
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Way harder than Hollow Knight, challenging and beautiful game.
Masterpiece
absolute silk.
丝之歌毫无疑问,美术和风格上完美延续了一代,但是我却很难感受到一代的那种氛围感。你问我为什么,可能是猎者小径的猎奇兽蝇和二伤红蚂蚁大哥带着他的飞行小弟胖揍你,可能是罪途的泪城飞行二将升级版和神人跳跳乐椅子,也有可能是风蚀长阶的sm跳跳乐和泰拉瑞亚自爆决裁者。糟糕至极的前期体验,不拿漫游者很难想象这个猎奇游戏怎么玩,骗你的,拿了也坐牢。宫崎英高都在不断优化魂游体验,不让玩家莫名其妙受罪,但是你樱桃制作组敢在猎者小径上弄陷阱椅子,旁边是有破解方法,没错,可是玩家一路探过来,先是你跳跳乐,后是蚂蚁车轮战,筋疲力尽的玩家会想那么多?这种恶劣的情况还只是开胃菜,后面的罪途和风蚀会告诉你,这个游戏的噩梦才刚刚开始。一代也存在各种椅子陷阱和跑酷,但是和丝之歌的恶意满满相比简直不值一提。听说后面还有腐汁泽这种逆天级别的存在,都不敢想象得有多可怕。在全图深巢地形的游戏里探索,不红温的兄弟怕是住在病村,天天在腐败湖钓鱼了
ENTRE BUSCANDO ORO Y ENCONTRÉ DIAMANTE
Gra dobra, ale dużo gorsza od hollow knighta i nie ma spolszczenia
Even better than first hollow knight and at least worth a hundred hours of playtime but also pretty hard and could be frustrating but good law and game mechanics, overall 9,25/10
除了跳跳乐,其余的都挺好玩的,我感觉卡拉川的跳跳乐比白宫难多了,跳的想死了。
я очень устал босс
虽然限时跑酷有点红温,但是玩到最后和解了,总之丝之歌nb
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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