
A unique digital boardgame with strategy and narrative elements, inspired by games like Pandemic, Arkham Horror, and Talisman. As a Heretic Operative, a secret mage sworn to oppose the Cult, you must harness the arcane without becoming lost in its power.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Меня привлекла в игре интересное описание. Но так и хочется написать: "не переносите настолки в компьютерный вариант один в один" - это просто убивает игровой процесс. В общем игра оказалась бедной на компьютерный геймплей. Для настолки смотрелась бы хорошо.
First I was befuddled, then I was addicted.
Excellent Jeux de plateau typé améritrash. Mécaniques de jeux intéressantes avec le système de ressources. Une sorte d'horreur à Arkham dans un univers médiéval. Des orcs, des serpents mais aussi du cultiste et de la tentacule ! On vient de commencer, on a déjà qu'une envie, c'est d'y retourner.
The one year update has really made this game very accessible. I really liked the idea of the game when it was first released but it was too challenging for me. Now, I can play on the easier level and I really enjoy it. There is a ton of replayability by mixing up your hero, the story goal, and the opposing cult.
Ignore the time played, I play offline. My game is bugged. As soon as I complete one game then the next game will not spawn opponents and can't start with an opening card, just say "TEXT HERE". I have uninstalled and reinstalled about 3 times to play a few levels in. Once again it bugged out so now I'll uninstall permanently. The bit that I did manage to play was not inspiring with odds so stacked against the payer that you lose most of the time (success rolls from 4% to 19% chance, lucky to get a 50:50 with most going against you). Monsters immune to any damage rolls, etc. I could not get into the game properly and there was very little skill which mattered as the "rules" just negated skill application. Wasted my money here.
A surprisingly deep game about a group of psykers. Fun stuff
Too random, too repetitive.
Great art and writing, really made me feel like I was in a fantasy book. The mechanic where as corruption goes up, so does your operatives' magic power - but if it goes too high, you lose the operative - creates a fun tension where you're at your most powerful when you're also the closest to losing, so the game often remains in the balance til the end.
I'll give it a thumbs up, it's fun and I like the variety of characters and events, though I don't feel like it has legs for me. The biggest drawback is you get 2 actions a turn and that's it, no matter how many characters you have. There's not a ton of stuff to do because of that, there's no t much sense of growth. You can spread your guys around and have a lot of events to process each turn, but it's more like things are happening _to_ you rather than _because_ of you. Still, thumbs up, it does a good job, I'm happy I bought it.
a lot of fun, especially if you like playing some of the popular Lovecraft board games out there. no setup or cleanup required!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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