
Heroes of the Monkey Tavern is a first-person dungeon-crawling game designed as an introduction to the genre : simplified rules, balanced puzzles and challenges. An independent project developed solo.
Modeled estimate, not a reported figure. How we estimate →
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About
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.
And if luck favours...you will discover secret passages sheltering legendary weapons and armours.
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Static real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, Russian, German, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]April 1st: The Monkey Served Another One[/h2] Most dungeon crawlers throw enemies at you. This one lets [b]a monkey[/b] handle it. I walked in, sat down - and a drink appeared. I didn’t ask. The monkey didn’t ask either... The music was calm. [i]And strangely beautiful.[/i] Fire crackling. Wood shifting. Footsteps… [i]sometimes not mine.[/i] The puzzles are simple. The pace is gentle. Everything feels familiar - almost safe. And yet, I stayed longer than I should have... At some point I realized something: [b]I wasn’t progressing.[/b] I was just… [i]there.[/i] *Another drink appeared* "I think I was supposed to fight a minotaur!" I didn’t... [b]The tavern was already enough.[/b]
https://youtu.be/n-hREnqTZ3w Simplistically functional the lack of standout features or design results in an overall mild time.
Very basic dungeon crawler that will scratch the dungeon crawler itch for most people. It's not up to the level of Legends of Grimrock, but not many are, but it's a good classic dungeon crawler like the Eye of the Beholder style crawlers. A good indie effort. It was good fun and takes anywhere from 4-6 hours per dungeon run. I finished it a couple of times to use all the classes. 6.5/10
The dev of this game is very responsive and I hate to give a game a negative review but I feel I need to warn people off from this one. The healing system, combat, story and really most of the game needs some fine tuning. It is only around 5-6 hours long but by hour 3 you're going to want out. I had to use the rest function to heal my characters after almost every combat. I have heard the priest can help some with this. But I had the paladin and it was impossible to use their healing magic in a faster method than just pressing z and watching the same screen you've seen a hundred times. You do slowly heal but often not fast enough for your next encounter. I bet I spent 20-30 minutes of playtime waiting for my characters to heal. Come on now! Imagine if in D and D you had to long rest after every fight with a single enemy. The story is basically nonexistent as well. You get 2 minutes of poorly voiced dialogue at the beginning and that's it. The combat becomes very repetitve. You are going to be spamming the same attacks over and over again. Hoping the enemy just runs out of hp before you. I want to encourage the dev to keep making games because this was almost there but I ended up not enjoying my time with it for the reasons listed above
Heroes of the Monkey Tavern embraces the spirit of classic dungeon-crawling RPGs with a straightforward and nostalgic adventure that feels heavily inspired by the genre’s old-school roots. Instead of chasing cinematic storytelling or enormous open worlds, the game focuses on the fundamentals that made early first-person dungeon explorers memorable: dangerous labyrinths, hidden secrets, tactical party management, and the constant thrill of uncovering treasure behind every suspicious wall. Developed by Monkey Stories, this independent fantasy RPG succeeds by understanding exactly what kind of experience it wants to deliver and sticking closely to that vision throughout the entire journey. The story begins with a group of adventurers who, after spending far too much time drinking at the Monkey Tavern, hear rumors of a mysterious tower filled with unimaginable riches. Motivated by greed, curiosity, and perhaps poor decision-making, the party ventures into the depths of the dungeon in search of glory and treasure. The narrative itself remains intentionally lightweight, functioning mostly as a backdrop for exploration and combat rather than attempting to become the centerpiece of the experience. That simplicity works surprisingly well because the game’s true appeal comes from the atmosphere of discovery and survival within the dungeon itself. Exploration forms the heart of the gameplay. The game uses classic grid-based movement where players navigate tile by tile through narrow corridors, trap-filled chambers, hidden passageways, and monster-infested rooms. This design immediately creates a sense of tension and caution, especially for players familiar with retro dungeon crawlers. Every hallway feels potentially dangerous, and the game encourages players to constantly observe their surroundings for clues, switches, and hidden compartments. Finding secret areas containing rare equipment or useful resources becomes one of the most satisfying parts of the adventure because the dungeon consistently rewards curiosity and careful exploration. The dungeon design itself is surprisingly enjoyable despite the game’s relatively modest scope. The environments are filled with puzzles, pressure plates, locked doors, and environmental hazards that break up the combat encounters and prevent the pacing from becoming too repetitive. Many puzzles are simple enough to avoid frustration while still requiring players to pay attention to their surroundings. The balance between exploration, combat, and puzzle-solving helps maintain momentum throughout the adventure and gives the dungeon a sense of personality rather than turning it into a series of identical corridors. Combat takes place in real time from a first-person perspective and revolves around controlling a party of four adventurers. Players can choose from multiple classes including melee fighters, rogues, and magic users, allowing for different team compositions depending on personal playstyle. While the combat mechanics are relatively simple compared to more complex RPGs, they remain entertaining because positioning, timing, and party balance still matter during encounters. Battles often involve carefully managing health, cooldowns, and movement while avoiding enemy attacks in confined spaces. The combat system may not be deeply strategic, but it captures the fast-paced rhythm that fans of classic dungeon crawlers expect. Character progression is intentionally streamlined, making the game approachable even for players unfamiliar with the genre. Equipment upgrades, level progression, and stat improvements are easy to understand, allowing players to focus more on exploration than menu management. This accessibility becomes one of the game’s biggest strengths because it lowers the barrier of entry often associated with old-school RPGs. However, players searching for highly detailed character customization or advanced role-playing systems may find the progression mechanics somewhat limited. The simplicity keeps the experience smooth and approachable, but it also means the gameplay can become repetitive during longer sessions. Visually, Heroes of the Monkey Tavern delivers a respectable fantasy atmosphere despite its indie production values. The dungeon environments feature torch-lit hallways, ancient ruins, dark chambers, and dangerous traps that create a convincing sense of adventure. While the graphics are not technically groundbreaking, the art direction succeeds at capturing the feeling of exploring a mysterious underground labyrinth. Enemy designs are varied enough to keep encounters visually interesting, and the overall presentation demonstrates a clear appreciation for classic fantasy aesthetics. The audio design also contributes significantly to the atmosphere. The soundtrack uses fantasy-inspired orchestral themes that enhance the feeling of danger and discovery throughout the dungeon. Ambient sound effects, creature noises, and subtle musical cues help immerse players in the world, especially during moments of exploration when tension slowly builds before encounters. The game may not feature voice acting or elaborate cinematic moments, but its sound design does an effective job supporting the mood of the adventure. One of the game’s most appealing qualities is how focused it remains. Heroes of the Monkey Tavern does not attempt to overwhelm players with unnecessary mechanics or endless side content. Instead, it delivers a compact dungeon-crawling experience centered entirely around exploration, combat, and progression. That focused design makes the adventure easy to enjoy in shorter play sessions and prevents the game from becoming bloated. There is a satisfying sense of momentum as players descend deeper into the dungeon, uncover stronger equipment, and face increasingly dangerous enemies. At the same time, the game’s simplicity can occasionally work against it. Combat eventually becomes repetitive because enemy encounters rely heavily on the same basic mechanics throughout the adventure. Character development also lacks the depth and flexibility found in larger RPGs, which limits replay value once players complete the main campaign. Some players may finish the game wishing there were more enemy types, more advanced skills, or additional dungeon variety to extend the experience further. Despite these shortcomings, Heroes of the Monkey Tavern remains an enjoyable and charming dungeon crawler that successfully captures the essence of classic fantasy RPGs. It understands that exploration and atmosphere are often more important than complexity, and it builds its entire identity around those strengths. The game may not redefine the genre, but it delivers a polished and entertaining adventure that respects the traditions of old-school dungeon exploration while remaining accessible to modern audiences. For fans of retro-inspired RPGs, grid-based dungeon crawlers, and classic fantasy adventures, Heroes of the Monkey Tavern offers a satisfying journey filled with hidden treasures, dangerous monsters, and rewarding exploration. Its combination of approachable mechanics, atmospheric dungeon design, and nostalgic gameplay creates an experience that feels both familiar and enjoyable from beginning to end. Rating: 7/10
Heroes of the Monkey Tavern is quite classical dungeon crawler. Strong role playing experience, party in dungeons killing enemies and looting treasures, Story on beginning is absolutely hilarious. Battling with monster and bosses works as in any grid based dungeon game. Playable and fun. And you can smite them with classical fireballs too. Not best dungeon crawler, but experience I would recommend.
It's simplistic to the point of being overly simplistic. No tutorial, You don't even know what the skills you're getting do, as there's no hovertip for them. It's extremely easy to die, and as everything regarding loot seems to be predetermined, there's no variation, it's just standing in front of the monster mashing buttons for attack, hoping you won't get plastered. All in all an extremely underwhelming experience, I regret buying this game.
Fun 11 hours to beat it.
Right off, it says it has no executable. Something about it not being completed for Linux. Proton it is, then! Once I get the game running, I find out that I simply cannot play this without getting sick almost immediately. There is no option to disable the head bobbing, nor the zoom in then out when testing for false walls, both of which just make me feel ill quickly. I also could not get my keyboard controls to work in the game at all, and I think that is required to even save. I had to Alt-F4 to exit after taking a couple of steps made me feel really bad.
Oh la vache, la sacré grosse bouse que celui-là. C'est un (mauvais) dungeon crawler case par case en "temps réel". Les défauts: -Combat inintéressant, pas de kiting possible, juste un face tank bourrin où on clique sans réfléchir, pas de strat possible. -Pièges non détectables et qui one shoot EN PAGAILLE. Sauvegarder TRES souvent. -Maps couloirs inintéressantes et riquiquis (8 maps minuscules, mention spéciale pour la 6ème, torchée en 20 min chrono). -Equilibrage au fraise, pas de choix réel de développement de vos personnages. -Littéralement aucune histoire... -Mono tile du début à la fin: mur vide, même mur avec un peu de lierre et même mur avec un peu de poussière. Bon etc, etc... Aucune envie de m'attarder plus longtemps sur la review d'un jeu aussi médiocre. On dirait un jeu pour portable péniblement porté sur PC pour du cash grab sans le moindre effort. Je l'ai eu lors d'un Bunble et même là, ça me fait mal aux fesses de l'avoir acheté. A vous de voir mais faites pas les surpris après, je vous aurai prévenu ;)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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