
Hero-U: Rogue to Redemption is a humorous fantasy role-playing adventure game by Lori and Corey Cole, creators of the acclaimed Quest for Glory series. As the Rogue Shawn O'Conner, players will make friends, explore a haunted castle, and use their Rogue skills for fun and profit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This is probably my all-time favorite adventure game, and I grew up playing through the Quest for Glory and King's Glory series every few years. I love that this game feels like a mix of the Pick Your Own Adventure stories, Harry Potter, and Quest for Glory. I love how many different varieties of stories and side quests there are. I love how many different relationships there are to build or turn into an enemy.
Flawed gem that QFG fans should absolutely play. The are absolutely aspects of this game that need to be tightened up and edited and I think the ending is pretty anticlimactic but I still very much enjoyed stepping into another game world created by the Coles. QFG will always be near and dear to me and this is a bit like a love letter to the fans.
Lovely all-rounder of an adventure game – a distinct art style that grows on you, interesting characters, intriguing mysteries, and a workable stealth and combat system. It also has meaningful choices, like which secondary class to take! I appreciate that there are non-combat solutions to many scenarios, especially when you invest in your stealth skill. I don't generally enjoy "time management" in games, but I found that Hero-U gives just enough time each day. Just keep multiple saves, because it's easy to miss things!
currently on my 2nd play through. Its not Quest for Glory but unique in its own way. Truly enjoy this one.
if you liked QFG you'll like this, I think.
i replayed qfg 1-5 just to play this.. absolutely worth it.
lots of fun
If you were a fan of the [b]Quest For Glory[/b] (and other point-and-click adventure) games of the 90's, then you'll probably feel right at home with Hero-U. [h2]The Good[/h2] This feels like it's made by people who love good stories, and love to immerse others in them. The characters, dialog, locations, atmosphere, and overall storytelling contribute to an engaging experience that pulled me in like a book I didn't want to put down. It doesn't take itself too seriously, weaving heartfelt narrative themes with threads of lighthearted banter, cheesy rhymes conscious of their own cheesiness, and a peppering of dad jokes. I find this nuanced balanced increasingly rare in books, not to mention in games, so I was quite tickled to encounter this gem. Visually, I appreciated the lo-fi, semi-pixelated look of most of the game, which gave it a retro, nostalgic feel. A lot of care and talent went into the design and artwork, much of which is meticulously hand-drawn. The locations and maps don't have that random, procedurally-generated feel, but seem carefully curated and planned. The music completes the storytelling. It's never too epic for the encounter or too whimsical for the occasion. I don't know whether the score was written by multiple talents, or a single... either way it's always 'just right'. Dynamic enough to engross, but tasteful so as not to distract. [h2]The Bad[/h2] The game lacks some of the polish and production value of the original QFG/Sierra games . I found the hi-res, 3D-modeled player, NPCs, and other random 3D elements to be out of place with the rest of the pixel-rich artwork. The overall visual experience felt a bit disjointed. In the end, these are minor (and arguably tedious) considerations, but worth noting. [h2]Worth It?[/h2] Absolutely. All in all, Hero-U is a fun throwback that I enjoyed playing and would love to see a sequel to.
If you ever played any of the quest for Glory games this is AMESOME! If you haven't then it's still a great game with an excellent sense of humor and enough puzzles that it's worth playing through a few times to get all of the jokes and options uncovered.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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