
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HOMM is and always have been a PVE-FOCUSED game, if you are looking for that magic in the past then look elsewhere because here PVP is somehow the focus point for almost all patch. I will change my review after if the dev actually listen and putting in the work, but for now, this is just a cash-grab for your nostalgia. Highly NOT recommended !!!
this is a fun game more like the older ones but with new graphics
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 luck > 5 morale with Goldentongue innate? GO F**K YOURSELF
拿个半成品开始搞电竞了说是,什么时候开始更pve内容什么时候改好评
Привет всем фанатам HOMM! Я тоже обожаю эти игры, особенно Героев 5 и 3. Наиграв почти 50 часов в Olden Era могу сказать, что игра более чем достойная! По стилю эта игра как раз сделана в духе "тех самых героев", по карте больше похожа на 3 часть, по смыслу и глубине превосходит даже 5! Понятно, что игра в раннем доступе, и еще будет меняться баланс, однако основные механики и фракции уже будут такими, как сейчас. Мне очень понравились многие нововведения: * Новые валюты, такие как очки законов и очки астрологии добавляют интереса в развитии замка и экономики. * Получение навыков героя! Наконец-то это перестало быть рулеткой (как в 5 части), тут сразу можно посмотреть выбор навыков. Да и сама прокачка теперь происходит быстрее, в сравнении с той же 5 частью. В Olden Era сразу берешь навык и плюсом поднавык, для этого не нужен следующий уровень героя! В итоге герои развиваются быстрее, быстрее строишь свой билд, и игра еще интереснее. * Разделение героев на Магов и Воинов, причем в каждой фракции! Если в Героях 5, чтобы поиграть на магии, надо было брать Некроманта или Мага (и других вариантов нет), то здесь в ЛЮБОЙ ФРАКЦИИ можно взять героя-Мага! Или Воина так же, если хотите повоевать. * Очки концентрации - новая механика получения очков в сражении, чтобы использовать способности существ. Этим напомнила серию King's Bounty, механика однозначно интересная, придает тактичности боям. * Откат заклинаний... Блин, ну я опечалилась немного, что теперь нельзя каждый ход лупить молнией (или за некроманта каждый ход делать поднятие мертвых), теперь приходится ждать 2-5 раундов боя до отката заклинания. Но зато это делает бой и применение магии интереснее: надо прокачивать разные школы магии, изучать разные спеллы, и владения одним сильным заклинанием теперь недостаточно, чтобы рвать как липку всех врагов. * Улучшение артефактов - это однозначно жирный плюс! * Возможность открыть нужное заклинание в гильдии магии за ресурсы (или улучшить любое открытое) - огромный лайк! * Сильные новые походные заклинания - отлично! Наконец-то можно переместиться порталом в ВЫБРАННЫЙ город, а не в БЛИЖАЙШИЙ))) * Очень сильные и интересные билды засчет поднавыков. Например, 3 уровень Вербовки даёт возможность забрать прирост из любого союзного замка, причем не надо тратить ману на каждый юнит, как было в 5 части! Теперь просто платишь около 15 маны за спелл и забираешь хоть все войска! Очень удобно. Да и в целом больше чувствуется зависимость силы героя от прокачки. Магия тоже очень сильная, и артефакты сильные есть. * Синергия навыков друг с другом. То есть бонус от поднавыка удвоится (не 5, а 10%, например), если ты владеешь другим указанным навыком. Тоже очень приятный бонус для построения билда. В предыдущих частях такого не было. * При нападении на нейтральное здание (по типу Драконьей утопии) теперь наконец показывается, с кем ты будешь сражаться! И можно отступить, не надо делать сохранение. * Новые переделанные фракции (на основе горячо любимых старых) и новые нейтральные существа - это всегда интересно. * Ну и кампания - по ощущениям поинтереснее, чем в 5 части.) По минусам хочу сказать, что пока достаточно однообразная музыка (во многом взятая из саундтреков к пятой части). Ну и несколько багов тоже было, приходилось перезапускать игру, но их было три за 50 часов игры, что вполне терпимо. Также лично мне не понравилась переделка Инферно в Рой, где вместо демонов теперь жуки и многоножки. Мне просто противна эта фракция (в принципе не люблю насекомых), при мысли об игре за них ловлю отвращение. Но кому-то нравится, так что это моё мнение. Отдельного уважения достойна огромная работа, которую создатели проводят с очень большим (и очень привередливым) фанатским сообществом! Сложно даже представить, сколько сил и времени надо вложить, чтобы читать письма, отчеты и предложения от тысяч людей, учитывать их и вносить правки в игру каждые 2-3 недели (отчёты об изменениях приходят с такой регулярностью). Спасибо разработчикам за огромную работу! С нетерпением ждём релиза. Ваша игра прекрасна и будет еще лучше! Рекомендую игру всем любителям серии HOMM, Olden Era - достойное продолжение любимых игр!
For whatever reason, the devs seem to have a hard on for making sure people don't have fun. I don't get it. Songs of Conquest is head and shoulders above this game. 1. The turns here are long and drawn out 2. Construction is a pain 3. You're forced to use multiple heroes (I would much rather snowball one hero and be a wrecking ball, but thats just my play style) 4. Battles take way too long and seem...unpolished? Like sure there's a lot to do and cover, but I shouldn't have to worry about my positioning THAT MUCH, and what gives with units walking right by other units and not getting attacked? "Yeah, you can walk right by me on the way to my friends, don't worry I won't hit you" I get it. This is a call back to HOMM. This "is" the successor...but some things need to be left in the past. There was a lot of opportunity to fix QOL issues, gameplay issues, pacing issues..... Instead, we have a game that appears to be heavily focused on competitive multiplayer. I don't buy games for multiplayer. I buy games for the campaign. And the campaign is present here, but....it still feels so empty. Again, Songs of Conquest did it better. I can't recommend anyone pick this up. It's not fun, it's a boring, punishing slog.
I'm old (very old...), and not really an avid 'gamer', but this software has revived an old fondness for turn-based games (Dungeon Master on the Atari; yes, I'm that old...). I never play PvP (too dumb for that...); the Single Player mode has more than enough variety and interest to keep me going for (I hope...) a few more decades yet. Recommended, then, for those who, like me, are not very good at computer games. This one is a Good One.
Performance problems, artifact and hero balance problems, AI problems.
кусок ебанины, почти закрыл карту, напал на какой-то объект не посмотрев, там тим с моей армией не с большим количеством типов и ходит первым. зачем это? как это побеждать? ♥♥♥ бы с ним. но в игре нет автосейвов. спасибо за 3 часа въебаных в никуда
If you wish to play the single player campaing, you may have a good fun. On the other side, you will be aming to play PVP and you won't really enjoy it. You can easily bug abuse every game and devs won't do nothing about it as they accept the fact that this is part of the game and most likely this won't be change. So do I recommend the game? If it costs 5 euro for a single player experience yes, but I would not pay more then that to fully enjoy it as you would like to play PvP.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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