
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很轻松写意的游戏,英配是美漫游戏,日配是日漫游戏,纯音游和动作游戏小白也能玩,没想到我这种act苦手,只用了10h就通关了。只要一切跟着节拍走,你也能把一切不愉快的东西扫荡干净。
Um jogo esquecido, por conta do fechamento da empresa, mas uma experiencia hack and slash deliciosa, com uma das melhores trilhas sonoras já feitas!
One of a kind action mixed rhyme game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狂徒 手柄失效的bug还在
não tem palavras mais adequadas para esse jogo mais que "incrível'", valeu cada centavos. Desde da dublagens e as piadas, as músicas e as batalhas como fabuloso, se tiver procurando um jogo de ritmo, batalhas daora, esse é o jogo
Hi-Fi Rush is a fantastic blend of character-action (Devil May Cry, Bayonetta, Ninja Gaiden) and rhythm action. It came out of nowhere, and graced us with one of the freshest takes on the character-action subgenre in years, which has been host of the absolute best action games in history. It incorporates music and rhythm seamlessly into the combat that it doesn't feel cumbersome or confusing, and plays to the subgenre's strengths. The game stars Chai, a dorky wannabe rockstar who unwittingly signs up for a mind-control program by the evil corporation Vandelay Industries. Something goes wrong, and Chai ends up keeping his sentience, his cyborg arm, and now has his MP3 player embedded into his body, giving him rhythm powers. He's branded a defect by the main villain Kale Vandelay, and must fight his way through hoards of security robots. Along his journey, he encounters colour characters like the vigilante hacker Peppermint, the disgruntled Vandelay employee Macaron, and enemy turned ally Korsica, and together, take the fight to Vandelay Industries to bring them down and put an end to their plans. The story is very light-hearted, wacky and comedic, and seems to cater to a younger audience than other games in the subgenre. This isn't inherently an issue, but I've seen so many of these jokes over the years that I can't really think of any moments that made me laugh. It's harmless at best and groanworthy at worst. The gameplay is split into two segments; platforming, and combat. Over the course of 12 stages, you'll be exploring linear levels, going from point A to B, sometimes going off the beaten path for upgrades and hidden rewards, and traversing fun platforming obstacles, often to the rhythm of the music. Combat works the same way a character-action game would, and even has a meter reminiscent of DMC's Style Meter, though instead of mixing together multiple different attacks, you'll raise the meter to S by attacking to the rhythm of the music, mixing together light and heavy attacks, aerial combos, ally-summoning attacks, and special area-clearing finishers. Since character-action games already feature pause-combos, timing each attack to the beat to differing degrees already feels natural. Enemies will also adhere to the beat of the music, encouraging you to parry and dodge their attacks in sync with the music. It takes some getting used to at first, but before long, you'll be treated with a satisfying, rewarding and addictive combat system. While there aren't as many weapon options and moves available as in other character-action games, the rhythm aspect of combat makes up for it, as do the various enemy types requiring different approaches to defeat them. The level design's also a step-above most DMC games and arguably gives Bayonetta a run for its money. Even more problematic aspects of action games, like quick-time-events and cooldown-timers, have been fixed by Tango Gameworks, and feel like a natural extension of the rhythm-based combat. Sometimes you'll perform QTE's in sync with the music, and do the same for dodging obstacles on a zipline, and it all feels cohesive with the actual platforming and combat, which I can't say of every other game that shoehorns these differing gameplay styles. What I'm not so keen on, however, are the many unskippable scripted segments where you'll be waiting for characters to finish talking before you can progress. In a subgenre that encourages repeat playthroughs to get S-ranks and missing collectibles in each stage, this stuff is poison, and unacceptable. I don't need to see the same self-indulgent ramblings and jokes repeating every time I go through a level, because I've already experienced the story at that point. There needs to be an option to turn off all dialogue, and these unskippable moments of dead-air need to be made skippable somehow. If not now, then these need to be options in the next game, or not present at all in the latter case. The game's visuals are great, but with a caveat. Starting with the good, the game goes for a cell-shaded comic book aesthetic, albeit a very vibrant, colourful one. It's reminiscent of the 6th-gen console games back in the day, and invokes early Xbox (which is fitting, because it was initially an Xbox IP, before Xbox ♥♥♥♥ the bed and forced the developers to close until South Korean publisher Krafton saved them and acquired the IP from Microsoft). The actual art direction, enemy designs and visual fidelity are all fantastic. What's not so great are the character designs, which are hit-or-miss. Chai and Korsica look fine, but a lot of the other characters scream DEI quotas. Peppermint is a smarmy girlboss with a side-shaven haircut, Macaron is a giant heavy yet emasculated overly-friendly sickly-sweet black guy, and Recca is just a man in all but genitals. It's very off-putting, and a blemish in what's otherwise a strength of the game. The voice acting runs the gambit of servicable to terrible. Most actors do the jobs they were given well enough, but any time there's a non-American accent, we get god-awful performances. Korsica's supposed to be Scottish, but sounds nothing like a Scotswoman, and Macaron's supposed to be an England Southerner, but sounds like an American trying desperately to sound incognito-British. Roquefort is the only one who's played by an actor hailing for the country of their accent's origin, which goes to show how low American VA standards have become. Either hire actual brits to fill those roles or don't bother putting on fake accents at all. The music is solid throughout, providing a range of tracks both original to the game and from established musicians like Nine-Inch Nails and The Prodigy. Lyrical tracks are usually saved for boss encounters, but in general, the music-mixing is done really well, amping up once a fight goes down. My favourite of these is Invaders Must Die, which makes a cafeteria-fight kick arse even more than it already does. As for replay value, you'll have no shortage of it. One might argue too much of it, even. While I enjoyed getting S-ranks on all 12 stages on all 5 difficulties, and hunting for every collectible and upgrade, I wasn't a fan of some of the Wall Art challenges, which include ball-busting tasks like beating a boss without taking any damage (bear in mind there's no Boss-select in the game, so you'll have to run ALLLLL the way through a level to reach them again and then keep save-scumming every time it hits you to reload the checkpoint between phases), and an achievement that requires you to do a no-hit run of an entire stage (though this can also be done if you no-damage Mimosa or Kale). I was more than willing to 100% complete the game, free content updates and all, but these challenges in particular go too far for my liking. It's certainly doable, I've got all 71 achievements now, and mostly rewarding, but it's certainly pushing it at times. All in all, while not without its blemishes, Hi-Fi Rush is still a great action game, and the last good IP Xbox had before they screwed everything up. I hope its inevitable sequel improves upon the groundwork it sets, gives us more weapons to switch between than just the base guitar (based on different music instruments, like maybe a set of fast-but-light drumsticks that act like twin blades), and if one villain could return, it should be Zanzo, since we never actually got to fight him (he'd be out for revenge of course). If you enjoy rhythm action, and ESPECIALLY character-action games, you need to play this.
Hi-Fi Rush es: - RITMO - PASIÓN - ACCIÓN DESENFRENADA - CARISMA
Сначала проходил игру в гейспассе, но забросил. Решил допроходить её, предварительно купив в стиме. +реп Krafton за выкуп студии Tango Gameworks и данного IP. Игру допроходил с горем пополам, т.к. она кажется слегка затянутой во 2-й половине игры. Думал устроить нг+, однако желания особого не возникло, но на один раз вполне себе хорошо. Ну и +реп за доступность игры в РФ.
动作和音乐节拍结合的设计还是很有新意的,但是我最接受不了的是我打BOOS总打到一半,要搞那个什么狗石的节拍打击,又臭又长不好打
This game is good Play it if you like good things you can pet the cat/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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