
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 10.9Kreviews | 62% | — | $21.2M |
| $39.99 | 3.1Kratings | 62% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
분대장 듀토리얼을 안 받으면 분대 생성이 안됨. 미친생각을 할수 있을까?
I love this game
Don't get the hate, a bundle of laughs and is constantly being improved
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.7Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le potentiel de ce jeu est énorme, les mécaniques et le côté tactique sont excellents, mais en l'état actuel, l'optimisation technique ruine totalement l'expérience. Sur un serveur vide ou peu peuplé, il faut déjà faire des concessions extrêmes (tout en "Faible" ou "Désactivé", échelle de résolution descendue à 35 %) pour espérer avoir une image fluide et éviter les crashs GPU (Erreur 141) dus au moteur Unreal Engine 5. Le framerate fait le yoyo en permanence selon que l'on regarde la végétation ou une zone dégagée. Mais le coup de grâce survient en conditions réelles : dès que l'on rejoint un serveur peuplé, les performances s'effondrent entre 10 et 30 FPS. Ce n'est même plus un problème de rendu graphique, mais un netcode et une optimisation serveur désastreux qui n'arrivent pas à gérer les joueurs, mettant à genoux des processeurs pourtant réputés pour encaisser ce genre de charge. C'est tout simplement injouable.
I'll start with the fact that both saide of the game play the exact same, you may be thing "oh vietnam! i bet that there are gonna be traps, or mabey the jungle combat will be slow and intense". NOPE, THERE ARE HARDLY ANY TIGHT PACKED AND BIG JUNGLES. the maps are tiny, and the objectives get rushed. I was so excited for this game and what i got was a pile of hot ass. clunky gameplay and animations, odd TTK, no special abilites for each side, AND AIM ASSIST FOR CONSOL PLAYERS. There is alot that thins game needs to do before its actually the price they're asking for.
THEYRE IN THE TREES
Thanks to this game, I learned Vietnamese, but I developed PTSD and started being afraid of trees... 10/10
Great game and been having a great time with my friends. Don't let the negative comments sway your decision.
Mejor que el anterior Hell Let Loose con mucha diferencia, pero requiere más recursos. Necesitas una gráfica decente.
HLL-Veteran hier. Also ich finde das Game - zugegebenermaßen erst nach 2 Stunden Spielzeit - gelungen. Natürlich lädt es aufgrund der dichten Vegetation zum Campen ein. Das war auch meine größte Sorge im Vorfeld, dass der Spielspaß dadurch massiv leidet. Das kann man allerdings hervorragend kontern mithilfe von guter Kommunikation und Pingen, wenn man am Boden ist. Ansonsten hat mich das Spiel gerade dadurch, dass hinter/in jedem Busch was hocken kann und man fast schon Paranoia dadurch kriegt, sofort gefesselt. Ist schon ein witziges Gefühl. Von der Performance her läuft das Game auch stabil, und ich hab jetzt keinen Mörder-PC Die Hubschrauber fühlen sich jetzt nicht mehr wie ein fliegender Kühlschrank aus der Beta an, eher wie ne kompakte kleine Gefriertruhe Panzerfahren konnte ich noch nicht. Panzer-Crews werden in dem Dschungel-Setup wohl weniger auf ihre Kosten kommen als in HLL 1. Das Hauptproblem, das ich derzeit noch erkenne, ist das schwache Teamwork während der Matches. Der Offiziers-Chat in meinen Runden war gruselig. Kaum Kommunikation bzw. Absprachen zwischen den Squads, der Commander musste vergeblich um den Bau von Nodes betteln, der übliche Kram halt. Ich denke aber, sobald mal die vielen Casuals, die mit dem Milsim-Setting nicht viel anfangen können, nach dem ersten Hype auch wieder abziehen und die Teamplay-Qualität sich laufend steigert - vor allem auf den Community-Servern. Die Tunnelbau-Fähigkeiten der NVA halte ich allerdings noch für zu sehr overpowered. Das können die Amerikaner nur kontern, wenn sie ständig 3 Helis in der Luft haben und kontinuierlich Spawns bauen und nach Feindbewegungen und Tunnelnetzwerken suchen. Auch die Geräusche beim Gehen empfinde ich als zu laut. Wenn man selbst im Dschungel unterwegs ist, hört man seine eigenen Schritte gefühlt wie durch ein Megaphon. Alles in allem aber ein solides Spiel. HLL-Veteranen und alle, die sich für einen einfachen Einstieg in die Milsim-Welt interessieren, ist das das richtige Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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