
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经典无需多言
太卡了,调低画质还是卡,看来几年后优化这块也只能这样了,另外前期随便打个什么怪都是S,我这还是困难难度,前期大世界不给一点练级空间,这个武侠世界要再见了,我就去看别的up玩算了
이 미친 새끼들은 보통 난이도를 모르나 봄 도대체 어느 게임의 보통 난이도가 초반 마을사람한테 얻어터져서 뒤지고 겨우겨우 이기니까 그 다음 뱀굴에서 뱀한테 다구리 맞아서 뒤지는거임? 뭔 일류 고수한테 죽으면 이해라도 해, 그냥 시발 뱀한테 물려 뒤지는게 내 캐릭터가 들고 있는 칼이 아무래도 메이드 인 차이나라 아무런 살상력이 없나 봄. 아니면 시발 문파가 소림이라 불살주의자던가 둘 중 하나임 무조건 공략 보거나 난이도를 개시발 이지모드로 바꾸는거 아닌 이상 절대로 클리어가 불가능한 난이도임 무림초출은 니미시발 스타팅 마을에서 뱀 트라이만 몇번 째인지 모르겠음 꾸역꾸역 이 게임 하겠다 하면 그냥 공략이나 찾아서 보셈. 그게 절벽기연이고 그게 최고의 무공서임 시발 도대체 어느 세상의 뱀이 시발 칼침을 5번 넘게 버티면서 독 없이 순수 물기로 사람을 죽여버리는지 게임 제작자는 아마 내가 모르는 존나 하드코어한 무림 세계에 있는게 분명함. 아마 거기서 뱀한테 존나 물려 죽었으니 이런 난이도였겠지
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game does not deserve a sequel.
30年过去了,依然是那个最好的武侠游戏
BUG多得要死
bug太烦了,那个兄弟阋于墙的任务刷出来一堆门卫,完全推进不下去,还有各种找不到人的任务,有个什么郎中隔天就找不到了,还有河边的工人中午还在睡觉,真是服了,大侠都得摸黑跑腿呢,你个矿工大白天怎么睡得着的啊?
[h2]一款以主角穿越视角架空世界观的武侠回合制开放世界RPG游戏,河洛扛鼎之作[/h2] [hr][/hr] [h3]优点[/h3] 1. 无缝大地图的开放世界,各种奇遇丰富,探索很有趣,能在山洞里找到神级功法长江三叠浪(在永动流里一浪更比一浪强),能遇到竄事件,能遇到各种妹子 2. 战斗系统设计的比较健全,类似经脉系统的加点能确定你的流派(核心玩法),比如“动”就是化繁琐为简不断出招衍生出永动流,比如“巧”就是异常流,主打异常debuff,是本游戏的最强流派,还有“刚”是暴击等等,策略性非常强,有深度,很有趣。 3. 主线剧情还是比较有意思的,支线更是一绝,河洛的支线从来不会让你失望,在这个武侠世界里,你会渲染其中,拥有高自由度,不同的选择,是正是邪,都由你来掌握 4. 队友剧情丰富,性格的人设描绘的比较到位,女角色很多都比较不错且挺好看 5. 各种功法和武技都设计得比较有特色,内功也分为阳性、阴性和平衡三种(跟侠客风云传前传一样) 6. 有不错的轻功系统,各个地方藏有收集品等你飞檐走壁去发现,轻功最牛逼的是还能水上漂 7. 河洛一贯天马行空的想象力和有点搞怪的猎奇奇遇,着重提一点佛渡有缘人这个成就,不看攻略根本发现不了,真是牛逼 [h2]缺点[/h2] 1. 画面比较简陋,建模太丑(尤其是颜玉书),河洛的老毛病了,立绘还行 2. 大地图还是稍显空旷,大城只有一个,建筑都比较小不够大气,城镇里建筑排布太紧密了太容易迷路了 3. 虽然拥有装备系统,可以打造装备,可以挖矿,采药等等,挖的矿石可以用来打造装备,开放世界里的元素还都有,但是做的比较平庸,没啥尝试,武器和装备就那么一点 [h3]总结[/h3] [b] 河洛做的优秀画质建模一向是不出彩,但是核心的战棋玩法还是很有趣的,衍生的流派和玩法也非常多,武侠味非常浓,沉浸感非常足,还有那么多的优秀支线等我去完成,那么多的奇遇等待我去探索,那么多漂亮性格各异的妹子等多去攻略,是正是邪还是我谘了算,这样的武侠世界怎能不爱呢?优化问题已基本无了,我玩的时候Bug也都修复了,在我以上中是真正的神作 [/b]
我本来以为自己没有特别晕3D了,直到我打开了这款游戏。这游戏的视角移动就像一坨粘滞的狗屎,而视距又像失控了一样不停地变大变小,人物的移动转向像是被抽了帧一样卡顿。我真的不行了,我真的很想尝试去游玩这款游戏,我上网搜了无数个解决晕3D的办法,也都去尝试了,但每次打开游玩不超过10分钟,我就会犯恶心,胃里开始翻江倒海。我不信邪,又反反复复尝试了好几次,结果一次比一次恶心,甚至真的要吐出来,现在我光是想起游戏画面都会感到头晕目眩。 一直久仰这款游戏的大名,本来期待着会和它度过很长的一段愉快时光,没想到竟会以这种方式草草收场,我真的尽力了。对不起,我不会将这款游戏推荐给任何一名会晕3D的玩家,因为这里是地狱啊。
游戏进去黑屏【完全玩不了,4060的显卡Y7000P的拯救者玩不了,开发脑子注水了么
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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