
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 4.3Kreviews | 84% | — | $2.7M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10 The Good: The world, story and visual storytelling is amazing. And while it does share similarities with many other similar games, shows and movies, it still does its own thing. The Decent: Combat, weapons and runes, as well as drone abilities are decently varied, it could be better, since there are many that are too "samey" but its still ok. The Bad: Combat gets incredibly repetitive, as does enemy variety. Also if you are sensitive to Sexual Violence, you should be aware that this is front and center multiple times. I had to take a few breaks when you encountered Sexual Violence. There are 4 scenes specifically that are direct and front and center and a half dozen others that are insinuated. So be aware before you play.
👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely stunning and underrated. the popular feedback on social media was rather negative and made me play the game out of own interest with hesitation to be honest. Contrary to the anticipation the game was an absolute pleasure to finish! I hope the majority's notice of lacking variation will only improve and grow in the future. Unique theme and style with stunning graphics. Would have loved better support on the steam deck. Keep it up!!
Great game with a deeper meaning. Lots of exploration and stuff that you have to figure out by listening and remembering what people say. Great game!
Recomendo demais. Esses devs têm cérebros e estilo e querem que você use o seu. Sem mapa a jogabilidade depende bem de sua memoria de curto e longo prazo e principalmente ATENÇÃO aos detalhes e npcs. Estou amando a estória, o estilo do design das criaturas, e do combate também Você verá muitos americanos falando merda dele. Falam mal do combate que fica impossível não usar o drone em situações que se luta contra tantos simultaneamente, mas a solução não é só essa para controle em grupo, visto que é possível SIM usando SÓ arma fazer isso. Ou seja, falta de habilidade deles. É souls like?! Acredito que quase, pois o estilo para ser parecido com souls deveria ter uma vibe medieval e atributos. Porém, isso não estraga a experiência - é só o seu estilo e a vibe/ambiência que caracteriza o game. Sinceramente, estou amando a experiencia sensorial de jogar com headphones e prestando atenção a tudo e vasculhando cada buraco do mapa e falando com cada NPC para pegar detalhes - eu sinto uma experiencia muito mais imersiva assim, do que nos jogos de mapa - a maioria deles, inclusive o RE me dão a vontade de ser só espectador pois se joga apenas para assistir o que vem pela estória a frente. Obviamente que aqui também tenho essa intenção, mas a jogabilidade que fizeram me faz quase viver o jogo, não que eu goste ou queira isso, mas é mais imersivo. Se você é jogador casual que só gosta de seguir estória vai jogar um point & click ou tetris que é mais direto, ou um beat em up.
Extremely cool game, works perfectly on linux !
Крайне годно. Как вышла взял в зелёном магазине, много офигел и лора загадок, очень понравилась боёвка. Недавно купил на распродаже в стим, и прошел еще раз, на платину. Игра однозначно стоящая, мрачная разнообразная, эстетически выверенная по стилю, для меня игра года.
Empecé el juego porque me llamó la atención la portada. Vi algunas capturas, el tráiler, miré las reseñas ("Muy Positivas" en el momento de jugarlo) y decidí darle una oportunidad. Me ha gustado mucho, es un juego muy cuidado. [b]Lo que más me ha gustado:[/b] [list] [*]Apartado artístico [*]Gráficos muy cuidados [*]Diseño del mundo [*]Diseño de niveles [*]Música y efectos de sonido [*]Historia, tanto la principal como las secundarias [*]Sistema de combate: simple pero divertido, combinando las habilidades de KAPI con tus signos [/list] [b]Lo que no me ha gustado, o que podría mejorarse (a mi gusto, nada importante):[/b] [spoiler] [list] [*]Al personaje le falta peso e inercia en el movimiento; se desplaza a una velocidad excesiva. Me gustaría una sensación más realista, con más gravedad en los movimientos. [*]Poder visualizar los objetos en 3D [*]Conducción libre del vehículo por carretera hasta llegar al destino [*]Añadir alguna montura, quizá una moto [*]El sprint debería consumir estamina, y ahora mismo no lo hace [*]Algunos puzzles resultan tediosos y confusos [*]Más variedad de enemigos [/list] [/spoiler] [i]No es un Soulslike, no castiga como uno, pero tampoco es un paseo. El nivel de dificultad recomendado, Equilibrada, es el punto perfecto.[/i]
El juego es entretenido, es una mezcla de aventura en tercera persona y juego de puzles. Es un juego algo pretencioso ya que tiene demasiadas zonas, el combate es muy simple y repetitivo, los puzles son muy confusos y cuesta saber donde encontrar las soluciones a los acertijos ya que la narrativa es muy deficiente, siempre abusando de textos crípticos que cuestan mucho entender y están muy dispersos en inscripciones en paredes, correos en ordenadores, papelitos tirados por el suelo... Sinceramente tiene grandes ideas que se podrían haber acotado en un espacio más pequeño, con menos combate pero más trabajado y puzles mejor explicados. Yo le pondría un mapa sin ningún punto de interés pero que permita hacer anotaciones en el. Es un juego de 7, creo que es interesante jugarlo.
this game has been incredibly fun so far. i'm close to the beginning of the game in terms of progress, and from what i can tell the enemy models are pretty bland/repetitive. the enemy difficulty seems to be a tier system that summons an equal number of block mobs as the tiers level. however that is just a part of the game, the story is interesting and is definitely worth playing just for that. the puzzles in this game are well thought out and really make you slow down to look at the details. i think hell is us does an amazing job at capturing souls-like game play while making it uniquely theirs. my only issue with the game is the enemy types, it seems there are only 5 hollow type mobs leaving much to be desired in terms of the combat. all in all, i'm giving this an 8/10. if there were more enemy types among the hollow variants i would give it a 9
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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