
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过制作组的《虚妄之盒》来尝一下前作,有点无聊说实话,游戏内容相当薄弱,单局流程拉得很长,很多卡牌词条基本用不上,无脑在图中刷怪堆叠属性基本就可以通关,时间机制感觉可有可无,除了前面几天可以给到一些属性和局外材料,后面到点了还要疯狂弹窗干扰你,光是点对话关闭弹窗就增加了很多的操作量,图很大,但无效信息过多,来回推图又要浪费好多时间,剧情也没什么吸引力,没什么爽点玩得很乏
游戏的玩法能看得出来受酒馆战棋的影响很大,但也不是照搬,也是融入了其他元素的 ,至少最开始下来体验还不错。 但是游戏的问题很明显,首先是基础体验的问题,视角只能WASD移动而不能拖动,这个就比较难受,毕竟很多游戏的地图是可以拖的,然后便是对战外有快捷键但是不多,做选择或者确定必须鼠标点击而无法用空格或者1这种基础按键,虽然花不了多少时间,但是依旧让人觉得多此一举。游戏中还加入了时间系统,导致走到一半突然就一天结束了被硬控,然后还没法快捷键确认,显得拖沓。对战中也是如此,玩法术多的卡组虽然有二倍速也还是得硬生生看动画,特别拖时间,就导致玩下来无论局内局外都很漫长。 最要紧的还是构筑深度的问题,卡牌数量实在太少了即使有第二形态依旧不够,更别提还要专门解锁,很多卡就没啥存在感,有些build我找了一圈就没看到几张看得上的,玩下来就感觉套路没多少,更别提格子少送不掉还会卡格子。然后成长也有问题,游戏的特色便是能通过各种各样方式成长,就导致直接变成一个比数值的游戏,最后不如养个大爹直接秒,但数字大一轮秒带来的爽感衰退的很快,我后面一直秒一直秒,完全无法感受到卡牌的联动与构筑的乐趣了。 归根结底还是卡太少了,其实玩第二关的时候就感觉大部分是老面孔了,新面孔也有很多不适配套路的,感觉一眼就能望到头,数值爆炸配上迷宫走格子和新一天的硬控,实在是太无聊没有玩下去的理由了,直接选择投降。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The UI is clunky. The progression feels forced. Seems unbalanced. Too much unskippable dialog. All-in-all, a pretty bizarre experience.
很好的一款……游戏,em,我不太清楚如何对它分类。 首先是战斗。卡牌游戏?只是一层皮。自走棋?又只摘取了其中的部分机制。硬要说的话,我能想到的与它最像的大概是炉石的酒馆战棋模式。相似度70%是有的,但其实也还有很大差别。大概就是有一个相同的架子的感觉。 其次是运营。是roguelike么?乍一看挺像的,但其实完全不是。地图,剧情,点位等都是固定的。线性模式?主线关卡的独立性又很高,并且贯穿始终的运营内容极少,资源和局外养成的设计也完全是按照roguelike搞的。 这些还好,最令人无语的还是这个游戏读取存档后中途结束不仅不会删存档,还会给你所有在这个过程中获取的资源。所以资源获取极为简单。反复读档捡捡捡然后结算就行了。这也让我有一种感觉,这大概就是作者的一个随心之作,所以很多细节都没有较真。归根结底,它的分类就是独立游戏。 独立游戏ma,有趣就足够了。
It's definitely good. The game deserves a positive review. The card battle mechanics are exciting and well done. What bothers me: you traverse endless areas/rooms one after the other. It's easy to lose track of where you are. An overview map is missing.
有卡 有中文 有成就
可以出个无尽模式
策略程度太低了,不过剧情很吸引我......就很尴尬
Looper Tactics, developed by Inkstone Atelier and published by 2P Games and Gamersky Games, is a layered strategy experience that merges deck-building mechanics with roguelite structure and board-style exploration. It doesn’t settle into a single genre comfortably, instead drawing from several established systems and weaving them into a loop that emphasizes planning, adaptability, and long-term decision-making. The result is a game that can feel both familiar and complex, depending on how deeply players engage with its interconnected systems. The gameplay unfolds across a grid-like map where each movement carries strategic weight. Players navigate tiles that represent encounters, rewards, and potential risks, gradually building their strength while preparing for increasingly difficult battles. The pacing of this exploration is crucial—progressing too quickly can leave a build underdeveloped, while taking too long allows enemies to scale in power. This constant tension between efficiency and preparation becomes one of the defining elements of the experience, shaping how each run develops and encouraging players to think several steps ahead. Combat is centered around a deck-building system that blends player input with automated execution. Instead of controlling every action directly, players focus on constructing an effective deck and assembling a team of units with complementary abilities. These units, drawn from different factions, bring their own mechanics and synergies, creating opportunities for a wide range of strategic combinations. One of the more engaging aspects is how units can evolve during a run, gaining enhancements that persist and gradually transform them into more powerful versions of themselves. This sense of progression adds depth to each run, making early decisions feel meaningful as they influence later outcomes. What gives Looper Tactics its staying power is how tightly its systems are connected. Exploration feeds into combat preparation, combat rewards feed into deck development, and both are influenced by random events and opportunities encountered along the way. This creates a loop that is both dynamic and reactive, encouraging experimentation with different builds and strategies. When everything aligns—when a carefully constructed deck synergizes effectively with chosen units—the game delivers a strong sense of satisfaction, rewarding thoughtful planning and adaptability. However, the game’s reliance on familiar mechanics is difficult to ignore. Many of its systems will feel recognizable to players experienced with deck-building roguelites, and while they are combined in interesting ways, they rarely break new ground individually. This can make the experience feel somewhat derivative at times, particularly for those looking for innovation rather than refinement. Additionally, the complexity of its systems may initially feel overwhelming, as the game provides limited guidance in fully understanding how its various mechanics interact. Pacing can also be uneven over extended play sessions. Early runs tend to feel manageable and engaging, but as the difficulty ramps up, the game demands increasingly optimized builds and a deeper understanding of its systems. Boss encounters, in particular, can present significant spikes in challenge, requiring careful preparation and sometimes multiple attempts to overcome. At the same time, the core loop of moving across tiles, gathering resources, and preparing for combat can become repetitive, especially once the initial novelty wears off. Visually, the game adopts a clean and colorful fantasy style that supports readability without drawing too much attention to itself. Character designs and interface elements are functional and clear, which is important given the amount of information players need to process. However, the presentation lacks a distinctive visual identity, making it blend in with other titles in the genre. Audio design follows a similar path, providing adequate support without becoming a standout feature. Narrative elements exist but remain secondary to gameplay. The premise hints at a cyclical world shaped by reincarnation and control, offering a thematic backdrop that adds some context to the player’s actions. However, the story is not deeply explored, and most of the engagement comes from the mechanics rather than the narrative. Players looking for a strong story may find it lacking, while those focused on strategy will likely see it as an unobtrusive addition. In the end, Looper Tactics is a solid and thoughtfully constructed strategy game that excels in its interconnected systems and replayability. It offers a rewarding experience for players who enjoy experimenting with builds, optimizing strategies, and adapting to evolving challenges. While it may not stand out as a groundbreaking title, it succeeds as a refined and engaging entry in the deck-building roguelite space, providing plenty of depth for those willing to invest the time to master it. Rating: 8/10
爽
Players by region
Where this game's players are, estimated from review languages.
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