
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本人英雄无敌20年单机种田玩家,确实绷不住了,过了刚刚购买时前几把的新鲜劲,现在游戏体验巨差。问题1,全是bug迟迟没改,包括不限于:圣堂全地形不吃debuff;过天后城镇依然显示已建造;携带禁魔球玩家不能用魔法和英勇攻击,AI可以用;回城魔法点了没反应,我最近的几把都是遇到这些问题直接结束,没一把打完了。。。问题2,天天更新平衡,我就希望单机种田放松自己爽,结果今天削死骑,明天削英勇打击术,我下班打开游戏,然后疑惑玩不明白,还得看看最近调整了啥,真的很劝退。。。我挺喜欢这个游戏的,能不能让我玩的舒服点,放松点。
给个差评吧,对比试玩版,多了几个种族地图之外,几乎没多任何东西!!!整天调整平衡,我真的是屌nmd。。。谁玩你的PVP啊,感觉就是没东西更新只能调数值。。。队伍功能,随机地图也是到现在都没搞出来。纯FIVE,4个多月了更新了啥了。
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of the time of this review, this game does not offer proper PvE-content (nor true co-op vs AI). AI is too stupid to use the game's mechanics, so it simply resorts to cheating via summoning death stacks out of thin air before it throws its only attempt at a flimsy rush at you, then it stops doing anything, lays down, and waits for you to step on it. Devs promised to implement functional PvE by the end of Q3 2026. Here's to hoping. It looks beautiful, it sounds good, and PvP is probably fun to those who enjoy it. I'm not among those peers.
At this stage it’s boring ♥♥♥♥. A heap of content is missing, so I do not recommend playing it. I’ll review it again after the full release.
Verdict: Olden Era is a mixed bag. On one hand, it has the basics of everything that made the previous tittles fun. On the other, I don't see a reason to pick it over HOMAM 5 at the moment. Wait for more content and some tweaks to how AI operates. + Positives + + Steam achievements (22) + Steam trading cards (6 to make a badge) + 6 very distinctive factions (4 returning, 2 new) + Solid ACT 1 story wise + Graphics is really pretty + I appreciate the double possible upgrade for all units + I kinda liked the soundtrack + Cities look really pretty + I really like the new game modes (Arena and Single hero) + Risk / Reward economical decisions – Negatives – - ACT 1 branches and it is pretty pointless all things consider - AI is often very obviously cheating regarding units - As of now, AI opponents are pretty basic - UI has a lot of issues. Getting info about units is painful as hell - Campaign needs more work - I would appreciate things like artefacts on mini map - Needs more neutral units (factionless) - Too many PvE maps are just 'opponent appeared and rushed your city in a turn' - The devs are focusing too much on PvP and not enough on fun factor
It has been almost 5 months since release, and there have been no substantial updates to the game, though there have been plenty of balance and minor UI updates, mostly catered toward PvP. While balancing via PvP first and adding PvE content later might be easier, you still have to give something to PvE players in the meantime. Right now, the AI in PvE is abysmal, it cheats because it won't utilize various mechanics in the game. Also, there is still no co-op team play, and the writing in the campaigns is mediocre. Where are interesting, unique characters like Gelu, whom people still remember today? The music is also very generic. Why did you start working with Romero only to reject his unique tracks? Heroes music is anything but generic fantasy tunes. Where are the organs, the choirs, and the soul? In general, as a PvE experience, it's very lackluster right now. P.S maybe I'm dumb, but the map selection legend makes no sense and it's hard to udnerstand what it means. It also doesn't showcase any needed information, like how many castles each faction will have when starting. We like to start playing with one, and majority of maps have at least 2, or even more nearby, so we have to try other maps until we are able to find what we're looking for.
Рука сильно тянулась поставить палец вверх. Как минимум из-за того, что я бесконечно возвращался мыслями в школьные годы, когда залипали с другом в тройку по hot seat. Но, увы, не могу. Тем более казалось бы нужно поддерживать такие начинания, вдруг решат ремейкнуть мои любимые M&M VI и VII, но к третьей миссии кампании игра начала нереально душить. Если не брать в расчет тройку, то четверка и пятерка для меня на три головы выше чем Olden Era. От игры дико веет каким-то нейрослопом. Или как будто играешь в какую-то мобилку. Сложно объяснить. На карте в каком рандомном хаосе натыканы шахты, мобы и бесконечные "данжи" - зайти, перебить мобов, чтобы получить золото/артефакт. Да, вроде бы все герои про это, но там ты уже издалека видел что где находится и что тебе нужно, а тут все сливается в какую-то цветовую кашу. С четверки я начал понимать, что мне нравится читать портянки текста с описанием сюжета во время миссий, отчего вроде бы одинаковый геймплей становился интересным от миссии к миссии. Прямо как книгу интересную читал интерактивную. Тут опять таки будто сгенерированные нейросеткой диалоги с никакими персонажами. А выбор вариантов ответа в диалогах. Ну такое, мне не зашло. Вместе с общим дизайном похоже на какой-то клуб романтики. Города. Я так любил отстраивать каждый и любоваться ими. Тут порой не сразу получается заметить что ты вообще построил. Короче, если вы лютый фанат и давно хотелось чего-то нового по Героям, то однозначно отлично, конкурентов все равно нет. Если брать как игру отдельно, то я бы лучше переиграл в пятерку. ЗЫ. Отдельный респект разрабам за то, что дожив до сракалетнего возраста я наконец увидел наидушнейшее обучение, к которому еще и привязана ачивка, я испил эту чашу страданий до дна.
I was there my fellow gamer, 3000 years ago... where it all begun. I like to try new games and atempts, I am no bothered with NEW things, which is obligated to say if you ahve any critical views of this game on every forum and every time. I know that people do not like changes so pills like olden era can be hard to swallow. I could say that they knew they are doing something wrong since they call the game HEROES and an OLDEN ERA not like, NEW ERA. If it was called new era, We could assume it is brave new step into future... But let me go to the core of the problem I have with this game: - Game for kids. 3-6 years old. Thats it, thats what your game is. There is no single hint of evil in that game. Void faction, literally cthulu creatures have an lore like:"creatures appeard from the void looking to serve new master, and you worry not they are doing it willingly". And you could say "Man, they are playing with words. NO, they are not, every single ambigues thing in this game is explained to you that everybody is happy and smell flowers. So why we have to fight? lets stop making wars and have a tea, uncle Iroh agree with me here. Ah, yes I do not need to read that to play. Fair enough, lets move on: - Silly 3D models - just look at them.. they look like AI generated slop. I even Asked Chat GPT to generate me few units with prompt "Heroes 3 unit but more kid friendly" and I got similar things with similar lore. - I feel Like every hero is the same expect few individuals with real perks. - I do like skills for creatures, but making resource for every skill an ARMY resource feels... blank. Most of the time you will see one skill used only every battle sinc only that one unit has meaningfull skill t use. -Maps are made with like 6 buildings and you will see them repeat everywhere. - I am glad that you are adding aliances, thats good move. Here, have a cookie for good decision. To sum it up: Want a fresh take of heroes? If you are not bother with childification and uncanny feeling that you play the Heroes 3 game but inside My little Pony universe then I am sure you will enjoy it! It can be really good at times, but every time you stop to look on desing of a creature, place, map.. or try to immerse yourselve into the world that is when the game fails.
I've played much worse games to be honest...but the dumb enemies' AI completely kills this game for me. This is still in early access so there is hope they can fix that until the full release...if they ever fix it, that is. Until then it's a refund for me.
I rarely post reviews on Early Access titles, but the recent patch notes made it a request, so this is mostly feedback for Unfrozen; I'm assuming/hoping they're going to scrape the reviews for keywords to prioritize content. HoMM:OE has all the makings of a terrific entry into the HoMM franchise. I haven't been interested in a new HoMM title since HoMM 3. So why the negative review? Well, the only way I ever engaged in HoMM was hotseat PvE coop, and in that regard, Olden Era is currently an absolute failure. The AI is an absolute joke, and several months in, we're still waiting for a whiff of PvE content. In the meantime, Unfrozen seems to be obsessed with focusing on PvP. Devs, if you're listening, you have an incredible framework here, but I suspect that the majority of your playerbase is interested in playing some coop free-for-alls with friends. I'll adjust my review once the game is fully released or I become aware of changes to shift early access development focus from PvP to PvE.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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