
Conquer 17 challenging levels in this 2D platformer adventure game, using a combination of spells, your sword, and other skills and abilities. Explore the overworld between levels, defeat demons, find secrets, and gain experience to make yourself stronger for the challenges ahead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Slovak, Portuguese - Brazil
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Very fun platformer/RPG in the feel of Zelda 2, but with better-feeling movement and ways to improve your gear along with your stats! I've enjoyed this game so much that I'm creating a speedrun route of this game, and want to help spread awareness of this gem to those who might have missed it otherwise!
One of those game i hope somehow one day gets a switch physical release so I can preserve this gem forever.
This is a Zelda 2-esque inspired game that needs more love and attention. Having just beaten the game at the time of writing this review, and to get straight to the point, I highly recommend giving this an honest shot if this game peaks your interest.
What a wonderful jaunt through a world I felt incredibly attached to! This feels like a lost Game Boy Color game, one that an incredible amount of effort and heart was put into. The story is gripping, the music -absolutely slaps-, the artstyle was so very comfy... And oh my god some of the animations made me audibly yell AWWW Heavily recommend. This'll be a yearly replay for me. Thank you so much for making this <3
I went into this game without prior knowledge (I don't even recall seeing the trailer, I got recommended this by someone else and knew I had to buy it just based on the promo picture and description) and just WOW this is an amazing game, I expected it to be really good but it surpassed that by a wide margin and this is going to be a game I'd wanna talk to people about a lot if it wouldn't spoil story moments and lore (because those are really gripping and impactful when experienced without prior knowledge). I'll still be recommending it a lot for sure though, just without the spoilers! This game is going up there with my absolute favourites of all time! I was worried that the story would result in an ending I didn't like so I was tempted to look up how it ended to save me the worry, but I am legitimately so glad I didn't! Playing this without prior knowledge I feel enhanced my experience a lot, also the game is honestly quite a bit longer than I expected in a pleasantly surprising way! When I first was going through the game, I was like "I'll do the sidequests and exploration later on", I would say do it as you go along and early! It can really help out, especially if you're finding stuff tricky. I found the [spoiler]Manticore[/spoiler] and [spoiler]General Mechos[/spoiler] fights very tough the first lot of tries, for the latter of those mentioned fights I decided to leave the level and grind for a couple of hours, as well as search for secrets and it was really fun finding cool things on the map. Then when I fought the aforementioned boss again, it felt challenging but not to an extreme. Losing money and experience points to the next level on death isn't too punishing overall, especially as levels are relatively close together and you can't level down. It can be a bit demotivating to see all the money you found in a secret go away, but there is a really good spot for grinding money (if you can find it, you should if you look on the map for places to go though) so it doesn't matter too much as you can get money back quickly. The thing I find the most punishing though is using items on a tough encounter, as they don't come back after dying. I recommend making a safety save before the encounter so you can quit without saving and reload if you need, otherwise you might get trapped in a death loop unless you quit out of the level and redo it. This is honestly the main issue I had with the game and it's easily bypassed using the safety save method. It took me about 20 hours to complete the game the first time round, but I did nearly 100% it during that time and I was quite inexperienced with a game of this type. I've never played Zelda 2 or Shovel Knight (and I've basically never seen the former aside from the world map, the towns, and one boss fight) but I can definitely see where the game is similar to these, this isn't a bad thing in my opinion though! The game has a unique identity from what I can see, with the systems it chooses to take inspiration from (and ones it doesn't) picked with the experience in mind and not just taken for the sake of being there. Building upon what has worked before is a good plan when the underlying reasons and considerations are taken into account, which they are in this game. I bought this game in June 2025 but I got round to playing it in Nov 2025, I should've done sooner! This shall be one of my top picks to suggest to people, I'll have this game and its world in my thoughts, and I thank all those involved in the creation of this game greatly for making such an excellent and unforgettable experience.
A fun Action Platformer with world map based exploration/progression, Level up mechanics, plenty of fun secrets with a good story and excellent soundtrack by Elite Ferrix. It is pretty darn difficult so do be warned, the dev wants you dead. If this all sounds good and the challenge doesn't deter you, get the game. Good job devs :)
if you liked shovel knight, or zelda 2, you're likely to love it in my opinion
[h1][b]Gods, Dragons, & Sidescrolling Action[/b][/h1] Heritage: A Dragon's Tale is a retro style side scrolling action game that combines RPG elements, light platforming, exploration, and action in one solid game. It shares a bit of DNA with Zelda 2 which I liked but does feel like a game that comes into its own. While not perfect the game is enjoyable to see through to the end I feel. There is a difficulty spike around the mid game but once over that hurdle the game becomes a lot more enjoyable. [h3][b]Pros[/b][/h3] [list] [*]Overall solid controls. Flame feels good to control and move through levels and most abilities are satisfying to use. [*]A wide variety of abilities and items to use. While some do feel more useful than others there is a lot to experiment with. All of your attacks are upgradeable in one way or another which helps to keep them feeling a bit more fresh. [*]The world is large and has a good amount to explore. Along the way you'll find optional upgrades and sidequests that will reward you with more things. [*]Some late game music tracks are real bangers. [*]The story has a lot of thought put into it even if some aspects are cliche [/list] [h3][b]Cons[/b][/h3] [list] [*]Some stages feel like they overstay their welcome. Not overly so but there were times I was felt like a stage should be over only for it to go on for another checkpoint or two. [*]The midgame difficulty spike once enemies with guns are introduced is a bit brutal. Finding good ways of dealing with them at that point is tricky and since some of them back away and follow you it can be annoying. [*]Poison clouds and stun effects last way too long. They aren't extremely common but very annoying. Being stunned by an enemy guarantees you take damage. [*]Things in the story just kind of happen sometimes. While a lot of thought was put into it there are times the games just info dumps on you and a couple of times where your character just gains the ability to do things just because. It feels a bit both underdeveloped and overdeveloped at the same time as well overall. [*]The UI is a bit messy. The weapon wheel (or weapon X) in this case felt clunky to use to I ended up going into the main menu to swap abilities. The level up menu also felt a bit too tucked away. [/list] In conclusion, Heritage is a pretty decent game if you like retro style action games. The solid controls, variety of abilities, and bit of exploration it offers makes it enjoyable to give it a full playthrough.
A mix between Zelda 2 and Shovel Knight with enough unique ideas to stand out from its inspirations. The pacing is well balanced and there's more content than meets the eye. It evident throughout the game that a lot of time and care was put into polishing the game. I highly recommend this to anyone who loves retro-inspired 2D platformers.
This game does absolutely nothing new, which is fine, because the ground it retreads it does well, and the effort put into it shines through... well, most of it, at least. If you enjoyed Zelda 2: Link's Adventure and Shovel Knight then there's absolutely no reason not to grab this. A couple of the puzzles are somewhat obtuse, unfortunately, and the pacing of certain aspects of the game is a bit odd, and some of the encounter designs can be frustrating, but none of the flaws are bad enough to ruin the experience, which is worth the full price of admission and then some.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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