
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.4Kreviews | 62% | — | $22.8M |
| $39.99 | 3.1Kratings | 62% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Décevant, bourré de bugs et une ambiance complètement détruite Très grosse déception avec cette version de Hell Let Loose. Le jeu est rempli de bugs et donne surtout l’impression d’être beaucoup moins travaillé que le premier. Le plus gros problème pour moi, ce sont les problèmes de lumière. Certains effets lumineux sont tellement forts que ça crame littéralement les yeux, ce qui rend certaines situations très désagréables à jouer. Le chat vocal fonctionne à peine : problèmes de connexion, voix qui coupent ou qui ne passent pas correctement. Pour un jeu où la communication est essentielle, c’est vraiment inadmissible. Et surtout, ils ont complètement détruit l’ambiance qui faisait le charme de Hell Let Loose. On est très loin de l’expérience du premier jeu. On perd cette atmosphère, cette immersion et cette identité qui rendaient HLL aussi intéressant. À cela s’ajoutent les nombreux bugs et problèmes techniques qui donnent clairement l’impression que le jeu est sorti dans un état qui n’est pas suffisamment abouti. Team17 a vraiment pris une mauvaise direction. Ce jeu n’a plus grand-chose à voir avec ce qui faisait la force du premier Hell Let Loose. Pour l’instant, je ne recommande absolument pas le jeu. Il y a encore énormément de travail à faire avant de retrouver la qualité et l’ambiance du premier.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.8Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphismes et lisibilité Visuellement, le jeu peut sembler joli au premier abord, mais il y a pas mal de problèmes. Les éclairages sont plutôt réussis, mais les textures de l’herbe sont franchement moches. Le plus gros problème reste cependant la lisibilité : les ennemis sont bien trop difficiles à repérer dans le décor. Ça donne parfois l’impression de mourir sans même avoir eu la possibilité de voir d’où ça venait. Gameplay et équilibrage Au niveau des armes, la M16 est quasiment inutilisable comparée à l’AK des Viêt. L’écart entre les deux armes semble beaucoup trop important, ce qui rend certains affrontements assez frustrants. Il manque également certaines indications importantes. Par exemple, lorsqu’un AP est dans le napalm, il n’y a pas vraiment d’indication claire permettant de comprendre ce qui lui arrive. Les animations, quant à elles, sont assez moches et manquent encore de finition. Son La spatialisation du son n’est pas terrible non plus. Il est parfois difficile de comprendre d’où viennent les tirs ou les différents bruits autour de soi. Et, plus généralement, le sound design manque encore un peu d’impact. Cela dit, le patch des derniers jours a déjà corrigé et changé pas mal de choses. Il faudra donc voir si les prochaines mises à jour continuent dans cette direction. Performances Les performances sont également un gros problème. Le jeu tourne assez mal, même sur de grosses configurations. Il est difficile de dépasser les 60 FPS de manière stable, ce qui est assez décevant pour un jeu de ce type. Et quand on cumule
As a player of Hell Let Loose with 270 hours plus, playing this game has been a disappointment. I cant recommend it in its current state nor can I really say I am all the impressed, The optimization is well what can I say poor to say the least. The voice coms do not work and the gameplay just seems lacking or boring. Boring. Yes boring. The original HLL something was always happening or you needed to be somewhere or there was constantly something happening. In this game no one really talks, cant blame them considering the microphone situation. I understand its a Vietnam game but it just feels empty. Where are the traps? Which apparently aren't being added for moral reasons? Yes you heard me MORAL REASONS in a game about Vietnam. Yet you can drop napalm on people. I don't understand what that is about either, The game doesn't really know what it wants to be as if its having a sort of identity crisis. If you want an actual Vietnam game with balls Id buy rising storm 2 Vietnam. 35 euro plus for this? Dream on it should be priced at 15 euro and the early access title slapped on it. Id wait 6 months but I reckon at that stage it most likely will be as good as dead.
Claude fix the bugs from the beta, make no mistakes. In all seriousness, it feels shallow in comparison with the original HLL or Rising storm (altho that one is a different beast in on itself). One can only hope this gets better within the next year
good game
If you liked hell let loose youll like this
It's really fun but lacks variety as of now. Gunplay is good though and the vehicles are decent. It just needs a bit more time I think to be proper, we'll see what the future holds. I recommend getting it even as is though, it is insanely exciting to play.
10/10 Gi leave our beautiful country
Was nervous at first after the early bad reviews. But people also act like the original Hell Let Loose was perfect on launch. Spoiler alert: it wasn't. From the moment I started, it has felt like a Hell Let Loose game. Friends of mine that hated the original and refused to touch it now run upwards of 40-50 hours with me and counting. In lieu of some continuing glitches (which the devs seem quick to respond to now) the game is great.
fantastic game! well done on the era and game play. super awesome that all teams are not equal, love it. Hell Let Loose has me hooked.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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