
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Went into the first campaign mission and completed it promptly with max animation speeds, kinda got nostalgic about how the map has old design flaws were you choose in a path in a fork and have to go back whenever you pick the wrong one if you want the fog of war goodies. It's not anything huge, but a lot of modern games have learnt to design away from this in single player settings since it is just a "Meh" moment for the player. Far more meh is that your stat boosts are now for that mission only. Having nothing to show for prior conflict by design is not something I enjoy. I very briefly touched in on a skirmish but lost interest as nothing really interesting is on offer here for anyone having played the originals. I did not run into any bugs, just plain dull and with choices that are interesting to me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
城市选择建筑都没有建筑名字提示,城市和战场画面都有种页游的感觉,剧情过场也是相当简单的文字对话,搞不清楚谁是谁的派系的情况下,看剧情一脸懵逼。还有派系关系,也不知道图标对应的是什么种族,很多地方依然页游水平
this is a fun game more like the older ones but with new graphics
Everyone talking about balancing PVP and not taking care about PVE. But even PVP is awful and buggy. I play almost all the time in PVP, but i tired of how buggy it's. Today I played 4 games, 3 of 4 stuck due to the bug which exists since the start of it (with restart during fights). Another game I spend 1 hr playing and at some point just got "connection error" screen, was waiting for 20 mins and left(got -40). Just fix your buggy game instead of trying to balance +1 damage and -1 armour. So much problems reported in discord just open for months with 0 attention. You have so big community who is helping you to find bugs but even with that you can't fix them for months. So pathetic
кусок ебанины, почти закрыл карту, напал на какой-то объект не посмотрев, там тим с моей армией не с большим количеством типов и ходит первым. зачем это? как это побеждать? ♥♥♥ бы с ним. но в игре нет автосейвов. спасибо за 3 часа въебаных в никуда
For whatever reason, the devs seem to have a hard on for making sure people don't have fun. I don't get it. Songs of Conquest is head and shoulders above this game. 1. The turns here are long and drawn out 2. Construction is a pain 3. You're forced to use multiple heroes (I would much rather snowball one hero and be a wrecking ball, but thats just my play style) 4. Battles take way too long and seem...unpolished? Like sure there's a lot to do and cover, but I shouldn't have to worry about my positioning THAT MUCH, and what gives with units walking right by other units and not getting attacked? "Yeah, you can walk right by me on the way to my friends, don't worry I won't hit you" I get it. This is a call back to HOMM. This "is" the successor...but some things need to be left in the past. There was a lot of opportunity to fix QOL issues, gameplay issues, pacing issues..... Instead, we have a game that appears to be heavily focused on competitive multiplayer. I don't buy games for multiplayer. I buy games for the campaign. And the campaign is present here, but....it still feels so empty. Again, Songs of Conquest did it better. I can't recommend anyone pick this up. It's not fun, it's a boring, punishing slog.
This game isn't bad, but it has one fundamental problem: the studio that released it. The game suffers from a massive balance issue that has essentially existed since day one. First, we got a completely unplayable NIVE and a totally overpowered Necro and Shizme. On top of that, summoning an avatar was a skill you wanted to have in every game. We waited almost two months for a balance fix that ended up being nothing more than a change in numbers—simple math that any player could figure out in a single day. Yet here we waited two months. Right now, we have morale that’s super OP!! and a Heroic Strike that lets you kill the enemy’s strongest unit; the Heroic Strike itself refreshes, and you can use it 4 times per round, killing, say, 30 dragons. WHAT IS THIS?! Everyone is complaining about it, and what does the studio do? It releases updates with PvE maps when everyone is complaining about PvP. Pathetic. Maybe they’ll fix morale and the Heroic Strike in a month, but then what? Something else that’s super OP will come out because the developers don’t know their own game, and we’ll be waiting another two months for them to fix it. I get that it’s early access, but such egregious bugs should be patched within a week at most. I’d recommend this game only to people with strong nerves.
Если хотите вечно сбрасываем прогресс при игре с друзьями - покупайте. В ином случае не рекомендую продукт к покупку до релиза. В 80% играх невозможно включить одновременные ходы, голоса игроков просто не засчитываются. Победили бота? - все ходы зависают, бесконечная загрузка и поможет только перезаход в игру. Прогресс сохраняется не автоматически, поэтому если вы не сохранили: либо начинаете заново, либо с большим откатом (в случае, если было сохранение). Решение этой проблемы: сохранять каждый ход. Игра виснет и зависит от DPI на мышке. Единичный случай, только у друга, но тем не менее - это проблемы была игры, а не компьютера человека. В последние заходы висла от...? Непонятно. Фризы были каждые 5 кадров, буквально из-за пересоздание лобби. Впервые познакомился с серией игр героев меча и магии. Геймплей понравился. Ранний доступ, какие-то баги и тп, и тд - принимаю. Но почему я за 1.5к рублей, играя просто в переделанную игру, не новую, должен терпеть подобное? У разработчиков огромный опыт создания игр, почему у них такие глупые ошибки? Я не знаю. В данный момент к покупке не рекомендую, когда игра выйдет с релиза - покупайте.
现在做游戏总喜欢跟玩家对着干
拿个半成品开始搞电竞了说是,什么时候开始更pve内容什么时候改好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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