
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если хотите вечно сбрасываем прогресс при игре с друзьями - покупайте. В ином случае не рекомендую продукт к покупку до релиза. В 80% играх невозможно включить одновременные ходы, голоса игроков просто не засчитываются. Победили бота? - все ходы зависают, бесконечная загрузка и поможет только перезаход в игру. Прогресс сохраняется не автоматически, поэтому если вы не сохранили: либо начинаете заново, либо с большим откатом (в случае, если было сохранение). Решение этой проблемы: сохранять каждый ход. Игра виснет и зависит от DPI на мышке. Единичный случай, только у друга, но тем не менее - это проблемы была игры, а не компьютера человека. В последние заходы висла от...? Непонятно. Фризы были каждые 5 кадров, буквально из-за пересоздание лобби. Впервые познакомился с серией игр героев меча и магии. Геймплей понравился. Ранний доступ, какие-то баги и тп, и тд - принимаю. Но почему я за 1.5к рублей, играя просто в переделанную игру, не новую, должен терпеть подобное? У разработчиков огромный опыт создания игр, почему у них такие глупые ошибки? Я не знаю. В данный момент к покупке не рекомендую, когда игра выйдет с релиза - покупайте.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
Игра не работает в онлайне (((((((((((((((
Часов ожидания загрузки больше чем геймплейных
I went back to HOMM VII and found the graphics better, the sound effects more impactful, and the overall gameplay better. I was hoping this game would re-imagine the HOMM formula while introducing some awesome new features (more tactical options, larger unit upgrade trees, more buildings, unique spells). Instead, this is just another reskinning of the same game, and a poor reskin at that.
I just want to play pve why does every game of classic end before i even see my opponent?
Do NOT buy this game if you intend to play againt the AI, because it's basically non-existent. And based on the most recent patch notes, they couldn't give of a sh... about it.
Ok, so here goes. It's no doubt an amazing game, building upon HMM3 from my childhood, which is the primary reason I made this purchase. However, for players wanting to simply get absorbed in a single player match- the multiplayer I cannot vouch for as I did not attempt that, it is quite simply ridiculously unbalanced. Absolutely, and unequivocally, there is a GIGANTIC resource gain for the AI players. On lower difficulties, it's unbalanced, but perhaps survivable if you play well. If you want a challenge, the developers idea of 'increase difficulty' largely becomes 'mass resource gain' for ai players, in terms of unit recruitment and other features. If you want to play competitive against other players.. I'd honestly still say choose another game, as in my eyes, half the game already is being able to have that single player aspect. If you are wanting a 'nostalgic experience' you wont find it here- not through their efforts to make this game alive and fantastical, but because of the, quite frankly, pathetic resource boosts for AI players, because the dev's couldn't code actual competition. Feel ripped off and scammed totally, don't fall into the same trap I did if you can help it.
This game definitely has some positive features. For instance, it has great visuals and pleasant music. All of the game's systems have been competently executed and seem to function just fine. The voice acting is a little rough but I personally like it. :) But - and I know this is brutal, but I can't think of any other way to spin it - the game is boring. Every turn, it's click click click to pick up the nearest resources. Then you wait until you have enough money to recruit everything that you possibly can, then click click click some more and wait to do it again. After a long time of that, you take your massive army (or armies) and either sweep the map or get sweeped. It feels like there is virtually no strategy, and once you fall behind, you're cooked. Conversely, once you're ahead, there's nothing that can stop you. Also, the mini-battles (which comprise a massive part of the gameplay) are absolute slogs. They make themselves out to be these mini TRPG battles, but for whatever reason they just... aren't. Again, there is no strategy; you are either so strong that no matter what you do you win or so hopelessly underpowered that no matter what you do you lose. After just a few hours of playtime, I started to get that "Well, shoot" feeling but decided to keep pushing through because sometimes that pays off. But every time I opened Steam with the intention of playing it, I couldn't bring myself to do it because it just isn't all that fun. I know it's still a bit under construction at the moment so my position could change, but this is how I feel about the game right now.
Game isnt bad but to me they have set their bar too low, and the modernisation side of things isnt quite there yet, I mean like hovering over something and having a informative UI element pop out ect. Homm 3 was amazing, but also it not only had WOG (also known as 3.5) but someone revived it and has continued developing from WOG (its now called ERA), but its a massive continuation from wog and still active to this day. The point is, after a few years they MIGHT be able to get on par with HOMM3 but considering what WOG adds to the game and the tons more content/customisation that is added through ERA, this game will likely always be greatly underwhelming even if ERA stuff isnt quite as polished/balanced as official work. Faction amount, map choices ect are fairly minimal. Not a bad attempt at recreating the feeling of a very successful 25 year old game but its so hard to recommend this game, again it feels like it could end up very similar feel/quality to the base HOMM3 however with the additional content available for that game, HOMM3 + WOG/ERA blows this game out of the water.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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