
Heroes of the Monkey Tavern is a first-person dungeon-crawling game designed as an introduction to the genre : simplified rules, balanced puzzles and challenges. An independent project developed solo.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.
And if luck favours...you will discover secret passages sheltering legendary weapons and armours.
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Static real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−60% | 432reviews | 74% | — | $29.5K |
| $9.99 | 227ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bello, un tuffo nel passato con un dungeon crawler alla Eye Of the Beyolder.. per i più vecchi. 5.99 € è troppo, il gioco si completa in 5 orette esplorando molto a fondo il tutto, magari se lo trovate tipo a 1.99 o 2.99 può aver senso...
This game has a lot of potential, but it gets bogged down by some unwanted mechanics that the developer insists are necessary (he could have made these options in the menu): 1) No square fighting. If you try to kite or square off against an enemy when you have enough space, the game punishes you with a percentage loss of health for attempting to escape; 2) There’s no sensible magic system—just a handful of spells and animations, and that’s pretty much it. You’ll end up using your regular weapons way more than magic (except for healing); 3) Constant healing during fights is a must. If a party member dies, you have to reload your save and try again... I was really hoping for something like Black Crypt or Dungeon Master 1/HSB, but as usual, I guess I was asking for too much. Grimlock came the closest to that level, but it also had a pretty immature magic system and a different vibe.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, Russian, German, Japanese*languages with full audio support
| $3.99−50% |
| 29ratings |
| 62% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heroes of the Monkey Tavern is a decent dungeon crawler that scratches the Legend of Grimrock itch, but its combat and progression systems are highly lackluster. Combat relies entirely on attack cooldown timers. Battles lack strategy, forcing you to stand still and click buttons as timers expire. There is no aggro mechanic; enemies attack characters at random. If a squishy, cloth-wearing class is targeted, you must burn through mana to keep them alive. Compounding this issue, you cannot customize stats to increase your mana pool. Strategy is strictly limited to basic item and potion management. Character progression is equally rigid. Level-ups automatically assign stats and skills with zero player input. Furthermore, the game fails to explain what new skills actually do, drastically needing a hover-over tooltip or context help system. Loot drops are completely fixed, stripping away any excitement of discovery—you simply equip whatever has the highest number. Pick it up on a deep sale if you need a quick grid-based fix, but do not expect a deep or engaging experience.
I really enjoyed this game. It won't win any awards for having the most involved systems, the most in-depth character progression, and there is no story to speak of. But it has great atmosphere, really good music, and satisfying power increases as you acquire loot and level-up. If you're a veteran of dungeon crawlers, if you want hours and hours of highly variable gameplay, if you want an in-depth combat and character progression system, you're going to be disappointed. What I think this game does well is respecting your time. You can get through one level of this crawler in probably 30 minutes, less if you're not secret hunting. And the whole game itself takes maybe 5 hours. I could see myself doing another run through on a higher difficulty with a different party composition. Overall, this is just a that does one thing, fairly well. It isn't going to blow your mind. It isn't wildly innovative. But it is a fun, atmospheric, almost cozy dungeon crawl. It doesn't try to do too much and it doesn't overstay its welcome.
No se trata de un juego memorable, sólo es un intento de seguir la estela dejada por The Legend of Grimrock, quien unos años antes se atrevió a recuperar con mucho éxito las obsoletas mecánicas del rol clásico, moviéndose por cuadrículas. Sin embargo, el juego está bastante entretenido y nos ofrece todo lo que se puede esperar de estos juegos, combates, tesoros, trampas, interruptores, equipamiento, niveles y atributos que, eso sí, se desarrollan de forma automática. El arco de dificultad está bien medido (al menos en el nivel normal que es el que jugué) y, quitando un par de combates contra varios adversarios a la vez que son un verdadero reto, te permite acabar en juego en un par de días, sin tampoco tener la sensación de luchar contra enemigos debiluchos. Echo de menos poder deshacernos de muchos artículos que ocupan un lugar en el inventario desde el principio del juego, pero sin utilidad ninguna pasada la mitad del mismo, así como un cambio de armas o magias más ágil que ayudaría a plantear otras estrategias de juego durante los combates La banda sonora es medianamente variada y no llega a ser molesta, aunque para nada inmersiva. Por último comentar que los gráficos son bastante limitados para la época en la que salió el juego y es acercamiento del enemigo final es bastante pobre, con un efecto que podía parecer pasable a principios de siglo, pero que en pleno 2016 da cosita verlo
能玩,但实在没耐心玩下去,除了画质和音乐还算可以,其它地方全都简陋无比:游戏的地牢场景一成不变(上一个见到如此素材复用的DRPG还是1990年的巫术6);角色的属性/技能不但种类贫乏、甚至连加点都没有(仿佛玩到了前几代勇者斗恶龙);游戏的画面和操作主打写实,然而放出来的法术居然无法远程攻击,观感极度割裂(比DOS时期的魔法门都不如);作为一个即时制游戏竟然没有动作快捷键,所有攻击施法全靠鼠标,战斗时眼睛必须一刻不停地盯着最下方的按钮等待CD轮番结束(我目光停留在怪物身上的时间不到5%);不仅是战斗,事实上整个游戏就不支持设置键位,更牛逼的是它连键位都没告诉你。总而言之这是一个纯纯的用Unity商城资源拼接出来的练手玩具,也是少有的能让我无力继续但有力吐槽的游戏。
I'm an old head unc and I have to admit this is the first time I've ever played a dungeon crawler of the type. I have to leave a positive review since it was a completely new experience so I might be biased. It's short, sweet and what I feel a good introduction to the genre. I don't get the negative reviews criticizing the fleeing? It's a good game mechanic. Every fight is to the death, you have to face it head on and always be prepared. That being said the big negative for me is that it's all too similar. The secrets are almost always a torch or pushing a stone in the wall. The traps are always some lion heads spitting fireballs or spikes coming through the floor but they get progressively more difficult, the enemies are goblins, lizardmen , orcs very stereotypical. Same strategy for all of them. The only thing that really changed were the walls so after the halfway point now secrets are more difficult to find. If it was going to be like that it needed more variety or depth.
グラフィックは及第点だが、内容は驚くほど単調である。 謎解きはデジャブを感じるほどに似通ったものが何度も現れる。床からトゲや槍が飛び出してくるトラップや、ファイアボールが撃ち出される廊下などはDungeon Master系あるあるの謎解きではあるが、流石にそれらばかりでは飽きる。 マップも面白味が無い。特に6Fには閉口した。クノッソスの迷宮というテーマがあるにせよ、壁延ばしアルゴリズムで自動生成したような迷路がフロア全体に広がっている。 アイテムは大別して三種しかない。装備品・ポーション・鍵、である。 細かく分類するにしても、ポーションは2種、鍵は2~3種しかない。装備品は流石にいくつか種類があるが、マジックアイテムなどはない。ユニーク武具でも、ステータスバフの効果があるだけである。遠距離武器は弓しかない。 そして極め付けは、戦闘システムである。 他のレビューでも指摘されているように、Dungeon Master系のゲームでありながら、本作では「立ち止まって正面から殴り合う」ことが推奨されている。敵の正面から移動したら「逃走」ペナルティとしてHPが減る。ボス戦に至っては戦闘に入ったら移動不可で、推奨どころか強制である。 もちろん本家Dungeon Masterでも、後継にして名作Legends of grimrockシリーズにしても、立ち止まって殴り合う戦闘は起こりうる。しかしそれは可能な限り回避すべき事態である。特に高難易度ではそうなったらほぼ負けであり、そうでなくとも多大なリソース消費を覚悟しなくてはならない。 なのでいかに正面からの殴り合いを避け、アイテムや魔法、そしてプレイスキルを駆使して敵の攻撃を食らわず自分の攻撃だけをヒットさせるか。それを模索するのもDungeon Master系ゲームの醍醐味である。 その醍醐味をこのゲームはオミットし、単調な殴り合いに固定してしまっている。 上に書いたようにアイテムは三種しかない。戦闘中に使えるアイテムはポーションだけである。つまり回復だけである。ボムやフォースフィールド、時止めといった要素は無い。 戦闘は武器アイコン(もしくは拳、魔法アイコン)をポチポチとクリックするだけである。移動しないのでWASDキーに手をかける必要も無い。 最初の戦闘から、ラスボスまで、ずっとこうである。 もちろん、そういったシンプルさを好む人がいることは否定しない。 しかし、Dungeon MasterやLegends of grimrockに脳を焼かれたようなゲーマーには、このゲームは非常に物足りないだろう。 ユーザー制作ダンジョンすらやり尽くして、ここいらで少し味変がしたい、と思ったプレイヤーにはオススメ出来るかもしれない。
Such a fun game, something I was able to play in a weekend. Never wore-out its welcome. There is not a lot of instructions, so I'd recommend checking the guides and dissusion groups, maybe watch some online videos. All-in-all, a simple but fun dungeon crawler, highly recommend.
NUL
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Players by region
Where this game's players are, estimated from review languages.
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