
A unique digital boardgame with strategy and narrative elements, inspired by games like Pandemic, Arkham Horror, and Talisman. As a Heretic Operative, a secret mage sworn to oppose the Cult, you must harness the arcane without becoming lost in its power.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and tactical. Developers support it still after one year ;D
Heretic Operative is a casual digital boardgame experience, reminiscent of the Arkham Horror or Eldritch Horror games. There are a few different characters and scenarios which can be decently challenging although the amount of choice present in the game is more limited than you might expect. Still fun though.
Wanted to play this game because i remember it was quite fun. When I tried to play it I got stuck in the map without being able to press anything.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42K | 396 | 87% | $8.99 | |
| $42K | 250 | 81% | $4.99 | |
| $42K | 199 | 75% | $9.99 | |
| $42K | 199 | 91% | $9.99 | |
| $42K | 261 | 87% | $6.99 | |
| $42K | 162 | 98% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.3K | 80 | 59% | $19.99 | |
| $3.2K | 20 | 100% | $5.99 | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $118.2K | 528 | 89% | $10.99 |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty steep learning curve on this one. But once you get the hang of it, a very enjoyable single person board game experience. Plays similar to Arkham Horror. If you like that one, you'll like this one.
Fun hybrid of computer and boardgame. Rules are a bit opaque at first, but quickly become clear. Multiple game modes provide lots of variety and replay value.
This game is an amateurish experimental simulationist boardgame, which means you should expect a bloated, unrefined gameloop where half the actions seem superfluous and a badly balanced game. We have all that alright,but that's par for the course and boardgame fans generally can have enough patience for this, unfortunately the game falls a little bit too short on every aspect. It is not particularly well written or illustrated. The idea of using a huge map where all the scenarios happens is nice, but it's a bit messy and the story itself is very generic (bad guys open evil portals, yawn). The locations are not particularly memorable, for example the magnificent 'Elven Library' offers such thrilling events as "you fall from a tree", or "nothing happens'", or "recruit a merchant for +2 influence", etc... Every town offers a choice of half a dozen actions, listed through some minuscule eye-straining icons that you have to hover the mouse over to read and realize most of them are uninteresting [+X ressource] actions. It's not really helping when the game only gives you two (2) action points per turn, that you share between all your units, and the clock works so spectacularly fast against you that it's very difficult to win. You can choose between seven unlockable characters but why should I when they're the so generic fantasy archetypes with uninteresting stories and motivations. The music is very good if you need to sleep. I could maybe recomend the game to a curious boardgame enjoyer if it was on a good sale, unfortunately the sales price seems to be stuck at 8+ eurodollars, which is too high [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
Too much RNG, not enough information on tooltips, not enough of a "tutorial". The first "mission" is statistically unlikely for you to beat due to RNG making it a less than 50% chance of success. The game seems to have little to no "strategy" involved as everything, to include most events, are RNG based. The story was okay I guess? Wasn't enough of it to be noticeable really. Something about cultists, heretics, and templars... but no reason why you were there or why you were against the cultists or why your camp at the start of the game seems to actually be a cultist camp for some reason. Maybe I just had terrible RNG for my first time playing, but it was such a bad experience that I would probably not play this game again.
I mean, this game is pretty fun, but its way to hard top do anything on normal difficulty. You just get destroyed because enemy cultist have resistance which makes them impossible to kill sometimes and you just get som much corruption which is really a problem in lategame and there is no way to lower it.
I recall playing this ages ago and the experience wasn't too good. +Some player choice -RNG felt the main issue -UX/UI - looks and feels amateurish -Aesthetics - looks amateurish = Neutralish review, although my experience was towards a disappointment as such.
Literal es un juego de mesa para 1 persona, lo recomiendo pero no es para todo el mundo.
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