
An cute, silly, game filled to the brim with squishy invertebrates! Strives for total accuracy to Game Boy Color hardware!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
absolutely oozing with charm I highly recommend it for a cute platformer P.S. it also has recipes
this game . is a lot funnier than it has any right to be cuteness overload , good platforming , kinda cool retro fps stuff probably your cup of ink , certainly mine
Incredibly wholesome game that's packed with a tonne of variety (retro first person shooting sections, platforming, side scrolling dragonfly-flying sections). The writing is just as cute as the first game, and the movement felt even better. Would strongly recommend.
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Hours played at review time, across 27 reviews with recorded playtime.
My first impression after watching the trailer was that I'm going to get terrible motion sickness from playing this, since the screen seems to be moving so fast. Still, I decided to give it a go. And boy, am I glad I did! It's ridiculously adorable, fun to play, has an actual plot with character development and... surprisingly intricate lore. Yeah, I didn't expect that either. But now I'm in love with Squidlit, and while I normally don't like sequels, I'd really like to revisit Squishu at some point (there's a previous game, just Squidlit, so at least I have that). The gameplay is great in its simplicity. You attack by double jumping, and you also have a headbutt dash which doesn't deal direct damage but helps knock enemies back. Each level has its own set of enemies, its own music, and sometimes even a bit of a gameplay change, such as getting a space shooter section or having most of the level be underwater, which totally switches your controls around (in a good way! You're a squid, swimming comes naturally). Every level also has a... FPS section. It's not as well done as the rest, mainly because Game Boy resolution and 3D don't really mix, and there's less variety. You literally pew pew baddies in a maze, like a crappier version of Wolfenstein 3D. On the plus side, you collect EXP, and you get to level your FPS character - Skwit Skwot - to upgrade her spells. You also have to manage your health and mana levels, so it's not completely bland. The game also has some really cute and weird attention to detail. For example, pressing down makes you go ^_^ ! Which doesn't have much purpose (that's how you save, and that's about it) - but it's very cute, and other characters react to it - either by doing ^_^ themselves, doing their own version if they're not a squidlit, or petting you because you're so cute. At some point, Skwit Skwot gets her hands covered with grape juice, and when you approach her for headpats, she says "sorry, I can't pet you now because my hands are all sticky". To wrap this up - if this game actually came out during the Game Boy Color era, it would've been a hit. While I wouldn't call it a masterpiece by modern standards, it has enough of this warm magic that just makes you smile, and keeps you playing. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
This game is too pure for human eyes, I highly recommend
this game is cute, charming and fun consistently. except for the first person shooter segments. they control terribly and are just not fun at all, unless you have a controller so you can use the alternative controls. other than that, this is a straight upgrade from squidlit and it is incredible.
Why is this game so far of the grid? It's great content for that price.
Be sure to wiggle at all your friends to show them that you love them. Muffins count as friends. And that big bug lady you beat up in the last game.
Das Spiel ist ein würdiger Nachfolger für den ersten Teil, welcher noch im wunderbaren Game Boy grün daherkommt. Das Spiel bietet eine tolle und auf den ersten teil aufbauende Story, die niedlich erzählt wird. Auch der altbekannte Squidlit Humor ist wieder dabei^^. Jedoch muss ich euch auch warnen. Das Game enthält sehr viele 3D-FPS Szenen im veralteten Pixellook und hat dabei eine grauenhafte Steuerung. Diese FPS Passagen treten öfter auf als die 2D Passagen (vom Gefühl her) und dauern einfach viel zu lang. Dieses eine Feature ist für mich schon fast der GAMEBREAKER gewesen. Wer vielleicht (warum auch immer) auf diese Passagen steht oder darüber hinweg sehen kann, der sollte hier zugreifen. Wer jedoch ein schönen entspannten 2D-Platformer will und nichts anderes sollte es besser lassen. Gez. RetroSven
[b]Super Squidlit[/b] is the colorized sequel to [b]Squidlit[/b], and it's as charming as ever. The big improvement over the first game is that it's longer and more varied. The first game is really short, and only somewhat made up by the achievements. The platforming is here to stay, and Plip has gotten a new dash ability which literally opens up new heights as well as new ways to deal with enemies or avoid them. There are also first person shooter sections, which I actually quite like. The game is advertised as "Strives for total accuracy to Game Boy Color hardware!". Given that [b]Tyrannosaurus Tex[/b] exists, the first person shooter on a game boy color is not unfeasible. Heck, [b]Faceball 2000[/b] exists for the OG Game Boy. Anyway, these sections aren't actually as unplayable as some may tell you. The game does actually provide an option to play with modern controls, if you have a controller that is. I played without, you have to hold a button to strafe or left and right or the camera will turn instead. You can also lock onto enemies. The weapon selection only goes forward which is only a minor inconvenience. Overall the controls are adequate. The gameplay is a little repetitive, not much enemy variety, though there are a few "gimmicks" to try to spice it up, such as an autoscroller, or a falling section that uses this first person view or a boss fight. I actually liked these FPS sections so much, I'm craving for more stuff like this. However, what I did find "unplayable" is swimming controls. The swimming is similar to any old school game like [b]Super Mario Bros.[/b] except when "jump", you swim in a given direction. You can swim up, up-right, up-left, and down. You can face down-right and down-left but can't actually swim in that direction which is kinda awkward. Moreover, in order to attack the enemies, you have to turn around, which is also awkward, and the shot goes in upward trajectory (if you aren't aiming straight up/down that is). Works the same way as in 2D platforming sections but it's just so clumsy. I did not find the entire swimming level and it's boss to be much fun. I think modern swimming controls would've worked greatly. It's a squidlit afterall, not a fat plumber. With longer runtime it's more likely for unpolished moments to creep in. I already mentioned swimming mechanics, and the first person shooter sections are somewhat devicive. Then there's the final boss in the FPS style, where the difficulty is actually finding the boss and approaching them from behind. I was actually quite confused on what to do until I figured it out. Still though, overall [b]Super Squidlit[/b] is still a good game, there are few issues to speak of compared to the rest of it. It's quite enjoyable and a worthy successor to the original. Just like the predecessor, it's charming, approachable and most importantly, good.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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