
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 4.3Kreviews | 84% | — | $2.7M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good, I enjoyed my play-through.
Hell is Us is a great game. I loved the worldbuilding, the art direction and scenarios are stunning and with an excellent audio design and score create an atmosphere that is so intriging and immersive. The combat is fun and engaging, I played it on hard difficulty, and besides some spikes, is pretty easy if you a hack and slash player. The combat does have some issues as it can get a bit repetitive, and some elements feel buggy or not well polished. Like the character not hitting enemies if they are not locked on, (pretty annoying when you fight hordes of Hollow Walkers) the execution input failing very often, or some enemy attacks being very hard to read, specally later in the game. I still enjoyed it a lot. The story and worldbuiding is very rich and crude it has some of the most detail and layered world I have seen. I liked the lach of handholding the game does, you really need to pay attention and conects the dots. It's so refreshing in comparison to most modern RPG, and that's pretty much the biggest Soulslike influence. (It's not a Soulslike) Congrats to Rogue Factor for a remarkable game that has a lot of soul and creativity. Looking forward to (hopefully) playing the sequel!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和动作魂类游戏不沾边的探索跑图找钥匙解密叙事游戏 想战斗爽的就算了,战斗基本没难度,除了掉水里不会死。怪物没本质区别,没有boss。 如果喜欢解密的会觉得很有意思,谜题的线索都很清晰。 需要比较细致的搜图,跑来跑去。 所有地图设计和线索引导都很在线,我不怎么玩解密的都不用看攻略收集80以上。主线根本不会卡关。 概念设计拉满了,所有的道具,符号,场景,纹样都有精心设计安排。信件类的道具感觉得有十几种不同的字体,搭配不同的故事,很用心。 游戏氛围比较压抑和紧张,玩起来比较累。 有时候你以为自己要去湖边度假,结果被一脚踢进臭水沟。
I really enjoyed this game. Its beautiful. The story is very interesting and the world building is superb. The lack of a map was not a problem. Being an older gamer it was not an issue. Especially with the back tracking you do, you get a good feel for where things are at and how to get around after a bit of searching for loot. The clue system is really cool. I found almost everything by the end of my first run. I did fumble one set of good deeds forgetting that I had an item on me, not the end of the world. Combat is a little bit of a slog. Youre not as nimble as your foes and it wouldve been a little more fun if combat had shaped up a little differently, but the way it was did keep it challenging, which is a positive. I found myself sticking to what worked for me and my playstyle and i made it all the way through to the end. I highly recommend the game if you have a little patience and slow down a bit to enjoy it.
This game and its story/world/lore is visually and thematically astounding. Buy it.
♥♥♥♥♥
Szanowni użytkownicy platformy steam, hell is us to bardzo przyzwoita gra dla całej rodziny, chciałbym jednak poruszyć kwestię która nie dawała mi spokoju podczas ogrywania tego zacnego tytułu, otóż jako człowiek zaspokajający swoje erotyczne fantazje oglądając zawieszenia i układy napędowe w pojazdach lądowych zostałem wystawiony przez twórców na nielada agonię obserwując assety niektórych pojazdów, dla przykładu szanowni państwo w grze występuje asset ciężarówki który ma pięknie odwzorowany układ napędowy, mamy szanowni państwo reduktor, wały napędowe połączone z dwoma sztywnymi mostami na resorach a także szczegółowo odwzorowany układ kierowniczy sztywnego mostu z przodu co nie ukrywam zaspokoiło moje chore rządze, jednak pozostałe pojazdy zostały zrobione to macoszemu, brak zawieszenia, wał napędowy z jakimś dziwnym przedziałem po środku, podwozie jako jedna płaska forma, wahacze w odpowiedniku g-klasy to jakieś patyki a model pick-up nie posiada drążków reakcyjnych lub resorów, jeden z modeli ciężarówki posiada dyferencjał w jednej trzeciej wału zakończonego czymś na krztałt (wizualizacja: ---o-| ) co to ma być ja się pytam? Jak to ma jezdzić? Szanowni państwo niestety brak konsekwencji twórców w tej materii nakłonił mnie do negatywnej recenzji. Kojima by na to nie pozwolił.
Great game!
首先我必须仰天长啸一句“巨大乐子!!!”,这几把无回档机制实在害惨老子,与全成就擦身而过的那一秒心凉半截,差哪几位npc、缺哪个遗物我一清二楚,偏偏一周目我早已无力回天,呵呵,呵呵呵!!捶桌啊老子捶爆!所以满分10分,本作可玩性8分,宜人性5分,叙事性8分,综合7分 个人体验属于精品佳作,游玩初印象是沾点心理惊悚的探索动作类型。。不得不提制作组尤为钟爱漆黑且逼仄的场景,洞窟啦下水道啦地宫啦,搞得老子时不时就开始提防转角,这也是购入后搁置了一段时间的原因,对幽闭又充满未知威胁的空间敬谢不敏。当然事实证明是我思想太险恶了,甬道内你放心大胆往前跑,全流程大概仅遇见一次跳杀一次偷袭。后期属于战力提高带来的轻视心态,火力保障下敢贴脸的只会被我当作花样送死。 现在一想,这倒侧面反映出本作的沉浸感很棒?UI简洁,声乐富有层次,卧室灯一关、桌面上不留亮色物件抢眼,瞬间全身心被眼前的屏幕占满,可以尽情代入进这个弥漫着压抑的世界 [h3] 玩法方面 [/h3]战斗系统一周目没什么机会研究符文连招,大后期才有心搭配出各式花样,没砍爽就end了想飙泪。。平A长连击会有2s僵直后摇,剁菜剁一半给刃卡进案板似的,在只能靠脉冲回血的前期会比较狼狈,得尽可能避免被围殴,差最后一刀可以奶满血却突然被打断⬅前期老子经常残血残得泪流满面,配合耐力条与血量共上限的机制,血一少容易挡不住闪不了打不到,不嗑药毫无循环乐趣可言。 直到通关都基本只用双斧,喜欢能充分展现武器锋利程度的打击感,清脆。无人机模块只用来跑图。怪的攻击方式单一,不过在我看来是本作优势,日常状态舔图要紧赶路其次,打这些无色无味的怪根本不需要动脑,不会打断探索节奏,死光了还很安心,人身安全无隐患了。随带一提,清怪超级解压,和布置搬家小游戏的爽感相同。 探索元素着实激活了我的收集癖天性,体验扫地机器人的生态位,解谜演出很少让我觉得出戏,拼凑线索时会不禁感慨原来自己记忆力不错啊。可一旦我需要在几张半开放户外地图往返奔走,什么游戏性都烟消云散,沿途的怪之前都清光了,甚至不能顺手砍几个解闷,前推摇杆原地放空大脑,算一种禅意修行模拟器。 npc任务我很难说,没有任何相关指引,解谜这么做无所谓,谜团设置既不硬核也不限时,可你这几把支线跟剧情推进绑定,还自动保存,怀疑制作组有强行不让玩家参与npc命运的嫌疑,好事莫名其妙断的时候都不知道什么时候接的,部分npc存活才能提供的重要信息更是不留心直接错过,唉美国唉资本,这也是我第一款心甘情愿在没通关之前看攻略的游戏。。 [h3] 画面方面 [/h3]能普世欣赏的、中规中矩的风景,美学和概念很有造诣呢,干脆结合剧情聊聊吧。 地图设计完美诠释了各派的作风,喜欢鲜明的视觉符号。比如高塔,喜欢森林入口处充满孤寂感的构图,巨大的反差最适合冲击视觉了!外形很清晰内景同样丰富,通常这样宏伟参天的建筑,象征着极致的精神空间与政治理念,同时很难不让人去思考有怎样倾塌或者断裂的风险,我当时联想到塔罗的高塔牌,塔顶之人一定会被击落,旧有结构也终将被摧毁。queen harvor这位古典暴君,用高塔确保权力、信仰、视线的集中,的确,她的意志是如此垂直,对异教徒的镇压如此绝对,非常喜欢这样兼顾神性、边界性、矛盾性的建筑意象,仿佛搁浅在森林中,遑论人类史如何迁徙如何变动,唯有这座塔矗立云巅。 坎侬湖的风平浪静与这腐败的世界格格不入,十分喜欢由生命力过剩衬托诡异的作品,近乎梦幻的高饱和色彩,花海纯净植被繁盛,正午的阳光将一切照得过分清楚,地表是无害的自然风光,却极易引起不安,没有正常森林或田园该出现的虫鸣鸟叫,感受不到活物的气息,人类活动迹象被另一种生命覆盖,隐隐约约察觉出正在逼近的衰亡。之后锻造地现世我差点无奈了,果然越耀眼的太阳、底下的阴影越无法忽视呢。也算好事,玩到最后自认对黑暗幽闭恐惧脱敏不少。 塔尔居被难以得见的小孩尸体触动到,惊觉原来自己还有个不对孩童动手的底线,要说成年人尸体就平淡路过了。我觉得失去未来,比失去生命更重要,成年人已经作出足够多的选择,有资格说服自己拥有这段人生,但小孩不行,小孩距离死亡的明天理应还有很远一段距离,死在这算什么事呢,比较贴近猪养肥了再宰才合理的心情。喜欢这样从直觉上体现战争残酷的环节,实打实的绞肉机。 堕落殿天昏地暗,行走其中也代表正在深入蛇神信徒的意识形态,我觉得这张图的主题是失序,信徒们尽情享乐,你能看见ta们将现世的不满与失意最后化作瀑布下的巨像,用提倡不压抑个体道德的宗教外壳包装人性的虚伪,邪得很正统,教义和驻地风格都让我感到亲切,喜欢头顶风化的雕饰 [h3] 剧情方面 [/h3]世界观逻辑十分缜密喔,背景介绍会随着收集度不停完善,作为玩家没什么场外补充的必要,文本量超过瘾,少聊一些。或许正因为神不存在、人们才会选择信仰神吧,我想动荡的局面只有两种下场1.分裂直到完全粉碎2.独裁直到独势专横,于是大家都在争当掀起木板让蟑螂倾巢而出的人。中世纪最显著的印象是傲慢,人类往往倾向于放纵自我对毁灭的向往,同时克制自身能带来和平的力量⬅与世隔绝的环境最适合养蛊了!看棋子们如何被命运摆布,如何让一些庸俗的欲望彻底爆发直到不可遏制。 本作Deluxe附赠的空洞拟态皮肤大幅提升我对各类演出的兴趣,毕竟看不见主角的神情,游离在外,相当逼真的代入体验,莫名沉迷其中,是ARPG的魅力在发力啊,,
非常好玩的一款解密探索类游戏,这款游戏从本质上不是一款肉鸽类的产品,除了远程怪以外其他怪的攻击方式比较单一,所以不像大部分肉鸽类的游戏一样有着怪物本身的难攻点,该游戏着重于剧情以及各种解密和探索小任务,如果你喜欢解密这一类型的,这一款游戏很值得本身这个价格,但是你更加喜欢肉鸽类的话建议还是等打折入手。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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