
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.71/day in the week after.
About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game deserves its downfall and deserves even more to never climb out being dead. Starting with CEO and CFO enaging in conspiracy to defraud and deliberate misrepresentation by hiring people to work on the game including myself as a Level Designer under promises of pay to later entirely drop contractual obligations. Deliberately misleading its customers for representing ex Rising Storm developers despite the fact the only soul on board is one RS2 programmer, while CEO didnt even ship a single game except for DLC for Red Orchestra 15 years ago. This group never listened to its testers and was hellbent on separating itself from Rising Storm yet continuing to claim be a successor. Territories and free aim was never planned right until first public demo last year, major problems of development cycles were ignored and additional content of Switzerland, Cuba, Japan, Ural, Cosmodrome passed over in extremely large quantities from IGI Origins by original publisher were simply scrapped in favour of half baked slop the game shipped with. Being afraid to give full control to the development team passionate about Rising Storm and choosing to cherry pick topics worthy of attention, furthemore prohibiting to listen to the tester feedback. Investors warned the dev team that they dont make decisions that are good for the game or the business, failure to meet playerbase expectations of a long awaited sequel while themselves refusing to play any videogames in the modern market took its toll, the game is dead. Petty attitude and refusal to properly credit people on their initial involvement that allowed to gain investor attention is a petty childish behavior and I dont recommend anyone to engage with this game or its members.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.5K | 82% | $19.99 | |
| $1.5M | 6K | 86% | $11.24 | |
| $1.5M | 2.8K | 73% | $39.99 | |
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 1K | 61% | $49.99 | |
| $1.5M | 23.1K | 96% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.5M | 12.1K | 62% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $69.9M | 63.7K | 80% | $33.32 | |
| $2.8M | 42.4K | 88% | $2.49 | |
| $140.9K | 369 | 69% | $9.90 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to say it simply. Don't buy until you hear it's got its players back and is in a stable condition. It had potential so just add it to you follow list and come back later. It's an empty game as of this review so it's completely unplayable in that regards. Side note a review by North_Dumpling made a claim he worked on the dev team and there was some shady business. They gave zero proof of this. He had made a claim and blocked me for asking for more proof then a "trust me bro". Making it impossible to comment further on his review. His response to me asking for proof was "Those who know me, know its true. Got nothing to prove to you." This is fundamentally wrong. Making a potentially slanderous claim and saying you don't have to back it with any poof should be grounds to remove the review. Also yes 100% I am so petty as to make a actual review just to have a side note to call them out. I don't care lol
As I'm sure many Rising Storm/Red Orchestra veterans will say, '83 is a title that has been greatly anticipated since it was first revealed prior to the closure of Antimatter Games and hearing about its former devs reviving the project was a dream come true for those wanting a Cold War-gone-hot FPS possessing the brutal flare that Tripwire Interactives original series is renowned for. Even so, the game right now is in a state where, unless drastic measures are taken more hastily in order to resuscitate it, the clock towards being discarded by the community is ticking ever faster. Nevertheless, as a Rising Storm/Red Orchestra veteran, having played almost 20 hours of this game, I feel its time to post my thoughts on the game and what to expect going forward for potential buyers holding out for something promising. For me, the biggest problem is that '83 is trapped between choosing two identities that it cannot choose for itself. On one hand, it carries with it the relative spirit of Rising Storm 2 in its core gameplay and mechanics with it's familiar game modes like Territories and a new and improved Supremacy mode that feels right, to its new vehicles and map design. On the other hand, there is none of the atmosphere present that existed in Rising Storm 2 or even Red Orchestra 2 of which it's related to. The grittiness and desperation is thinly present — some gore here, some recently added voice lines there — with nothing that really screams nuclear armageddon as you would expect from what advertisements show. More specifically, the scale of which World War III has broken out does not match what is being shown. It seems that Blue Dot Games envisioned a product possessing the appeal of ARMA: Reforger and believed that attempting to make a more casual competitor with older mechanics and devoid of the original soul would win the communities favor. Hence, the immersion one gets when booting up the game first-time is short lived. Another issue that is all too clear is the lack of player count which, I suspect, is most likely due to a too [i]early,[/i] early access release rather than because of unpolished gameplay alone. That said, the former does not disqualify the latter. It is a fact that early access titles are known for being works-in-progress by design, but more launch content was desperately needed for this game to get off the ground and why zero current players worldwide at almost all times of day is a symptom of it. As with the atmosphere, the three launch maps and their respective variations do feel unique, yet the lack of brutality in the combat, no in-game music, and jank gameplay are all aspects that needed to be further addressed than they currently are. The class roles have also seen some refinement that make them appropriate for the type of gameplay that '83 is going for, with specific weapons for each. Other new features like tanks and transport vehicles and new Commander abilities are era appropriate and welcoming editions that spruce up gameplay, though the nearly identical playing field in how these features function is, personally, self-defeating. Unlike the flow of Rising Storm 2 with its conventional vs guerilla warfare, the mechanics in '83 between NATO and Warsaw Pact feel too similar in function and thus, removes a bit of that distinctiveness that made the former title memorable and worth putting time into learning the advantages and disadvantages of each faction. Other relevant issues to address are the numerous bugs (though I feel it would be redundant to speak of them for an early access title that will see further updates) or bizarre design choices, including armor lacking any indication of damage, Commander call-ins not responding when needed, the healing function not working sometimes and the need for improved netcode which, while better now than in the demos, has much to be desired. No doubt, the Blue Dot Games devs are hard at work with improving all aspects of the game, as seen with new mechanics and features being displayed in updates here and there; however, many in the Rising Storm/Red Orchestra community have become increasingly apathetic towards the game and time has become something of a curse to try to stay ahead of. Likewise, the current $30 price tag is far too much to ask for a product with little content and with months between now and when said future content will be offered to players. As such, '83 is in a position where it can only go up, yet that progression upward may not be realized in time before any future efforts to bolster player engagement becomes too unobtainable due to competition. The initial hope was that the community would get RS2:V with an 1980s paint job and a new mechanical foundation and yet, as it stands right now, we only really have more of the paint job and little of the foundation. This game needed at least another year to be developed before it was pushed to early access. With all that said, I cannot recommend this game for anyone who is looking for a Cold War-themed FPS with tons of features and a high player count, as there are other more viable options out there. As for Rising Storm/Red Orchestra veterans who might believe this game is the true spiritual successor and are thinking about investing in it, I caution you of any high expectations beyond what is realistically achievable from the dev updates and know that it will be either a long or almost unobtainable haul towards a completed product that bears the title of "spiritual successor" for the franchise.
Please, please, please do not buy this game. There are literally 0 players on any servers. It's completely dead. I asked for a refund but I had to go into hospital for a major operation soon after purchasing it and Steam won't refund it as it's after 2 weeks. I used it for 27 minutes total, looking for players. It's dire, nothing to do and a waste of money.
'83 sadly is a game that had so much backroom shenanigans that went on that it effected its entire development. This game should of came out years ago but it didn't. This game had potential that it never really lived up to due to mis-management and more. No one plays this game anymore, this game will probably get delisted soon or abandoned.
0 players online every time I log in. Dead game. It was fun while it lasted but I expected to get at least a few hundred hours before the game declined. The game plays fine on my PC. I have uninstalled the game till they fix whatever to get the player count back up.
'83 gets a lot of unnecessary hate and deserves a niche community and player base to keep the dev's able to update this peak
Zero players online every time I open it (US evening hours). Rising Storm 2: Vietnam (the predecessor to '83) is very buggy but at least has players
Not a bad game but there's no one online. Glad I refunded. Hopefully they can get some more content out and pull in some players. Maybe introduce community modding, who knows it might help.
Not worth the buy, the game is to clunky rn and performance heavy no optimization yet.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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