
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 4.3Kreviews | 84% | — | $2.7M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated as hell, great story, awesome landscapes, widespread combat system (although the game could use a bit more different enemy types). The scenery is insane and my entire playthrough consisting of 28 hours were the most addicting ones in a while.
too many keys, not enough doors, not enough direction 9.5 hours of gameplay just to do side quests... that give me more keys that I cannot use
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mezcla lo mejor de Resident Evil con lo mejor de Dark Souls en un doble A.
Начну с того что поиграл я не долго. честно игра мне понравилась визуал мира, боёвка +- норм. то что нет указателей это интересно. даже необычно что тебя за руку не ведут. но вот враги это отдельная тем. типо враг из которого вылетает субстанция калейдоскопа. вообще не понятно их мувсеты они просто бьют как по мне. я понимаю что они есть. но они настолько не очевидны и не заметны что я просто дропнул не из за сложности. а из за всратости этих врагов. и еще они однотипны все. может дальше они лучше интереснее но я не стал себя мучить и дропнул после переезда в городок небольшой. может как то созрею чтоб пройти. но сомневаюсь что изменят что то с врагами
I really want to like this game. The atmosphere is great and it seems like it has a good story going. But the combat is frustratingly floaty with little sense of control. It's like I'm fighting with getting my character to do the moves I am trying to perform, in the direction I want to perform it. The lock-on system is very hit and miss, as it mostly doesn't seem to work. Games like Zelda, etc. seem to track to the mob that's in the center of your camera, and/or the closest one. This feels random when it wants to. This is especially annoying in a game where you need to kill mobs in a specific order.
You won't find any hand holding here. No map, no waypoint, no quest log. Only a checklist of things you started and things you finished. You need to read notes you pick to find the solutions and secrets but the game sort them clearly which are useful or only lore. Souls-lite game with a lot of puzzle a self healing mechanic with a well timed activation that favor offense. Very good atmosphere with a well fitted soundtrack. I only have two negative things to say. Enemies variety is low, there will be stronger versions that have different attacks but otherwise you fight the same enemies the whole game. If you aim for the achievements there is a lot of missables because your actions can kill many of the NPCs. Most are obvious, make sure to explore well and don't advance the main story too fast but there are a couple that you could clearly miss, like opening a door before meeting an NPCs or giving an item before finishing other NPCs quests. At least there is a spoiler free guide online for that.
ничего не понятно, ты шерлок без смартфона, твой ватсон бабка, очень плохой бектрекинг, он очень интересно.
Surprisingly solid game. Definitely worth it for the price. It doesn't hold your hand, which makes it all the more satisfying when you solve a puzzle and discover more of the story.
*Hell is Us* é um jogo misterioso, envolvente e muito bem construído. A ausência de mapa tradicional e marcadores de missão faz com que a exploração seja genuína, exigindo atenção aos diálogos, ao ambiente e às pistas espalhadas pelo mundo. Em alguns momentos é fácil se sentir perdido, mas essa sensação faz parte da proposta e torna cada descoberta mais recompensadora. Não é um jogo para quem quer tudo mastigado, mas para quem gosta de investigar, explorar e desvendar segredos por conta própria, a experiência é extremamente satisfatória. Até agora, um dos jogos mais interessantes que joguei este ano.
Amazing game, but disappointed that the end game pillar spawning bug was never fixed. I hope the upcoming update addresses this issue.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.2K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $62K | 199 | 64% | $19.99 | |
| $2.6K | 7 | 57% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.7K | 94% | $13.99 | |
| $2.7M | 2.8K | 96% | $24.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $2.7M | 4.1K | 81% | $17.99 | |
| $2.7M | 10.1K | 86% | $14.99 |