
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
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About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game deserves its downfall and deserves even more to never climb out being dead. Starting with CEO and CFO enaging in conspiracy to defraud and deliberate misrepresentation by hiring people to work on the game including myself as a Level Designer under promises of pay to later entirely drop contractual obligations. Deliberately misleading its customers for representing ex Rising Storm developers despite the fact the only soul on board is one RS2 programmer, while CEO didnt even ship a single game except for DLC for Red Orchestra 15 years ago. This group never listened to its testers and was hellbent on separating itself from Rising Storm yet continuing to claim be a successor. Territories and free aim was never planned right until first public demo last year, major problems of development cycles were ignored and additional content of Switzerland, Cuba, Japan, Ural, Cosmodrome passed over in extremely large quantities from IGI Origins by original publisher were simply scrapped in favour of half baked slop the game shipped with. Being afraid to give full control to the development team passionate about Rising Storm and choosing to cherry pick topics worthy of attention, furthemore prohibiting to listen to the tester feedback. Investors warned the dev team that they dont make decisions that are good for the game or the business, failure to meet playerbase expectations of a long awaited sequel while themselves refusing to play any videogames in the modern market took its toll, the game is dead. Petty attitude and refusal to properly credit people on their initial involvement that allowed to gain investor attention is a petty childish behavior and I dont recommend anyone to engage with this game or its members.
Unplayable. Truly. This game is a joke. There is literally no one. Literally... Not a single person playing it. The current online players is 0 and fluctuates to 2. You cant even get into a multiplayer match to tell if the game is good or not. This is absolutely insane. They should've waited for a full release and then possibly it would've meant something. Instead we get a cashgrab; "Give me money to beta test". It hasn't worked. There are no servers. It has a 24 hour peak of 35 players, this is less than half a server. I'll leave this review up for a while and then I'm going to refund it. What a complete waste of 6 years of hype and excitement; A tragedy.
There were literally ZERO, I mean ZERO active players in the server browser. Cannot recommend this game given the lack of players.
I was looking forward to this. I booted it up and spent a few minutes in the gun range mode. The models are great, the sound is great, the gunplay feels good. Then I tried to join a server to play. I was quite excited. There were two dozen servers, not a single one had any players. I wanted to like this and have been waiting for it for years. It's sad to say reviews saying not to buy this because no one is playing might become a self-fulfilling death knell for this game's future, but even getting it on sale, I immediately refunded it. Do with this info what you will, but the developers need to be honest with people that the reason it's on sale (for $15, which is not that cheap for a sale) is because literally no one is playing it. For an empty PvP game, who would pay even $15?
THEY DID A GREAT JOB ... CAPTURED HOW THE INTRO TO MODERN WARFARE COLD WAR. THIS HOW IT SHOULDVE WENT !!!! LOTS OF ALREADY THERE POTENTIAL WE JUST NEED PLAYERS GET THIS GAME!!! EVEN GIFT IT TO YOUR FRIENDS !!!!!!!!
Dead game. There are 2 servers that are ever active and neither can fill the player slots. People bought this on the hopes that it would continue the RO/RS legacy and it has failed completely. Devs should refund and delist the game.
Among the many milsim (military simulation) games I’ve tested, here is finally a game featuring a lean mechanic that lets you rack up over 15 kills and top the PvP Team Deathmatch leaderboards—just like in the old days—provided you have the experience and time to master flanking tactics and game mechanics. Plus, there don't seem to be too many cheaters, and you can still hold your own against them thanks to features like good cover, fast respawns, one-shot kills, and player-placed spawn points. I’m certain that future updates—likely including improved weapon customization via earned skill points—will make it even more enjoyable, and perhaps we’ll even see a campaign or a modern-day mode. With a solid marketing campaign, I’m sure "83" will climb to the top of the Steam charts; other developers should really take a page out of their book. For now, it's a bit of a shame that you can usually only find one server that's nearly full—mostly early in the evening, leaving just enough time for a few hours of gameplay—since the game isn't very well-known yet.
This game has no one playing it Ill buy it again if it gets finished.
Very good - got it on 50% sale. The game is early access so I find it really annoying to see people rating this game as if it is some 5 star microsoft multi million investment. The devs are really good at responding to bugs and always take suggestions into consideration. Please remember this game is in an early access stage! Thanks. It is really fun though.
I'm a good little chud and i upvote my larpslop, even if I have to larp alone :hearbreak:
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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