
Heroes of the Monkey Tavern is a first-person dungeon-crawling game designed as an introduction to the genre : simplified rules, balanced puzzles and challenges. An independent project developed solo.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.
And if luck favours...you will discover secret passages sheltering legendary weapons and armours.
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Static real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−60% | 432reviews | 74% | — | $29.5K |
| $9.99 | 227ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent dungeon crawler, very simple and kinda short.
Cool little dungon crawler that won't take 1000H. Short and sweet.
Heroes of the Monkey Tavern is quite classical dungeon crawler. Strong role playing experience, party in dungeons killing enemies and looting treasures, Story on beginning is absolutely hilarious. Battling with monster and bosses works as in any grid based dungeon game. Playable and fun. And you can smite them with classical fireballs too. Not best dungeon crawler, but experience I would recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, Russian, German, Japanese*languages with full audio support
| $3.99−50% |
| 29ratings |
| 62% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heroes of the Monkey Tavern embraces the spirit of classic dungeon-crawling RPGs with a straightforward and nostalgic adventure that feels heavily inspired by the genre’s old-school roots. Instead of chasing cinematic storytelling or enormous open worlds, the game focuses on the fundamentals that made early first-person dungeon explorers memorable: dangerous labyrinths, hidden secrets, tactical party management, and the constant thrill of uncovering treasure behind every suspicious wall. Developed by Monkey Stories, this independent fantasy RPG succeeds by understanding exactly what kind of experience it wants to deliver and sticking closely to that vision throughout the entire journey. The story begins with a group of adventurers who, after spending far too much time drinking at the Monkey Tavern, hear rumors of a mysterious tower filled with unimaginable riches. Motivated by greed, curiosity, and perhaps poor decision-making, the party ventures into the depths of the dungeon in search of glory and treasure. The narrative itself remains intentionally lightweight, functioning mostly as a backdrop for exploration and combat rather than attempting to become the centerpiece of the experience. That simplicity works surprisingly well because the game’s true appeal comes from the atmosphere of discovery and survival within the dungeon itself. Exploration forms the heart of the gameplay. The game uses classic grid-based movement where players navigate tile by tile through narrow corridors, trap-filled chambers, hidden passageways, and monster-infested rooms. This design immediately creates a sense of tension and caution, especially for players familiar with retro dungeon crawlers. Every hallway feels potentially dangerous, and the game encourages players to constantly observe their surroundings for clues, switches, and hidden compartments. Finding secret areas containing rare equipment or useful resources becomes one of the most satisfying parts of the adventure because the dungeon consistently rewards curiosity and careful exploration. The dungeon design itself is surprisingly enjoyable despite the game’s relatively modest scope. The environments are filled with puzzles, pressure plates, locked doors, and environmental hazards that break up the combat encounters and prevent the pacing from becoming too repetitive. Many puzzles are simple enough to avoid frustration while still requiring players to pay attention to their surroundings. The balance between exploration, combat, and puzzle-solving helps maintain momentum throughout the adventure and gives the dungeon a sense of personality rather than turning it into a series of identical corridors. Combat takes place in real time from a first-person perspective and revolves around controlling a party of four adventurers. Players can choose from multiple classes including melee fighters, rogues, and magic users, allowing for different team compositions depending on personal playstyle. While the combat mechanics are relatively simple compared to more complex RPGs, they remain entertaining because positioning, timing, and party balance still matter during encounters. Battles often involve carefully managing health, cooldowns, and movement while avoiding enemy attacks in confined spaces. The combat system may not be deeply strategic, but it captures the fast-paced rhythm that fans of classic dungeon crawlers expect. Character progression is intentionally streamlined, making the game approachable even for players unfamiliar with the genre. Equipment upgrades, level progression, and stat improvements are easy to understand, allowing players to focus more on exploration than menu management. This accessibility becomes one of the game’s biggest strengths because it lowers the barrier of entry often associated with old-school RPGs. However, players searching for highly detailed character customization or advanced role-playing systems may find the progression mechanics somewhat limited. The simplicity keeps the experience smooth and approachable, but it also means the gameplay can become repetitive during longer sessions. Visually, Heroes of the Monkey Tavern delivers a respectable fantasy atmosphere despite its indie production values. The dungeon environments feature torch-lit hallways, ancient ruins, dark chambers, and dangerous traps that create a convincing sense of adventure. While the graphics are not technically groundbreaking, the art direction succeeds at capturing the feeling of exploring a mysterious underground labyrinth. Enemy designs are varied enough to keep encounters visually interesting, and the overall presentation demonstrates a clear appreciation for classic fantasy aesthetics. The audio design also contributes significantly to the atmosphere. The soundtrack uses fantasy-inspired orchestral themes that enhance the feeling of danger and discovery throughout the dungeon. Ambient sound effects, creature noises, and subtle musical cues help immerse players in the world, especially during moments of exploration when tension slowly builds before encounters. The game may not feature voice acting or elaborate cinematic moments, but its sound design does an effective job supporting the mood of the adventure. One of the game’s most appealing qualities is how focused it remains. Heroes of the Monkey Tavern does not attempt to overwhelm players with unnecessary mechanics or endless side content. Instead, it delivers a compact dungeon-crawling experience centered entirely around exploration, combat, and progression. That focused design makes the adventure easy to enjoy in shorter play sessions and prevents the game from becoming bloated. There is a satisfying sense of momentum as players descend deeper into the dungeon, uncover stronger equipment, and face increasingly dangerous enemies. At the same time, the game’s simplicity can occasionally work against it. Combat eventually becomes repetitive because enemy encounters rely heavily on the same basic mechanics throughout the adventure. Character development also lacks the depth and flexibility found in larger RPGs, which limits replay value once players complete the main campaign. Some players may finish the game wishing there were more enemy types, more advanced skills, or additional dungeon variety to extend the experience further. Despite these shortcomings, Heroes of the Monkey Tavern remains an enjoyable and charming dungeon crawler that successfully captures the essence of classic fantasy RPGs. It understands that exploration and atmosphere are often more important than complexity, and it builds its entire identity around those strengths. The game may not redefine the genre, but it delivers a polished and entertaining adventure that respects the traditions of old-school dungeon exploration while remaining accessible to modern audiences. For fans of retro-inspired RPGs, grid-based dungeon crawlers, and classic fantasy adventures, Heroes of the Monkey Tavern offers a satisfying journey filled with hidden treasures, dangerous monsters, and rewarding exploration. Its combination of approachable mechanics, atmospheric dungeon design, and nostalgic gameplay creates an experience that feels both familiar and enjoyable from beginning to end. Rating: 7/10
It's simplistic to the point of being overly simplistic. No tutorial, You don't even know what the skills you're getting do, as there's no hovertip for them. It's extremely easy to die, and as everything regarding loot seems to be predetermined, there's no variation, it's just standing in front of the monster mashing buttons for attack, hoping you won't get plastered. All in all an extremely underwhelming experience, I regret buying this game.
Fun 11 hours to beat it.
If you like games like eye of the beholder I & II, and legend of grim rock I & II, this game is for you. A nice, non complicated dungeon crawler, with solid puzzles and entertaining combat. Try it!
HI THIS IS MY REVIEWS TALL HAT JUST A FEW CAPITALS UNTIL ITS FINISHED, TO MAKE IT LESS CONCERNED WITH MOCKING TALLER REVIEWS... ..It gets self conscious! (shhh!) great game idea (old school), ok so it does have a map in wich case so far the game is excellent and nostalgic!! sorry Cedric! ya know if ya want people to find your controls put them in the in game options?? ;) I noticed them in the end out of game on a small tab of the launcher, thats ok but it would really help in game options! (pending completion)
The dev of this game is very responsive and I hate to give a game a negative review but I feel I need to warn people off from this one. The healing system, combat, story and really most of the game needs some fine tuning. It is only around 5-6 hours long but by hour 3 you're going to want out. I had to use the rest function to heal my characters after almost every combat. I have heard the priest can help some with this. But I had the paladin and it was impossible to use their healing magic in a faster method than just pressing z and watching the same screen you've seen a hundred times. You do slowly heal but often not fast enough for your next encounter. I bet I spent 20-30 minutes of playtime waiting for my characters to heal. Come on now! Imagine if in D and D you had to long rest after every fight with a single enemy. The story is basically nonexistent as well. You get 2 minutes of poorly voiced dialogue at the beginning and that's it. The combat becomes very repetitve. You are going to be spamming the same attacks over and over again. Hoping the enemy just runs out of hp before you. I want to encourage the dev to keep making games because this was almost there but I ended up not enjoying my time with it for the reasons listed above
i have played better crawler dungeon game. but i finished the game anyway
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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