
FOX n FORESTS is a 16-bit style action platformer with RPG elements! Switch seasons on the fly and wield your crossbow to unveil the mystery of the 5th season.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 199reviews | 75% | — | $42K |
| $9.99 | 95ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It usually isn't a good sign when you play through a level in a game and see a bunch of colored objects you can't yet interact with, because it usually means the gametime will be artificially extended by mandatory backtracking. And yep, that's exactly what happened here, and was the prime factor in me dropping this game. So yeah, this game definitely ticks enough boxes to be a decent "oldschool pixel platformer", and while I think the combat and season-switching mechanics were a bit unresponsive and perhaps even tedious at times, I think I can kinda see what the devs were going for. But if it weren't for the mandatory backtracking, I think I would've been able to have a nice sight-seeing tour and would've been able to ignore the slightly bleh gameplay due to being mesmerized by how pretty it all was. It's sad to say, because the developer clearly put effort into the product, but this is an easy skip for me.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $1.99−80% |
| 16ratings |
| 78% |
| — |
| not modelled |
| $3.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ein gutes 2D rollenspiel. kann es empfehlen. schöne welten. der wechsel zu den jahrenszeiten um weiterzukommen ist gut umgesetzt. der preiß dieses spiels ist im angebot für -80% sehr gut.
[h1]Рыжий хвостатый платформер![/h1] [code]Лис живёт хитростью, а куропатка – прыткостью.[/code] [b] ОБЗОР СОДЕРЖИТ СПОЙЛЕРЫ! ЧИТАЙТЕ НА СВОЙ СТРАХ И РИСК!!! ПРЕДУПРЕЖДЁН, ЗНАЧИТ, ВООРУЖЁН Я ПРЕДУПРЕДИЛ? ВЫ ВООРУЖЕНЫ! [/b] Только завершил игру (хоть и не на 100% процентов, но завершил!) и решил, пока ничего из головы не вылетело, наклепать обзор. Скажу о том, что игра мне попалась совершенно случайно в рекомендациях, когда я бродил по своей корзине и разбирал свои хотелки. Почему же я положил на неё глаз и приобрёл? [i]Во-первых[/i], мои любимые пиксели. [i]Во-вторых[/i], по скринам игра мне очень сильно напомнила «High Seas Havoc» с приставки Sega, которую я любил до невозможности, но никак не мог пройти. Да, обычные пиксели и тут и там, но стилистика, как по мне, очень похожа. [i]В-третьих[/i], крутейшая музыка для основного уровня и тихий эмбиент для «переключенного» времени года. [i]В-четвёртых[/i], красивые локации, персонажи, враги и всё-всё-всё! [i]В-пятых[/i], цена по скидке была 51 рубль и ну отказываться было как-то странно от такого удовольствия. А удовольствия ли? https://steamcommunity.com/sharedfiles/filedetails/?id=3666221841 Начну с самого начала, а точнее с сюжета игры. Наш лис Рик, который и является главным героем игры, захотел отобедать куропаткой, но второй переубедил его в этом и уговорил помочь его другу Древу Леса найти «артефакты» в виде коры, чтобы после этого получить достойную награду. Лис не заставил себя ждать и мы отправились на встречу приключениям. Всего в игре 4 зоны, олицетворяющие один из сезонов года и в каждой можно переключить при помощи магии зиму на лето или лето на зиму, весну на осень или осень весну и так далее. В общем, один сезон сменяется другим: в игре всё так, как в жизни. В свою очередь, каждая зона имеет по 2 уровня и в каждой зоне имеется по боссу: [i]- Первый босс – жуткая крупногабаритная жаба; - Второй босс – летающая жуткая оса, пытающаяся нас ужалить; - Третий босс – огромный механический паук, цель которого съесть нас; - Четвёртый босс – зелёная гигантская гиена, размахивающая секирой; - Пятый и финальный босс – ведьма, [spoiler]которая заколдовала, если я правильно понял, Древнее Древо и всю игру вела нас по проторенной дорожке, чтобы заполучить древние реликвии в виде особой коры.[/spoiler] [/i] Чаще всего мы ступаем своими мягкими лапками по земле, но иногда на пути встречаются уровни, когда мы летим на нашем пернатом друге. Помимо прочего присутствует прокачка в виде нового вида атаки, увеличения здоровья и маны, а также разнообразие стрел, которые помогут добраться до монеток, сундуков, мишеней и прочих вкусняшек. Уровни у игры красочные, имеющие [strike]меня во все отверстия из-за своей сложности[/strike] своих врагов, особенности, смену сезона, музыкальное сопровождение и прочие крутые штуки. Многих игроков удивит завершение истории, потому что оно не просто необычное, а вообще вся история лихо закручена, хотя игрок этого не понимает до определённого момента. https://steamcommunity.com/sharedfiles/filedetails/?id=3666939506 Хвалил и хвалил бы, но минусы у игры тоже имеются. [i]Во-первых[/i], это баги. Иногда они заключаются в том, что враги застревают в текстурах, а иногда в нашей смерти. Да, именно! Я сражался с гиеной, всё было нормально и тут лис, видимо ударившись мизинцем о льдину, умер. Сердечек было ещё штук 5 и почему такое произошло я понять не могу. Случилось это, кстати, единожды, слава богу! Иногда ударяешь по врагу, но он не бьётся и тебе засчитывается урон. Почему такая штука произошла – опять неизвестно. [i]Во-вторых[/i], разработчики заставляют тебя из раза в раз перепроходить уже пройденные уровни для того, чтобы прострелить мишени новыми стрелами и получить семечко, кольцо или кристаллы. Все эти предметы не коллекционные, а самые что ни на есть сюжетные и без них продолжать путь совершенно невозможно, поэтому хочешь не хочешь, а надо собирать всё! [i]В-третьих[/i], очень странное достижение под названием «Победители не используют зелья». Ну, я его использовал один раз за игру, чтобы посмотреть, что это вообще такое. Оказалось, безделушка и дальше, после пробного использования зелья, я без единого использования прошёл всю игру. Начинать всё заново, чтобы получить это достижение? Пфф, увольте, не буду. Если честно, то минусы похожи на какие-то придирки, но пусть будут. Недостатки в самой игре ведь не пропадут, если про них не говорить, правда? https://steamcommunity.com/sharedfiles/filedetails/?id=3668671904 Подводя обзор к концу, с уверенностью заявляю, что данный проект – это какой-то бриллиант среди пиксельных игрушек, в которые я играл. Честно говоря, я глубоко поражён тому, что почти за 8 лет у игры мало того, что отзывов мало, так ещё и они в основном положительные. Это как-то по-варварски что ли… Она не заслуживает такого ну вот вообще никак. Если у вас есть какая-то любовь к приставочным играм, то вы должны хотя бы присмотреться к «Лис и Леса». Она достойна большего внимания. [i]Сейчас решил посмотреть другие игры от данного разработчика и увидел, что в 2025 году вышла игра про лисёнка Финнигана и она является уже не пиксельной, а мультяшной и выглаженной утюгом копией похождений Рика. Ну, выглядит очень на любителя и без пикселей весь шарм пропал… Решение сомнительное, но окей…[/i]
2D is fun for real
Fox n Forests, developed by Bonus Level Entertainment and published by Astragon Entertainment, is a nostalgic side-scrolling platformer that successfully captures the look and feel of 16-bit classics while introducing an inventive seasonal mechanic that sets it apart from simple retro imitation. At its heart, it is a love letter to the golden era of platforming, complete with richly detailed pixel art, chiptune melodies, and a mischievous woodland hero named Rick the Fox. Yet beneath its charming aesthetic lies a game that attempts to balance modern accessibility with old-school challenge, weaving in ideas that both celebrate and critique the genre’s traditions. The story is deliberately simple, channeling the archetypal hero’s journey of classic platformers. Rick the Fox is recruited by a mystical Season Tree to retrieve magical bark fragments stolen by evil creatures, which have disrupted the natural balance of the forest. It’s an intentionally straightforward setup that serves as a vehicle for exploration across five vibrant worlds, each themed around different natural biomes and seasons. What elevates the experience is the central gameplay twist: Rick has the ability to change the seasons in real time. With a quick button press, spring can shift to winter, or summer can morph into autumn, drastically altering the landscape. Rivers freeze into bridges, flowers bloom to form new platforms, and enemies change their behavior depending on the weather. This mechanic injects both creativity and puzzle-solving into the standard platforming formula, forcing players to think not just about reflexes but about environmental manipulation. Mechanically, Fox n Forests adheres closely to the design principles of classic 2D platformers while layering in light role-playing and exploration elements. Rick’s crossbow doubles as both a melee weapon and a ranged shooter, with ammo limited by collectible arrows that replenish over time. Defeating enemies, discovering hidden secrets, and completing challenges earn money that can be spent on upgrades between levels, allowing players to enhance Rick’s abilities or buy potions for survival. Each stage introduces new ideas—moving platforms, hidden passages, elemental hazards—and while the structure is linear, there’s a fair amount of backtracking required to collect hidden seeds and unlock later areas. This Metroidvania-inspired loop adds longevity to the game, though it can occasionally feel padded, especially when revisiting earlier stages to fetch items for progression. The seasonal shift mechanic is where the game truly shines. Changing the world’s state is more than a gimmick—it’s integral to the level design. A lake that blocks progress in one season may freeze into a walkable surface in another, while vines that appear in spring may offer access to unreachable areas. The developers use this system creatively across the campaign, making exploration feel dynamic and rewarding. It’s a concept that encourages experimentation, and when combined with the precise platforming controls, it produces moments of genuine satisfaction. Each level also culminates in a boss encounter, most of which are visually impressive and cleverly designed to exploit both Rick’s arsenal and the environment. These battles strike a balance between pattern recognition and fast reflexes, reminiscent of the trial-and-error charm that defined many 16-bit era climaxes. Visually, Fox n Forests is stunning in its attention to detail. The pixel art is crisp and colorful, evoking memories of the Super Nintendo era while benefiting from modern animation smoothness and lighting effects. The changing seasons transform the same environment into entirely different palettes, giving the world a painterly dynamism that few retro-inspired games achieve. The soundtrack complements this aesthetic beautifully—composed of upbeat, nostalgic chiptune melodies that evoke a sense of adventure and whimsy. Each track feels perfectly suited to its environment, enhancing the sense of progression and variety without overshadowing the action. It’s clear that the developers have a deep appreciation for the games that inspired them, and every visual and auditory choice reflects that affection. However, for all its charm, Fox n Forests occasionally struggles with pacing and repetition. The methodical movement speed and emphasis on backtracking can slow the momentum of what might otherwise be a brisk platforming experience. The requirement to revisit older stages to collect seeds or unlock paths for later missions adds structure, but at times it risks feeling like artificial padding. Some players may also find the overall difficulty curve uneven—boss fights can be surprisingly punishing, while certain platforming sections are far more forgiving. Despite these minor frustrations, the core gameplay loop remains satisfying, bolstered by the constant sense of discovery that the season-switching mechanic provides. The game’s runtime is relatively short, clocking in at roughly six to eight hours for a first playthrough, but its collectible-driven design encourages exploration and replay. The developers’ decision to prioritize quality over quantity ensures that every stage is distinct, both visually and mechanically. While it might lack the sprawling complexity of modern platformers, it excels in delivering focused, tightly designed levels that pay homage to its inspirations without feeling outdated. Fox n Forests doesn’t aim to reinvent the genre—it refines it, infusing classic design with clever new ideas and a layer of visual polish that few retro-inspired titles manage to achieve. In the end, Fox n Forests stands as a testament to the enduring appeal of classic platforming when combined with a fresh, imaginative hook. It is a game built with clear passion and reverence for the era it emulates, yet it brings enough originality to stand on its own. For players who grew up with the likes of Ghouls ’n Ghosts, Super Ghouls ’n Ghosts, or ActRaiser, this game offers a comforting return to form, complete with the challenge, charm, and pixel artistry of that golden age. Its flaws—occasional repetition, brief length, and slow pacing—are outweighed by its craftsmanship, atmosphere, and inventive mechanics. Fox n Forests is not just a nostalgic trip; it’s a genuine love letter to a time when platformers were both punishing and magical, offering players the simple joy of discovery one season at a time. Rating: 7/10
Link to review: https://backloggd.com/u/RedBackLoggd/review/783659/ Tl;dr - an uncomfortable mash-up between Metroidvania and classic platforming made this not for me. That said, at 5 hours Fox N Forests is more than appropriately priced. It’s got a gorgeous world and easy-to-pick-up interface, and while it wasn’t for me, plenty of enthusiasts out there may find enjoyment.
[h1]Okay, but there's better[/h1] The most 6/10 game I've played in a while. The aesthetics and art are genuinely beautiful and evocative of the best of the SNES and DOS eras, and the soundtrack is killer, but the gameplay ends up feeling more like a vessel for the artists' work rather than a game that truly stands out. Fox n Forests finds itself in an uncomfortable position where genre-defining giants like Hollow Knight, Sonic Mania and Celeste released a year or even only a couple months prior, and lacking much "sauce" of its own. The gameplay is extremely okay, almost feels like the quintessential "generic low frills platformer." The seasonal mechanic is neat, although marred by a long, non-cancelable animation to cast that provides zero i-frames and can end up with you taking a hit if you aren't careful or just get bad luck. Levels are decently designed and long, with plenty of secrets. Unfortunately, the game relies on a lot of backtracking every time you get a new arrow type to pad out the rather short runtime, with only 8 normal levels to go through. Movement speeds are kept modest, and the double jump feels tacked on more than anything - most of the jumps in the game require one, and the base jump height is so low that the game would've been better off just making you jump higher by default. There are a few sections here and there where you're asked to do a "midair double jump" by walking off a ledge instead of jumping off one, but that's the most clever thing the game does with it. This is the kind of stuff that gives the double jump as a mechanic a bad rap. It's also marred by some somewhat clunky unresponsive controls and annoying "end lag" periods that make the combat sluggish. Firing arrows is slow and doesn't really buffer your inputs very well, leading to a lot of dropped inputs. This is even worse when switching arrows around, where it feels like there's a long delay before you can actually fire after switching. You also can't move around while shooting, and can't do it midair either. Melee attacks can't be done from a standing position, you have to be crouching, holding up or in the air to do one, and they have TERRIBLE range, made worse by quite a few bad hitboxes. The two shmup sections are definitely the weakest link, becoming slow, boring autoscrollers and making you die in one hit. Hitboxes are awful here, and brushing up against any wall or surface is death. There's also a chase sequence platforming boss in the third season which was apparently infamous for requiring nearly frame and position perfect jumps to finish, although I beat it on the first try myself so it must have been fixed. Overall this game is an audio-visual treat, but is sadly in service to a kinda boring, generic game and setting with a super bog-standard simple story that isn't anything to write home about. The game isn't terribly difficult or frustrating even with all of the above negatives considered (I've played far worse) but it's only really worth it on a sale.
A really enjoyable 2D platformer, that is decently challenging to 100% (although not necessary to). I had a lot of fun with it, and you'll be revisiting levels for all the collectables if you do seek 100%. Also you play as a fox, always a plus!
I need to play this with a real SNES controller next time.
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