
Para Eyes is a spot the difference horror game. Flip through security cameras and find anomalies. But be careful not to go insane.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Para Eyes[/h1] [i]«"Видишь всё — понимаешь ничего. Главное — плащ и маска. Остальное — статистика для психотерапевта.»[/i] [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]Описание:[/h2] [b]Para Eyes[/b] - это симулятор ночного сторожа, который платит вам психбольницей за сверхурочные. Ваша задача: пялиться в камеры наблюдения, искать аномалии (от забытого зонта до демонической тени в углу) и не сойти с ума от скуки... или от того, что оно внезапно помашет вам рукой из экрана. Гениальность в простоте: вы не бегаете — вы наблюдаете. И да, это бесплатно! Плата — ваши нервные клетки.. [h2]Графика и звук[/h2] Графика — помесь VHS-кассеты и кошмара параноика. Камеры выдают картинку с «привет из 90-х», но именно это и пугает: силуэт в темноте может быть мусорным пакетом... или чем-то с зубами. Эффекты безумия — шедевр: экран покрывается царапинами, изображение дергается, а вы уже не уверены, реальна ли кровь на мониторе. Здесь разработчики съели душу саунд-дизайнера. Шум старых камер, шипение радио, внезапная тишина — и затем шепот за спиной. Рекомендую надеть beyerdynamic DT 770 Pro (32 Ом, чтобы слышать каждый шаг призрака) — иначе пропустите, как что-то скребется в вентиляции. [h2]Геймплей[/h2] Сидите. Кликаете на аномалии. Стараетесь не обмочиться. Казалось бы, «Найди отличия» для психов, но прогрессия гениальна: сначала ищете тени, потом — узоры на стенах, которые шевелятся. С каждой минутой камер больше, аномалии — быстрее, а санкресло под вами мягко превращается в электрический стул. На «легком» вы — стажер с фонариком. На «экстриме» — нейрохирург, оперирующий 20 экранов одновременно. Рекорд выживания: 23 минуты. Результат: истерика, флаг «Я выжил» в Steam и 1000 душ на покупку успокоительного в внутриигровом магазине. [h2]Сюжет и атмосфера[/h2] Вас наняла корпорация для «мониторинга нештатных ситуаций». Коллективные записи коллег (найденные в скриптах) намекают: они тоже видели это, а теперь «в отпуске». Финал — как глоток лимонада после стакана скипидара: неожиданно, горько, но вы ждали хуже. Это Papers, Please, но вместо документов — паранойя. Вы один в темной комнате, только мониторы и... странный запах ладана? Камеры показывают то пустые коридоры, то детскую куклу, сидящую на стуле. «Просто глюк», — шепчете вы, нажимая «Игнорировать». [h2]Плюсы:[/h2] [list] [*] Никаких скримеров в лоб — страх через звук, пиксели и ваше воображение. [*] Новые карты (офис, больница, школа) и аномалии (от призраков до... движущихся стен?) открываются за внутриигровую валюту. [*] Режим «Shuffle» миксуюет камеры — сегодня вы в подвале, завтра на крыше с видом на ад. [*] Присутствие достижений. [/list] [h2]Минусы:[/h2] [list] [*] Придется вспомнить школьный English или тыкать в экран с криком: «ЧТО ТЫ ОТ МЕНЯ ХОЧЕШЬ?!» [*] Первые 10 минут — это «где тут аномалия, а где грязь на объективе?». [*] Маловато карт для мазохистов, мечтающих о вечной ночной смене [/list] [h2]Заключение:[/h2] [b]“Para Eyes”[/b] — это лучший симулятор паранойи со времен «Холодного цеха». Это не игра — это тест на профпригодность для экзорцистов. Если хотите проверить нервы на прочность — покупайте, надевайте беруши и кричите в подушку. Если же вы офисный работник — бегите. Игра напомнит, почему вы ненавидите мониторы. [h2]Итоговая оценка:[/h2] [h3]8/10[/h3] [h1]Внимание![/h1] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game a lot :D It's perfect for practicing my visual attentiveness and visual memory (both of which are bad). I'm infamous for being that person who's asked "what do you think of my new hair/furniture/car?" and just going "looks great!", even though I don't see anything different about it, lol. I have only one minor criticism. If an anomaly goes undetected for a certain amount of time, you lose sanity, which is a good mechanic but you begin to lose sanity, even if you haven't yet seen the room in which the anomaly is happening. That makes no sense to me. The logic of that mechanic would be, that you/the character feels almost gaslit. "I could've sworn this part of the room didn't look so empty" or "something seems different, I just can't put my finger on it" but you wouldn't get that merely from it happening somewhere. I wouldn't feel like I was going crazy, if a book disappeared in my neighbours apartment, unbeknownst to me. I just think it'd be more logical, if sanity-loss didn't happen, until you switch to the camera that the anomaly is on. Maybe the rate of sanity-loss could increase, if you flip away from said camera without having detected it to make up for the lowered difficulty but in a way that's more logical. This next part isn't a criticism, I just think it's slightly sad that there doesn't seem to be any benefit to beating a level in lights out-mode vs. normal mode, despite lights out obviously being more difficult. It made me a little disappointed, that after beating an easy level on my 3rd attempt, I just got the same payout as before. I may be wrong on this one, maybe I got slightly less when I beat it in regular mode but I remember it as being about the same. Also, it'd be a nice touch if your sanity by the end of the level affected your payout. Like, you would get more for finishing with 100% sanity than with 1% sanity? Just an idea, it's not important or anything. Eitherway, it's a really enjoyable and satisfying game and much more replayable than I expected it to be. Apart from unlocking a harder difficulty in a location, whenever you beat it on the current difficulty (which adds an additional room for each difficulty and increased rate of anomaly-spawns), there's also a mode for each location called lights out (as I mentioned before), where you can play those same locations without the lights on and your cursor acts basically as a flashlight. Additionally, there are some location choices I haven't tried out yet but they sound like they'd switch things up a bit. OH, almost forgot to mention that you can buy (unlock) themed anomalies with in-game currency that you get for completing levels :D Yet another + for replayability.
Gra logiczna w klimatach horroru, która testuje naszą pamięć (to nie jest survival horror jak tagują nieogary). Ogólnie na kamerach rozstawionych w różnych miejscówkach musimy znaleźć i wskazać wszelkie anomalie – a to zniknie jakiś przedmiot lub zmieni swoje miejsce, a to światło zgaśnie, a to pojawi się na ekranie "przerażająca" postać itd. Na wskazanie mamy odpowiedni czas. Jeśli nie znajdziemy zmiany to pasek zdrowia psychicznego zacznie się zmniejszać – jeśli spadnie do zera przed godziną 6 rano – przegrywamy. Każda miejscówka ma kilka poziomów trudności. Zaczynamy od łatwego, kończymy na trudnym. Zwiększony poziom to nie tylko więcej kamer do ogarnięcia, ale też więcej anomalii i krótszy czas na ich odnajdywanie. Ogólnie na poziomie łatwym anomalie pojawiają się zbyt wolno i szkoda, że nie ma możliwości jego pominięcia. Jest też tryb bez świateł, w którym oświetlamy miejsca bodajże latarką(?) Także zmarnowano potencjał na fajne jump scary. Takich naliczyłem zaledwie trzy (W szpitalu psychiatrycznym jest ich z kolei najwięcej, ale są po prostu tandetne). Ogólnie jest to horror, który nie straszy. Odnalazłem ponad tysiąc anomalii, ukończyłem wszystkie lokacje na każdym poziomie i już nie mam ochoty na więcej. Graficznie ujdzie, technicznie pojawiały się błędy z załadowaniem danego poziomu i wywalanie do pulpitu. Dla mnie takie 5,5/10 Niezły średniaczek.
Many difficulty options, I like that this game is more forgiving than Observation Duty game. It has a sanity meter that will keep draining when there is an anomaly that stays too long instead of just straight up game over like IOD. There's also consumables you can buy to replenish your sanity. It only starts with easy mode at first, then you unlock more difficult by finishing the level. Once you get to the hardest difficulty, you'll already have enough experience to deal with the levels. Combining this with the sanity mechanic, I am able to win more and feel less frustrating.
I'm a fan of anomaly games (IOOD, Exit 8, etc), and this game makes a decent attempt at it. I wish there was a middle review I could make here, but there isn't. -Health bar system lends itself to frustration rather than suspense. One of the draws of IOOD is the paranoia/self gaslighting(am i missing one?) and this game just lets you know you are missing an anomaly. -The maps don't hold my attention as they are sort of plain and boring. -The anomalies themselves don't seem to fit well with the difficulty they are classified under. -Reporting anomalies gives you instant feedback. But don't just take my word for it, there's a bunch of positive feedback on this game too. I think with a few changes I would like it more, and I'll be keeping an eye on other projects from this developer.
I am a fan of the paranormal and creepy and also enjoy a good seek and find puzzle, this game provides all of the above! Each time it plays out in a different way to keep you on your toes and therefore does not become repetitive and boring. My husband, son and I all enjoy the jump scares and memory tease.
Didn't have high expectations but it was a hit with friends.
Tldr, Observation Duty but you're an obsessive perfectionist. All the anomalies that will come up in maps that aren't Grandma's House are largely going to be disappearances and moved items. This is only a talking point and an issue because if something dissappears or moves off-camera as the first to fifth anomaly (before you even get a sense of where things are) and you can't find it, or you just can't keep track of items in general, the entire run is just over and doomed before it begins due to the timed tick of sanity drain from those anomalies, and you NEVER get sanity back (not even from finding other anomalies, which would make sense mechanically if it was in here- you'd lose sanity over missing/not noticing them for awhile, but gain it back for finding them finally). Supposedly there's a Halloween Unlock Pack in the ingame shop that activates candies that you can collect and then later use to get 10 sanity back, but it isn't there for me, and it really wouldn't actually solve the issue (10 sanity is basically 15 seconds more), so, it's still an issue. On that note, you have to grind WINS in order to get the currency, just finding them and losing won't count them as gained. There are three unlockable anomaly packs that cost 100 each, and a run on Easy will get you about 15, so, if you're stuck on easy/slow anomalies because you have trouble keeping the disappearing items in check, it's going to take you 20 wins on maps that you can handle in order to unlock new things. Granted there are 5 maps with a chaotic shuffle mode as essentially a sixth, so it's not going to get stale, but... Overall it's not very fun in its current state. By the way, the devs last updated this on Oct 18th of last year and then promptly went dead silent, even on their Discord, so it might never actually get changed further.
It's my favorite "I'm On Observation Duty" style game, there is so much replay-ability with the different modes, places, the shuffle mode is a genius idea, and the custom games option just makes the whole experience fun. I do hope that you add more anomaly packs and other locations in the future because it'll only just add to the replay-ability of the game, and the report pending speed makes me favor this game over older I'm On Observation Duty games just because it allows me to report anomalies quicker and not have to wait 10 seconds just for the report to come back as "No anomaly of that type found", So a really great job on this game for sure!
So fun to play with my freinds we are allways desperate for more updates and we are little lore goblins for the tiny nuggets of lore that were given, love that you can just click strait on the anomalies makes it a bit less aggravating then other spot the dif games
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