
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
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About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好多BUG, 與真實世界邏輯不太一致,而且Router->Firewall->Switch會有Vlan通不了的bug, 也有subnet外VLAN成功讀取到的BUG. IT Request 存在意義不明,做了也沒有獎勵,單純堆算力拉cable,沒有太多策劃的內容.
This game scratches an itch of sorts since I have my own homelab, but this game feels pretty clunky. There's no real feeling of progression or economy. I choose to not refund this game since I got it for only 7-ish bucks which in the grand scheme of things is the cost of a Dunkin $6-meal deal (with its tax) and I like to support indie devs. I really hope to revisit this game after some time to a more fleshed out version, otherwise I have to regretfully not recommend.
This game is very good for learning networking knowledge. I know networking skills in my job so this game is not very hard to handle. But for someone without these knowledge you may have to really read the tutorial and learn networking before you can build the data center without any downtime. If you really want to follow the industry standard building a spine-leaf structure for zero downtime when things go down, really need to plan the wiring and floor plan on a spreadsheet before hand. It may takes some weeks before you can finally build the complete data center. If you can do that, you know very well about how to configure a switch, router, and firewall and how these things can work together. Also this game is more like in beta state, some features are still actively adding into the game. Also the graphics are not very optimized, and my PC will see frame drop when the server number increases. Hopefully things will improve in future major update.
Perfect game!!! As an I.T. Specialist, after a full 8 hour shift in the office, I come back home and I keep installing servers and switches, connecting them with various cables and then setup some IP addresses.... the same stuff I do for working now I can do for entertain me!!! Also the bad feelings about bad cable management in the racks is well preserved,... ... at least, in the game, I can choose whatever cable color I prefer.... so my datacenter is all in pink cables!!! LOVABLE!!!!
Buenísimo, juego desde Linux y va de lujo!
This game is a perfect training ground for people wanting a taste of the IT life. It's especially a great example of data center ops, the scale, the frustration, and the satisfaction. What I love: Models of the Devices are fun and descriptive. Networking is fun, engaging, realistic, and simplified for good reason. Sounds are fantastic, and keep out the actual ear pain / headache you get from working in a datacenter. Buildouts are engaging, though provoking and managing bandwidth is a real challenge when you start to scale. What I don't love: Cash flow seems parabolic. You start out scrounging for money, then when you get past your 4-5th customer you're sitting on piles of cash. This might be tweaked to be more consistent in the long run - or have events that impact cash flow more. What I wish for: More catastrophic events - like power outages, or natural disasters. More devices - the 40GbE switches get outgrown fast. We need 100-200-400-800GbE and 1.6TbE switches like real datacenters have. MCLAG - Multi Chassis LAG would be great, I kept designing my networks in mind with them but kept forgetting it wasn't a thing in the game like I would use in real life. Would buy again. :-) 10/10 - Would buy it 100x over. Well worth the money.
这个真的也就图一乐吧。还不如下个思科模拟器自己玩的。游戏很多时间都在上架服务器,现实中机房除了建造还有管理是最重要的,还有温度控制等,目前这都是游戏缺失的内容……就,挺流于表面的。而且我不懂为什么服务端对算力要求这么高,买来的服务器算力却这么低,玩到中期就已经是一个服务端对应四五个机柜了……虽然游戏有给一台红色的小车你,但那些高算力的服务器叠了三个就不能往上叠了什么玩意……要是现实中直接叠上去叠一大坨了……游戏虽然可以不用这么拟真有各种各样的协议,但这也太少了……整个游戏都基本在上架服务器-开通服务端-配置IP里面循环,尤其是上架和配置真的很浪费时间,内容真的好少,我估计开发者真的没干过机房运维,除了上架服务器和配置IP之外,机房运维的工作更加多是调试设备和巡检,连最基础也是最重要的机房温度也没有体现出来
pretty fun game. got kinda boring after a while though.
Its a cool idea for a game, but unfortunately there isn't much game here. If you like sitting around waiting for money to tick up and doing the same thing repeatedly with little tangible reward this is the game for you.
Büyük hevesle aldim ama oyuna girdigimde egitici kismi çok yetersiz adim adim uygulamalı gösterse oynana bilir ama bu işten hiç anlamayan biri olarak aşırı yavaş aşırı zor bir simülasyon oyunuyla karşılaştım gercekten anlayarak ogrenmeknisterdim ama oynanacak gibi degil bence egitici esc den girip okuyarak anlamanız gerekiyor ve çok fazla teknik detay var gibi geldi bana rtx5060 olduğu halde drop yediğim anlar oldu keşke daha iyi ogrete bilseydi oynamak isterdim
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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