первую часть HK, которая меня очень зацепила и я с нетерпением ждала продолжения. И продолжение получилось просто отличным, на уровень выше предыдущей части. Да, в каких-то местах я могла застревать и тильтовать, но удовольствие, которое я получала, когда наконец-то повышала свой скилл и спокойно проходила боссов и какие-то сегменты несравнимо ни с чем. На самом деле, если сравнивать с временем, которое я затрачивала на боссов в первом HK и здесь, то получится, что в первом HK мне было сложнее(в некоторых местах я сидела день-два, а в Силксонг у меня такого не было). Но оно и понятно, ведь я только входила в жанр. Так что мне кажется, что если бы Силксонг упрощали и дальше, убирая эту "духоту", то он попросту стал бы не таким интересным. Нас в первую очередь окунают в боевку и обучают пользоваться всеми навыками. Не спорю, возможно. местами недочеты и есть, как и везде, но игра получилась чудесной. Атмосферная, красивая, интересная, с крутыми, запоминающимися нпс, боссами и действительно завораживающей историей. Я обязательно вернусь сюда снова и, надеюсь, вы тоже окунетесь в этот мир не один раз.
Игра не сложная, игра просто упорото душная. В Hollow Knight боссы были сложные из за их механик, мувсета, таймингов а не от того что ♥♥♥♥♥ они атакуют по 2 сердечка, и на арене ещё миллиард жуков котоыре мешают. Это не сложность, это ♥♥♥♥♥. 0 нормальных боссов, просто большие мухи и богомолы, с отвретиетльным мувсетом, обязательно бьющие по два сердечка и обязательно ♥♥♥♥♥ вместе с другими душными мелкими подсосами. Нельзя увернуться если сверху летит муха а снизу муха по меньше, нельзя увнрнуться если на тебя прыгает огромный богомол и единственное место куда ты можешь дншнуться в жука по меньше. Бомжраш этотне сложно, это не круто, это не классно, это не приятно.
相对于一代,我更喜欢丝之歌,地图体量大,地图设计丰富,开二周目完全不腻,遭遇战连战更多了,搭配工具和纹章,可选择的战斗方式更多了,虽然前期两伤怪有点多,场景以及碎片化叙事我很喜欢,跳跳乐难度不是很大,画面美术比一代看着舒服,期待dlc。
I CAN FINALLY SILK MY SONG!!!!!!!
While it was surely impossible to live up to the years of hype and memes around Silksong, Team Cherry's follow-up to their beloved Hollow Knight makes a hell of a go of it - and I think it'll be remembered with glowing praise as time goes by. While it will always be associated with its high difficulty curve (one that has since been smoothed by patches), I don't think Silksong puts a step wrong personally. We return to the bug-filled universe of Hollow Knight as Hornet, a recurring boss and vector for the plot in the previous game. Here though she has travelled to the land of Pharloom; as the game begins she is trapped before breaking free from her captors and tumbling down the far floor of Pharloom's lower levels. Hornet finds herself in a haunted land of pilgrims tirelessly climbing through Pharloom to reach the Citadel at its peak, but many of them are ensnared by the power of Silk. Hornet has an inkling of what's behind the land's decline into madness, but in true Hollow Knight fashion much of the storytelling is done through the environment and delivered in tiny fragments, leaving the player to piece it all together. The gameplay is at its core the same as Hollow Knight, built on a 2D metroidvania shell and requiring you to run, jump, and swipe away at enemies and monstrous bosses, but with a few key mechanical changes. Charms are out, and in their place are Tools and Crests - the former are items that can be deployed to give you an edge in battle or have passive buffs, but the latter are Silksong's coolest new addition, functioning as entirely new movesets for Hornet. This allows for an intense amount of customisation, which was one of the best things about Hollow Knight and is expanded to new levels here.
毫无意义的长途跳跳乐,即使通过了也没有成就感,纯磨人的游玩时间
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