
The young master of Hu Yan Men, SITU's peaceful life has been overturned, by a sudden massacre. The Windstop Strategy is a region-suppressing strategy RPG.As the new leader of Hu Yan Men, can you bring glory back and dominate the Windstop Valley?
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A sudden and devastating massacre of your sect completely overturns your previously tranquil life, the young master of Hu Yan Men - SITU LAIYE.
As the new head of Hu Yan Men, could you stem the surging tide, stop short before falling off a cliff?
In the ever-changing landscape of Windstop Strategy, where conflicts escalate and rumors abound. A newcomer to Jianghu, can you find a way to break free from the encirclement of various factions?
Amidst the legend of a ferocious beast known as "Night Crow," can you cut though the full of confusion, expose the true mastermind to revenge.
Windstop Strategy employs classic region suppression as the core gameplay strategy,
while also integrating a large number of management and simulation elements revolving around sects.
Players need to judiciously consider each move during their own turns, making strategic use of available resources.
Develop your strongholds and recruit talents! Analyze the situation and deploy the strategies! Take attack or fall back upon, step by step!
Starting from Hu Yan Hall, conquer the various sects of Windstop Strategy!
Thus the highest form of generalship is to baulk the enemy's plans; the next best is to prevent the junction of the enemy's forces。
Jostling and joyous, the whole world comes for profit; after profit the whole world goes!
In Jianghu, where heroes vie, driven by self-interest, there is no such thing as 'absolute'.
Therefore, when facing a formidable enemy, should one choose war or peace? In times of crisis, who truly deserves to be trusted as an ally?
The situation in Windstop Strategy changes rapidly; only those who can perceive everything clearly can survive.
The combat system of Windstop Strategy will be presented in a turn-based format.
Before the battle begins, players must strategically plan which characters to deploy and their positions based on the battlefield situation, to gain an early advantage in the subsequent fight.
The combat process is divided into two phases: "Strategy" and "Battle." During the Strategy phase, players manually select the skills to prepare for release. Once the Battle phase begins, characters from both sides will take turns acting, using skills to attack enemies, provide buffs to the team, or protect injured allies.
The rich and varied combat system will offer ample strategic depth and playability!
Every character has their own independent growth system, as well as strengths and weaknesses defined by their unique combat style.
Different cultivation directions will largely determine the roles they can play in the conflicts between factions.
Keep in mind that only reasonable character builds and well-thought-out team compositions are the key to ensuring your faction's victory over enemies.
Threat and opportunity, intrigue and betrayal, hatred and bonds, love and friendship.
Since the moment you decided to step into Jianghu, it seems as if everything has been destined.
The intertwining of light and shadow, the intricately complex storyline, the ups and downs.
Lots of suspense will guide you to explore the decades-old pains and sorrows between the major sects of Windstop Strategy.
Tired of constant scheming and battles between sects? Perhaps it's time to embark on a true adventure!
In addition to the strategic gameplay unfolding around the world map, Windstop Strategy also provides players with a variety of special dungeons to explore.
From ancient ruins filled with traps, to serene valleys rarely visited by humans, and dangerous territories occupied by bandits.
As you delve into these dungeons, you'll experience unique storylines and battles, and gain abundant rewards.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其他的感觉都还行,就一点啊,也是我认为剧情最致命的一点,为啥男主自己当皇帝的霸主结局非得依附龙脉和玉玺?就不能开局一个碗打下一片江山?凭啥没龙脉和玉玺就只能当武林盟主?王侯将相宁有种乎?搞得霸主线主角像是在窃国一样,有龙脉和玉玺只能证明鹿追有大一统的资格,谁告诉你没这两样就完不成大一统了?只能说编剧格局太小。女帝线不想打,霸主线又打不尽兴,所以这游戏完全可以在龙脉选择那里加一个男主放弃龙脉并立志的选项啊,后面再把尤大人打服(鹿追本来就是主角老婆,尤大人和男主之间又不是生死之仇),最后打完夜鸦再称帝,这才是霸主啊,靠骗来的龙脉和玉玺称帝算哪门子的霸主?
底子是有的,但是整体很平庸,玩起来是比较折磨的,操作非常繁琐 1、养成过程非常折磨,每次盯着满10级的技能去更换? 2、天赋系统鸡肋,同职业没任何差别 3、技能装备什么都靠买,什么都学,非常麻烦 4、所谓的战斗策略就是,选择几个技能来放,导致大部分角色技能都是摆设。不如让AI操作,不如手游卡牌战斗
肉鸽存档赶紧端上来吧,我4万分存不了档,回主菜单直接没了,肉鸽模式确实爽,一巴掌秒了.
以一款200元的遊戲來說沒什麼好嫌的,可以順暢的玩下去 以整體來說,遊戲有點各方面都不到位,整體大概65分吧 劇情不佳,各線的鋪陳都嚴重不足 文字很饒口,感覺像是AI寫出來的 養成的部分很不佳,因為要培養的腳色很多 要一直學新武功去堆素質才能學高階的 加上要培養兩隊至少15人 組成又有功法+職業+裝備+天賦+信賴都會影響 弄得這麼混亂還不如直接一條分支線來養成 到中期開始每個點都有商店,很混亂,非常難找要的東西在哪 遊戲的基本玩法沒問題,但難度設定和強度平衡設定極差 遊戲裡大概有8成的功法都是沒用的東西 音樂還滿好聽的 戰略的部分,空有一個形式,根本沒有戰略可言 不能想打就打,也沒有策略可言,也沒有認真的基建可以玩 恩......但還是可以順順的玩一遍,不要抱太高的期待的話
很平庸,各方面都是
已经打完一段时间了,才想起来要补这篇评测。《息风谷战略》算是这两年小成本国产武侠独立游戏不断涌现下的产物之一,他有着自己的特色,但是粗糙之处也非常多;能看出制作组自己的想法,作为SLG也有一定可玩性、甚至有点上头,但是很多地方不知是受限于制作组的规模亦或是制作的成本,确实也没得到很好的实现。制作组目前还在持续更新,不过重心目前是放在了肉鸽和沙盒这种重玩法的模式,作为武侠游戏来看,虽然值得一玩,但总体来说是有点可惜的。 [h1]在武侠世界攻城略地[/h1] 这些年国产武侠游戏不少都用上了AI绘图,本作也不例外。息风谷的美术只能说修了,没有那么拖后腿,但是也不算什么出彩的点,很多角色的AI风格还是比较浓。本作参考的作品是大名鼎鼎的兰斯系列,不过即使没玩过也没问题,只要有一定的三国志等策略游戏基础大概就能理解基本玩法。以剧情模式为例,玩家将扮演虎焰门少主司徒来也,在惨遭神秘势力夜鸦灭门后和仅剩的管家、厨娘、砍柴的三人一同重新复兴虎焰门,过程中也将直面其他势力的新仇旧恨,最终目标自然是一统整个息风谷并击败夜鸦。游戏共分为正、邪、女帝三条路线,不过能触发情圣结局的只有正线。其核心玩法是回合制,每回合玩家需要在有限的行动点下开展各种内政以及外交行动,比如打猎做药或卖钱、招募角色、和主要角色互动增加1点好感度,以及在刷出其他势力后和特定势力进行结盟、对其他势力宣战、对宣战后势力的城池发动一次攻击等行为,每次攻击都是出战一定数目的角色进行回合制自动战斗,角色每个回合(战斗外开展各种行为的那个)都有固定的出战次数,因此玩家也需要合理安排策略。此外,也有一些不需要行动点的行动,比如探索/发展某地、说服/释放俘虏等,但这些行为也需要消耗出战次数或者金钱等资源。而随着角色的攻略、地盘的扩张,玩家也可以获得虎焰点来开启我方角色每回合属性增加、最大出战人数增加、出战次数增加等强力的buff。真玩进去了,武侠题材的吸引力加上策略游戏的玩法,是可以轻轻松松杀很久时间的。 [h1]尚需打磨的细节[/h1] 但不得不说,本作的引导其实并不算出色,很多功能需要玩家自己去发掘,小到角色build如何连击接连击,大到如何分配行动点——最典型的就是角色满好感需要21点好感度,之后才能打觉醒战,但是每回合的行动点极为有限,很难通过行动兼顾内政外交的同时拉满好感,消耗虎焰点全体好感+1的操作在前期又太过奢侈,因此送礼物——主要是+1和+2的手镯和项链——就成了最主要的方法。看起来,这些礼物除了副本能少量产出就是在商店才能有限购买,可以说捉襟见肘,可实际上玩家只需要释放俘虏时让他们交出细软,就能批量拿到礼物,这才是最主要的来源。同时,如果不看攻略,本作很多的剧情都不那么容易触发,即使触发了,也可能会显得没头没尾不好理解。制作组做了很多剧情,某些角色连每回合的交流加好感都有不同剧情[spoiler]不是所有,比如便宜儿子就只有喝酒一种[/spoiler],但是并没有做好衔接,最典型的就是狼孩秋,如果你把他的好感度剧情放到最后,是没办法得知他的血仇来龙去脉的,然而哪怕不触发,在圣剑门打完后依然能看见他出场讨债,不开玩笑的说当时我真想了下他是谁[spoiler]其他的点还有段小年线的剧情安排,我最开始没打MOD,结果打完副本后又打了MOD重打了一遍,虽然也只改了几句话,但是观感确实有提升。还有打了书院副本后开战依然对院主敌视,副本打的补丁是需要主角按照之前的态度装下去,但实际上并没有圆好,没能看出起到了什么作用[/spoiler]。而且,本作的剧情能让人有记忆点的不多(结果印象最深的居然是龙夫人),哪怕是高潮之战也如此,作为一款武侠游戏确实还需要打磨,游玩前把创意工坊的剧情MOD效果会好一些。 总的来说,《息风谷战略》是一款颇具特色的武侠游戏,他最出色的点在于其不错的框架带来的游戏性,但是在引导等处又显得粗糙,剧情方面只能说在MOD的辅助下合格了,确实有些可惜,但如果对武侠题材的策略游戏感兴趣的话,还是可以试试的,不过不要选简单模式,作为策略游戏,简单模式连攻略角色的成就都锁。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
这是第一部让我将“刷成就”这一过程视为极致享受与快乐源泉的作品。--
6.5/10 - tentatively recommended turn-based strategy game that focuses on management. I'll be frank, the story is OK, the UX is a real pain and it's like nobody did an eye test on the UI. Story wise, literally every character over the age of 30 cannot be trusted and I'm not even kidding. It has a solid set of music and decent art style though IMO. For <= 10$ USD, I can recommend, as it is literally the base price of a movie ticket or maybe 1-2 cup of coffee these days. Heck, it's even cheaper than 2 gallons of gas in my area. [hr][/hr] A Chinese Review at 65/100 by 螃蟹鴿 summarized it very well, this isn't a "great" game, and it really average at best in it's current state. It can be fun if you like turn based strategy games with a focus on management. below is an translation of the review with my added notes. "The story is poor, with serious deficiencies in the narrative buildup across the different paths. And the writing can be clunky and awkward to read. it feels like it was generated by AI." - I felt this way too, especially when some plot events have holes and no obvious triggering conditions. "The character progression system is poorly designed, largely because there are so many characters to develop. You have to constantly learn new martial arts techniques to boost your stats just to qualify for higher-level skills. On top of that, you need to build up two teams comprising at least 15 characters." - This was arguably the most painful part of the game for me as I struggled to level up characters fast without modding tools. And the painfully frequent click and wait for turns to finish essentially make this another grind-fest. "Team composition is complicated by a multitude of factors—techniques, classes, equipment, talents, and affinity levels. It is all so chaotic; a straightforward, linear progression path would have been much better." - I agree, the numerous amount of crap and text was really bad. Some talents/traits and skills are absolutely useless. And I believe the talents cannot be reset, so there is an RNG factor involved whenever you try to recruit mob characters. There also isn't any teambuilding guides on steam nor English sites at a glance/search,, so be prepared to make a lot of mistakes. "By the mid-game, shops appear at every location, creating a cluttered mess where it is incredibly difficult to find the specific items the player needs." - This is real, it also doesn't help each location really only has 2-3 copies of identical items so trying to standardize your teams' equipment becomes a real chore.
Really good game. English translation is ok, chinese text was very very seldom in few dialogs and didn't break immersion or story at all.
开始骗钱了是吧,新DLC什么B玩意,根本没意思
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