
Pulang: Insanity is a psychological horror game set in a mythical culture of Indonesia. the games tell a story about Rudy, a man who once became poor and heavily indebted, he passed his poverty and became prosperous via the “Pesugihan” ritual, yet the happiness didn’t last long.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's always commendable when a developer decides to create a game that revolves around folklore from their own culture. Home Sweet Home did an outstanding job bringing a chilling tale centered around Thai mythology to life. Paper Dolls was an incredible homage to terror from Chinese legends. Now Pulang: Insanity promises to do the same, it's a psychological horror game that is steeped in Indonesian culture and superstition. It isn't necessarily a first for the genre (DreadOut, Pamali), but it definitely is an under-explored mythos in the world of horror. The biggest element that seems to be make-or-break for most people regarding this title and its 'mixed' rating on Steam is the story. As aforementioned, it's a psychological tale, and as usual with all stories of the type the narrative can be pretty confusing if you're not fully invested in the experience. You play a man named Rudy, who lives in a lavish mansion with his wife and daughter. The mansion seems to have problems of its own, as you come to find out all of the maids have quit, and his young daughter is acting weird. Before acquiring all of his luxuries, Rudy lived an unemployed life, drowning in debt and poverty, until one day he performed the Pesugihan ritual; a black magic spell where the caster becomes instantly rich beyond their wildest dreams, but they must keep performing offerings to satisfy the Toyol (an undead infant that is conjured within the ritual). Of these offerings, a minimum of three human sacrifices are needed. The story evolves from there, and although it takes the long way around, it gradually unravels the closer you get to the end of the game. Eventually, everything is spelled out during the final sequence to clear up any confusion that may come along with its convoluted telling. That said, the plot is told in such a way that it keeps your mind focused on the game, and it keeps you pondering exactly what happened between Rudy and his family. The voice acting is actually pretty good, the translation is very well done, and there is enough turn-taking between cutscenes and note pick ups to keep even the most nit-picky horror fanatic satiated at how the tale is conveyed. As for gameplay, Pulang: Insanity is your typical horror walking simulator, complete with key and object finding; at least that's how it presents itself during the first hour of its campaign. It has a deeply immersive atmosphere that hearkens back to the Silent Hill franchise, an inspiration that can even be seen during its main menu sequence. The environments are teeming with fog and rain effects, and the graphics look really superb for a low budget indie title. The sound effects really suck the player into the midst of it all, and the droning ambient soundtrack is the cherry on the cake that tops off what would be an overall complete package of mesmerizing terror. That is, if the game didn't suddenly change direction half-way through. It's at the midway point that you'll discover that there are multiple one-hit kill enemies, and that their AI is a frustrating implementation that completely tears apart all of the deeply engaging content that the developer strived to create up to this point. There are only a few different "enemies", and from what I could tell by the patch notes the problem that I'm going to talk about has only been an issue since May 2020, when there was a patch to make the "enemy AI more aggressive". Essentially, you'll come upon a few areas where there are some floating monsters who follow you around. That's about all they do, if you run into them you die, but with the developer's update they follow you so fast that you can barely escape them. It also doesn't matter if you turn off your light source, crouch, or try to hide; they don't need to see you to follow you. In fact, when you load into an area that has one of these foes, they'll completely make a B-line straight for you from their spawn location, and since they're ghosts they'll just clip through all other objects and houses. There's an invisible string tethering you to them, and the most irritating thing is that you'll end up running straight into them every single time. The worst is a bird-like creature much later in the game that is so fast you cannot outrun it once you ever see it, and you can't miss it. This is where I quit and just watched a walkthrough instead, where someone who played this title back at release didn't have these issues. Another problem that does need addressing, albeit to a lesser extent, is the optimization. Running this game on an i7-6700k/GTX 1080 at a resolution of 1080p, I was unable to find any setting where I pulled a stable 60 FPS. For context, though a bit dated, my rig can still run every modern AAA title at 60+ FPS effortlessly. At worst, the frames fell to 40 FPS, and this mostly seems to happen both outside during the rain, and with the flashlight on. The problem becomes less prominent further into the game when you have to use the lantern, and when the areas are more closed in. Pulang: Insanity really his the nail on the head in almost every single way. The manner in which it tells its story, which utilizes a great variety of both cutscenes and notes, is very close to an AAA grade title. Though some may argue that the plot is overly complex, it's all explained in the end and if you really follow the lore and the notes, it's easy enough to at least keep a thumb on what's happening and what may have potentially gone down. Additionally, the game houses some of the most immersive atmosphere and ambience that you'll have the pleasure of coming across in a small indie release, and the developer was able to successfully recreate that Silent Hill feeling in a lot of different ways. It's too bad that a game that has so much going for it has to get a refund and a non-recommendation due to something as simple as incredibly frustrating AI that borderline breaks the entire game. If this can be fixed, I'll turn my negative review into a positive one, and implement a higher rating. [h1]Rating: [b]3.0/5.0[/b] - Average, can take it or leave it.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
Mantul, untuk kelas indonesia. sudah tergolong mantap. Grafik OK, Alur Cerita OK, Gameplay OK, Pokoe OK. Ayok semangat para developer Indonesia.
[b] Overview [/b] Horror is hands-down the bumpiest ride of any genre in gaming. Some titles are amazing, others are a complete waste of time, and you often don’t know which is which until you’ve gotten your hands on them. Pulang: Insanity is, unfortunately, one of those disappointments as a strong introduction quickly gives way to a lackluster experience that will likely leave you thinking more on its wasted potential than on its accomplishments. [b] More Tease Than Terror [/b] The story of Pulang: Insanity is a promising one, looking at it on the drawing board at least, but its major flaws make it far less enjoyable than it could’ve been. I spent much of the game only vaguely knowing what was happening, in a disaster way as opposed to an arty one, and pushing forward anyway. Luckily, the linearity of the experience made it so that I never actually got stuck at any point due to this and progression kept at a steady pace throughout, but this made it more of a horror-themed walking simulator than a horror adventure. Once you throw on a healthy dose of key hunting (sometimes actual keys, other times items like valve handles) and you’ll spend a lot of your time seeking out items that will open up the next area for you to explore. Rinse and repeat. The horror atmosphere is decent but it struggles as it competes with the disjointed narrative. The setting itself is creepy enough though you’ll often be distracted from it by sudden, seemingly random cutscenes that tell fragments of a story at a time, often involving the main character knowing something that we don’t and only some of that ever being explained. Add a dash of animations that glitch fairly often and an English translation that’s botched enough to require the reading of lore documents several times to get all the details, and you’re guaranteed an experience that feels increasingly like a bargain bin experience the longer you play. [b] Wait, What Am I Playing? [/b] The further you get into Pulang: Insanity, the more it seems to lose sight of itself. This isn’t just the vague and confusing story, this includes the gameplay mechanics as well. Hunting for progression items is a chore and the icing on the cake is that there’s no easy way to use these items. You have to open a full-screen inventory, often having to select the inventory tab instead of the one for documents, and there’s absolutely nothing resembling a quick-select menu. Considering the Pulang is really more of a walking simulator than anything else, I don’t understand why it doesn’t simply use the correct progression object when you click on what it’s supposed to be used on. Your flashlight does act oddly when you get near an object that you can interact with, though I’m not sure if I consider this a good thing or not. If you’re here for a walking simulator it’s a nice benefit; if you’re here for a challenge or any kind of a thought-provoking experience, it’s probably something that you would’ve liked to figure out on your own. [b] Verdict [/b] Pulang: Insanity isn’t the worst game you’ll ever play but there are certainly superior horror titles out there that are more aware of what they are and do it better. I didn’t experience any game-breaking bugs which made me happy but the actual game itself couldn’t live up to the hype that its own intro built up for it. Its story is interesting enough, if you can piece it together, but could’ve been executed in a far more orderly and clear way**. If you’re looking for a good horror walking simulator, this title may not have the depth of story and atmosphere that you prefer. If you’re looking for a good survival or puzzle horror, there likely isn’t enough actual game here for you. Either way, Pulang: Insanity may not be the title that some of us had hoped that it would be, but there’s enough inspiration here that OZYSOFT might be able to pull off a very solid horror game in the future if they can take their vision and create something that flows more efficiently. Original Review & Developer's Response: https://saveorquit.com/2020/03/24/review-pulang-insanity/ [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
A good example of indie walking-horror, with its low budget, rough edges and short length, but it builds great atmosphere and tension with interesting authentic indonesian folklore and "Layers of Fear" like story. Watch the gameplay video: https://youtu.be/NrUrqYNo1wg For more quick reviews please [url=https://store.steampowered.com/curator/6972871]follow my curator[/url].
I really don't know if I recommend the game or not. The game is far from [b]good[/b], in fact there are many bugs and flaws that keep telling me to not recommend it. [b]But[/b], considering this a game from indie developer and Indonesian game, let's just give it easy. Not going to lie, I followed the development of the game since the greenlight trailer. Pulang: Insanity feels like if Silent Hill meet with Indonesian culture. It's amazing, but [i]not really[/i]. The game lacks of details. Body details (it feels weird seeing the crowbar or knife just flying in front of my camera; compared to Amnesia: TDD, that at least show some details of the player), environment, sound effects (no sound effect when you try to hit certain object, or corpses, etc), story (the storytelling is absurd), the bad font in document, the bad Indonesian grammar in the Indonesian version (sebagai gaame Indonesia, seharusnya ini diperhatikan dengan baik Ozysoft, karena jujur, tulisannya seperti diketik oleh anak SD), bad hitbox, and many more. The game also lacks of good optimization. It's often I encountered FPS drop and crashes. I can go on and on about the flaws, but let's talk about what I like about Pulang: Insanity. The voice acting is amazing (for indie game). I also like the Silent Hill vibe; the chance to be able to attack monster and dimension-shifting during school section. Wow, Ozysoft, that's amazing. The soundtrack is also top notch. The horror and atmosphere is nice compared to [spoiler]DreadOut[/spoiler]. I got a lot of goosebumps, [i]serius, merinding anjir[/i]. Maybe because it's Indonesian game. Something from my culture and that's why it connects easily to my heart. I don't know if foreigner will able to feel the same way that I feel, but heck, I love the way Ozysoft plays with the atmosphere. Even though it need to be admitted that it gets boring really fast. Four hours in and I feel tired of the game. Also worth to mention, I like the shifting from first person shooter to third person shooter later in the game; but sadly the bad camera movement and lack of warning that I was being chase ruined it. This is their first big project and I think Ozysoft needs a lot to learn from Pulang: Insanity. I believe they can create a good game later in the future. As in Pulang: Insanity, I'll give it 4/10. I would prefer mixed, than recommend, but oh well.
Saya pulang, besok pergi lagi.
It's a very good start to an local indie developer to build this game!, maybe many things to be fixed future like source optimalization and the frame rate seems buggy i think, once again it's still a very good start! interesting story and gameplay, reccomended 8/10!.
Very disappointing. First half was really cool, liked exploring the little village. Combat was clunky but fun. Other half of the game is running around like a dumbass in your mansion, key hunting. They should have expanded a lot more on the village map, and keep the stay in the mansion short. Indonesian horror has a special place for me, but instead of using that, they decided to go generic Unity tier indie horror midway, and ruin the game due to that. Such wasted potential. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
恐怖游戏能用刀?能用撬棍?那不无敌了嘛!挥~没死?啊啊啊啊你不要过来啊!!!
It's good, beyond my expectation. the atmosphere is superb! the devs listened to allmost all the question, the latest updates fix most of the problem the games had before.
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