
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 695 reviews with recorded playtime.
Reviews
Themes across 693 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good
classic 10/10
keyifli
非常遗憾的说,这部作品很糟糕,说一下我10个小时的体验: 总体说:死亡阴影的优点这部作品一点没学,反而把所有优点全部改成了缺点,让你完全丧失游戏体验,以下几点: 1、再也没有群体加速,所有加速技能改成了单体加速,战斗起来完全丧失了英雄无敌3的畅快感觉,打个怪物都没几个可以爽用的群体BUFF。 2、所有装备都变成了垃圾,属性加成就那么1-3点,而且装备基本打不出来,就是完全靠宝物商店买,一周一刷新,完完全全丧失了打装备的乐趣,单个装备没用处,成套的装备又打不出来,极致差评。 3、完全丧失了单机游戏的乐趣,所有怪物不会增长,中后期无脑推怪物,怪物数量和游戏开始一样,少的可怜,一点挑战也没有,完全就是打怪结束,不知道有啥乐趣。 4、随机地图也没有,固定地图模板里面随机个怪物宝物,没有新鲜感。 5、回城技能一天限制2次,玩起来很不畅快。 6、时空门技能一天限制2次,距离很短,也不能跨越地形,非常难受。 7、飞行还算好使,有飞行鞋子和飞行斗篷2种东西,商店很容易刷出来,但是不能跨越地形。 很遗憾地说,这家公司再次让我们彻底遗憾,和死亡阴影比起来,唯一的优点就是画质更好了,除此之外,再无优点。。。
Лучшая игра серии, с момента выхода 5й части в 2006 году. Данная часть совместила лучшие решения с 3,4 и особенно 5 части, а также неплохи уникальные механики для этой части. В игре хороший саундтрек, хотя частенько проскакивает изменённое звучание саундтрека из прошлых частей серии: тема лугов из 5 части, в мейн меню улавливается тема героя Ордена Порядка, тема Роя сильно похож на Dark Messia
é um Heroes 3 melhorado, estou amando a campanha e o RPG do jogo, porém tem muita coisa a se melhorar até o momento, não em questão de bug, não identifiquei nenhum! Porém, poderiam se espelhar nas árvores de habilidade do Homm VII, subir de nível e não ter uma árvore para você escolher é muito ruim, quando você sobe simplesmente aparece opções para você clicar e nem dá para saber qual a melhor para sua build. Jogo pouco otimizado e consome muito recurso do PC para um gráfico pouco melhor que o Heroes III HD Edition. Todas interfaces são pouco intuitivas, para decorar atalhos tem que ir nas opções, você não consegue ver oque cada unidade faz em um sistema de árvore de unidades de cada raça. Enfim, tem muito oque melhorar, mas se quiser um game para jogar Hotseat ou com amigos sem ficar dessincronizando como o Heroes VII faz, compra esse aqui que vai gostar, peguei na promoção e pretendo comprar DLCs e continuações caso continuem com o bom suporte e evoluindo na gameplay!
птупиу
my first heroes game and its pretty good
Старый, добрый разьеб чего то ебала!
好玩,爱玩
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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