
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 62% | — | $22.7M |
| $39.99 | 3.1Kratings | 62% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nach wie vor Zu viele Bugs, Animationen sind teilweise schon fast peinlich wie man über ein Hindernis klettert.
Game is made for console players from control layout applied to PC players, to required specs/performance issues, Console Auto-aim, promotes console player toxicity who cannot even be kicked from matches. Go back to HLL, stay on PC servers. stay away from HLLV. What a let down. This might be a gem if it was created for PC only. Too bad, what a missed opportunity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.6Kratings |
| 60% |
| Top 100 |
| not modelled |
| $39.99 | — | — | #9 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cant shoot past the see through fence
if you like the original, this is basically the same game but with a better loadout system and a vietnam theme.
I randomly shoot at bushes and get kills.
every life is so cinamatic
Very Nice 👍
F YA!
A little unfinished but amazing for early access, the pinnacle of Vietnam combat and PTSD is here.
Hay pocas reseñas en español, así que si alguien lee este comentario y pueda resolver dudas, bienvenido sea. Vengo jugando HLL de la segunda guerra mundial más de 700 horas, así que se me hace inevitable poder hacer comparaciones. HLL Vietnam es un juego que necesita pulir varios aspectos, lo normal. Es una entrega nueva y seguramente dentro de unos seis meses (creo yo) estará mejor. Entre las grandes comparaciones tanto buenas como malas son: - Nueva movilidad respecto a la anterior entrega. En la primera pareciera que sufren del Sindrome de Tommy Veretti porque no pueden nadar. En este HLL sí se puede nadar, haciendo que el mapa sea más flexible en cuanto a movimiento se refiere. ✅ - Los efectos de sonido en esta entrega deja mucho que desear. En el HLL de la segunda guerra mundial le da mil patadas a este. El impacto de las balas, las explosiones cerca de los tanques, el bombardeo, el sonido de ciertas armas el ataque napalm se sienten insípidos y plasticosos, le resta inmersión. ❌ - El gunplay se siente más arcade. Las armas tienen poco recoil. No se siente el culatazo de cada bala saliendo del cañón. Otra vez más, le resta inmersión. ❌ - La clase Estado Unidense y Vietnamita tiene sus pros y sus contras. EE.UU domina los cielos con su helicóptero. Mientras tanto los vietnamitas dominan el la tierra con sus conexiones entre túneles y garrys. Se marca una diferencia que los hace especiales. ✅ - El sonido que hace los túneles de los vietnamitas se siente demasiado lejos. Es fácil de destruirlos. Deberían arreglar qué tanto puede escuchar el sonido de un respawn o en este caso los túneles. ❌ - El rendimiento a comparación de la beta de haces unos meses atrás ha mejorado. Hay ciertos momentos que sí se siente un bajón de fps, pero es jugable. Depende de cada persona, y gráfica que tengan, componentes y configuración gráfica, pero por lo menos a mi me va decente aunque falta por pulir el rendimiento. ✅ (PD: Tengo tarjeta nvidia. Tengo entendido que algunos usuario con AMD les va más o menos al no tener tecnología FSR) - El uso de puntos de peso en la modificación de las clases ofrece flexibilidad en batalla, lo cual puedes ir variando las veces que quieras, desligándote de obligatoriamente de usar un arma que no te acomode según tu jugabilidad. Quiero creer que añadirán más armas, modificaciones de ésta misma y diferentes skins, junto a ello nuevos mapas✅ - Cuando caes en batalla puedes mover libremente tu cámara hacia los lados, cosas que en el primero te quedabas quieto. Puedes ofrecer información de tu alrededor, ✅ - La interfaz para gusto los colores. Demasiado cuadrado para mi gusto. - Como dije anteriormente, al ser más arcade, da la sensación de querer expandirse a un público algo más casual, ofreciendo varios tutoriales. Esperemos que no se dejen ablandar. La crudeza, el ensayo y error, el conocer conceptos y desarrollar la intuición es lo que lo hace único. No daré ni un ✅ o un ❌, sino una redflag 🚩 - El uso obligatorio de tutoriales para acceder a oficial... la mayoría de los que juegan el Vietnam vinimos del HLL anterior. No jodas Team 17. No lo hiciste con primera entrega y quieres hacerlo ahora. Deja que uno aprenda por los putazos ❌ - En servidores ♥♥♥♥♥♥♥ ping entre 130-170. Ping normal para este juego, supongo. Para servers latinos anda como entre 50-80ms Seguramente se me queda cosas, pero supongo que resumí lo importante. Recomiendo este juego a sabiendas que estos cabrones de los desarrolladores se mandan cagazos cada dos por tres, sobre todo ahora que salió hace poco. Estoy de acuerdo que es un juego que actualmente es mediocre. Dieron unos pasos adelantes con respecto al anterior HLL, sin embargo, dieron dos, tres, cuatros o cinco pasos atrás en otros aspectos críticos. Tengo fe de que el juego mejorará. Si te duele gastar 18 dólares por un juego que falta pulirse, espérate unos meses. Mientras tanto, te recomiendo encarecidamente comprar el primer juego, que está más épico, pulido, pero igual de kgado en ciertos aspectos xddxxdxd
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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